Incoming announcement on Xbox titles future exclusivity and publishing

Nhomnhom

Banned
25 Mar 2023
8,414
11,558
Timeline of events:
2008 - Phil Spencer becomes head of MS Studios.
2009 - Phil Spencer leads shifts focus from internal team to Kinect.
2013 - Phil Spencer is Vice-president of Xbox (on top of his previous role) and is the guy that goes on stage to announced the embarrassing price of Xbox One in the most infamous E3 presentation ever
2014 - Phil Spencer becomes head of Xbox, somehow avoiding any blame. Is given $2.5 to buy Minecraft. Buys the Gears IP from Epic (instead of buying Epic).
2015 - Xbox starts releasing their games on PC and exposes all their games to rampant piracy
2017 - Gamepass is introduced.
2019 - Acquires a bunch of studios.
2020 - Buys Bethesda for $7.5B.
2022 - Buys ABK for over $75B.
2024 - Xbox has nowhere to go and dies.

- During all his time at MS their studios were a complete mess
- He didn't introduce a single successful big new IP
- He destroyed their biggest IPs Halo and Gears (even the latest Forza bombed
- all hardware devices he introduced bombed in an embarrassing manner
- he went on stage and promised VR support for Xbox and never released anything
- he became the head of a cult.
 
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Darth Vader

I find your lack of faith disturbing
Founder
20 Jun 2022
7,365
10,933
Timeline of events:
2008 - Phil Spencer becomes head of MS Studios
2009 - All their focus shifts to Kinect
2013 - Phil Spencer is Vice-president of Xbox (on top of his previous role) and is the guy that goes on stage to announced the embarrassing price of Xbox one in the most infamous E3 presentation ever
2014 - Phil Spencer becomes head of Xbox, somehow avoiding any blame
2015 - Xbox starts releasing their games on PC and expose all their games to rampant pirac
2017 - Gamepass is introduced
2024 - Xbox has nowhere to go and dies
2024 - some people still believe it's Don Mattricks fault.
 

Nimrota

Veteran
11 Jul 2023
955
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"Miss me yet?"
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fod

Newbie
3 Feb 2024
8
12
They don't make money with Game Pass. It's a ponzi scheme wherein each new release apparently keeps enough people around to pay for the last release. It also logically follows from the typical promotion of GP("It's such a good deal it saves me money!") that the producer must be losing money in opportunity cost since people are getting products at a price lower than they otherwise should. Just look at Palworld for example. ~7m players on Xbox, 12m sales on steam. 12m people on Steam paid for it, 7m people on Xbox likely didