How long can Microsoft float on goodwill? | Opinion

thelastword

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4 Jul 2022
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Yet as the pandemic has lifted, the extent to which Microsoft is still being kept afloat by that goodwill is getting harder and harder to ignore. The company's financial results this week showed pretty much what you'd expect, with the figures for Xbox being solid even if the comparisons with the pandemic years are a bit tough.

After the huge spending spree Microsoft undertook in an attempt to build a software pipeline to rival the PlayStation studio system, the single biggest announcement on that front has been… another acquisition. Namely the planned purchase of Activision Blizzard, which will be the biggest deal in the industry's history if regulators allow it to happen.

Beyond that, Bethesda's Starfield is pretty much the only really huge new game in the pipeline that Microsoft has to show for the billions it has spent. An event earlier this week was meant to be a showcase of upcoming games for the year, but ended up showing off relatively little software. There's no doubting the talent Microsoft has amassed by opening its warchest and buying up studios and publishers, but the actual results of this strategy are yet to materialise.

In that context, it's not unreasonable to wonder just how far goodwill can carry Xbox in the absence of concrete information about system-selling exclusives, let alone the actual appearance of those exclusives themselves.

Many of us had hoped that 2023 would be the year in which Microsoft's software drought ended and the fruits of its acquisition spree fully ripened; it now seems pretty clear that this will not be the case, and Xbox will continue to be in a weird half-light of goodwill and expectation for the coming months. This must, however, be the year when the pipeline comes into focus.

If we leave 2023 with the same lack of clarity on what's on the Xbox software roadmap as we have right now, it's hard to imagine a situation where Sony doesn't straight-up eat Microsoft's lunch again, and no amount of goodwill for the Game Pass offering will offset the decades-old logic that exclusive software sells consoles in the long term.

The question of whether Microsoft is going to be able to buy Activision at all will loom large this year, but there's actually an even bigger question underlying that: if Microsoft can't demonstrate the ability to effectively utilise its existing acquisitions of studios and publishers to create a competitive, compelling game software pipeline for Xbox, isn't buying a bigger publisher just a case of throwing $70 billion of good money after bad?

https://www.gamesindustry.biz/how-long-can-microsoft-float-on-goodwill-opinion
 

Sleepy Brown

Banned
5 Jul 2022
317
542
Yet as the pandemic has lifted, the extent to which Microsoft is still being kept afloat by that goodwill is getting harder and harder to ignore. The company's financial results this week showed pretty much what you'd expect, with the figures for Xbox being solid even if the comparisons with the pandemic years are a bit tough.

After the huge spending spree Microsoft undertook in an attempt to build a software pipeline to rival the PlayStation studio system, the single biggest announcement on that front has been… another acquisition. Namely the planned purchase of Activision Blizzard, which will be the biggest deal in the industry's history if regulators allow it to happen.

Beyond that, Bethesda's Starfield is pretty much the only really huge new game in the pipeline that Microsoft has to show for the billions it has spent. An event earlier this week was meant to be a showcase of upcoming games for the year, but ended up showing off relatively little software. There's no doubting the talent Microsoft has amassed by opening its warchest and buying up studios and publishers, but the actual results of this strategy are yet to materialise.

In that context, it's not unreasonable to wonder just how far goodwill can carry Xbox in the absence of concrete information about system-selling exclusives, let alone the actual appearance of those exclusives themselves.

Many of us had hoped that 2023 would be the year in which Microsoft's software drought ended and the fruits of its acquisition spree fully ripened; it now seems pretty clear that this will not be the case, and Xbox will continue to be in a weird half-light of goodwill and expectation for the coming months. This must, however, be the year when the pipeline comes into focus.

If we leave 2023 with the same lack of clarity on what's on the Xbox software roadmap as we have right now, it's hard to imagine a situation where Sony doesn't straight-up eat Microsoft's lunch again, and no amount of goodwill for the Game Pass offering will offset the decades-old logic that exclusive software sells consoles in the long term.

The question of whether Microsoft is going to be able to buy Activision at all will loom large this year, but there's actually an even bigger question underlying that: if Microsoft can't demonstrate the ability to effectively utilise its existing acquisitions of studios and publishers to create a competitive, compelling game software pipeline for Xbox, isn't buying a bigger publisher just a case of throwing $70 billion of good money after bad?

https://www.gamesindustry.biz/how-long-can-microsoft-float-on-goodwill-opinion
The ZeniMax/Bethesda acquisition was completed in 2021. That was 2 yeras ago.
Developing an AAA game takes time. Especially if its a new IP. Just ask Sony. Horizon Zero Dawn was 8 years in development.

Ghostwire Tokyo and Deathloop came out. But because Sony made a deal for timed exclusivity both games didn't release on Xbox yet. Microsoft's 1st party studios still managed to release Age of Empires II: Definitive Edition, MS Flight Simulator, Psychonauts 2, Age of Empires IV, Forza Horizon 5, Halo Infinite, As Dusk Falls, Grounded, Pentiment, Hi-Fi Rush and more.

This year we will get Redfall, Starfield, Minecraft Legends, Forza Motorsport, Ghostwire Tokyo, Deathloop and maybe even more.
That's a lot. Compare this to Sony's output atm. Spider-Man, MLB The Show and...? VR shovelware?
Microsoft acquired all these studios a few years ago. Then they acquired publishers like ZeniMax/Bethesda and soon Activision-Blizzard. The games are coming. But AAA games take time. 2023 will be great and 2024 will be even better.
Microsoft is doing just fine.
 
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adamsapple

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22 Jul 2022
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If it's a matter of money, MS ain't about to run out of it any time soon, so that can coast for as long as daddy Satya wants it to.

If it's about games ? they just put out an incredible game 2 days ago with more first party stuff coming in the next months, the 2022 drought was a once in a life-time kind of a unique issue (in a bad way) that isn't the problem anymore.

If it's about fan-favor, game pass has earned them tremendous good-will among fans with it providing numerous game of the year caliber games on day 1 every few weeks/months.

I think they'll be ok.
 

Dabaus

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28 Jun 2022
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A pretty long time apparently. The entire games industry is tilted to down play playstation and prop up xbox. Xbox ambassadors claiming hifi rush is game of the year without having yet played it.

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thelastword

thelastword

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4 Jul 2022
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The ZeniMax/Bethesda acquisition was completed in 2021. That was 2 yeras ago.
Developing an AAA game takes time. Especially if its a new IP. Just ask Sony. Horizon Zero Dawn was 8 years in development.

Ghostwire Tokyo and Deathloop came out. But because Sony made a deal for timed exclusivity both games didn't release on Xbox yet. Microsoft's 1st party studios still managed to release Age of Empires II: Definitive Edition, MS Flight Simulator, Psychonauts 2, Age of Empires IV, Forza Horizon 5, Halo Infinite, As Dusk Falls, Grounded, Pentiment, Hi-Fi Rush and more.

This year we will get Redfall, Starfield, Minecraft Legends, Forza Motorsport, Ghostwire Tokyo, Deathloop and maybe even more.
That a lot. Compare this to Sony's output atm. Spider-Man, MLB The Show and...? VR shovelware?
Microsoft acquired all these studios a few years ago. Then they acquired publishers like ZeniMax/Bethesda and soon Activision-Blizzard. The games are coming. But AAA games take time. 2023 will be great and 2024 will be even better.
Microsoft is doing just fine.
Microsoft acquired Bethesda in September of 2020, when it was finalized does not matter too much. The truth is, all these Bethesda games did not start after MS acquired them, they were in development for years already. Starfield was first announced at E3 2018 and was in development for years before that. ID released Doom Eternal since early 2020. Rumors of a Quake reboot was making the circles way before that, the last Wolfenstein was released since 2017 even further back from Doom Eternal. Fallout 4 was released in 2015, Fallout 76 in 2018........The next Skyrim has been in development for ages already.........

I have no issues with Bethesda's timeline per se, since these games are huge undertakings which can take time, especially for Skyrim, but you do realize from the time MS has taken over, Starfield has seen delay after delay thereafter. Starfield which started as multiplatform is now exclusive and MS will want it's direction to be in tune with their other ventures like gamepass, perhaps demands of MP being shoehorned and other inclusive political undertones to satisfy some high ranking MS executives, board members or shareholder....

Something is drastically affecting development at MS studios, a simple looking game like crackdown taking all this time, a simple looking game like Halo Infinite taking all this time for one Biome are just a few examples, including Forza 8, what happened to Fable, Perfect Dark etc...MS studios are losing lots of talent after the acquisitions and it also could be that the talent at MS studios are just not as good as the talent at Sony's studios, and that's fine, and this is mainly why we're here..... This is why MS is buying all these studios to compete, but if people are leaving because they don't appreciate MS changing their vision for the games they've been working on for years and relegating them to only one franchise devs for their whole career, where they may never work on a GOTY calibre awardee, I can expect that they would leave in droves and chase that dream (one life to live right), and of course the end-result is MS's numerous acquisitions and dev houses are left as shells. This is is one of MS's biggest problems right now and I've been saying that the last few months here and elsewhere, Willits left ID and many others too...Leading staff are leaving all over MS studios, that is what is causing all these delays, people just don't want to work for MS in their gaming studios, MS commands too much input in the dev process to push lower tier goals and to forward their gamepass and services goals, something which is stifling quality and ambition in the dev process.

You realize most games MS are pushing are indie level, stylized games with a high level of goofiness from the 90's. MS only slate of realistic looking games is now coming only through the acquisition of a major Multiplat Publisher or perhaps soon (2), none of these games.....Starfield, Elder Scrolls 6, Quake or Doom Next are MS's creation. I'm not sure MS as an entity can build a AAA hit franchise all on their own, not forgetting Gears was not their own, neither was Halo, they had to go buying those already deep in development.....

Lastly, Bethesda is just one purchase MS did. Do you realize that MS purchased several Indie studios before Bethesda/Zenimax? Where is their output? Smaller studios/acquisitions like Compulsion Games, Undead Labs, Inxile, Obsidian, Ninja Theory, Double Fine and the list goes on and on. Where is the output from these studios from since mid 2018? None of them are developing a game as massive or as ambitious as Starfield, that much is sure, still from them, nothing to show. Any one of these indie studios could have stepped up and delivered something like Hifi, but instead of MS devs stepping up and showing something decent, they are simply sucking those MS dollars with zero output of worth just like the failed AAAA Initiative.....And again, all of these indies studios were working on games before MS purchased them, so you would think....Ok it gets easier guys, toss PS development focus all your efforts on your new overlord (XBOX) and so we can push more games at better quality right? Only in your dreams....
 
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TubzGaming

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Tubz_Gaming
Current Results:
Yes! Shadowdrop! - 53.1%
No! Market it fully! - 36.8%
(see results) - 10.1%

A lot of crazy people want it to be shadow dropped.
 
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Dick Jones

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5 Jul 2022
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Current Results:
Yes! Shadowdrop! - 53.1%
No! Market it fully! - 36.8%
(see results) - 10.1%

A lot of crazy people want it to be shadow dropped.
Just over one in 3 voters shouldn't be sectioned. If it were shadowdropped, I wonder how long before Todd Howard leaves? I'm betting during the show.
 

adamsapple

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22 Jul 2022
2,013
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Current Results:
Yes! Shadowdrop! - 53.1%
No! Market it fully! - 36.8%
(see results) - 10.1%

A lot of crazy people want it to be shadow dropped.

True. I mean just look at this loon right here ...

i voted - yes, to add to that delusion. they are stupid, isn't it?


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Dick Jones

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5 Jul 2022
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Current Results:
Yes! Shadowdrop! - 53.0%
No! Market it fully! - 36.9%
(see results) - 10.1%

Fixed to remove the troll vote. Yeah it looks more respectable now.
 

adamsapple

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22 Jul 2022
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Current Results:
Yes! Shadowdrop! - 53.0%
No! Market it fully! - 36.9%
(see results) - 10.1%

Fixed to remove the troll vote. Yeah it looks more respectable now.

My friend you are being mighty generous if you think there was only 1 troll vote :sneaky:

Also, one shadow drop does not mean the entire slate will shadow drop lol. Jez is being Jez.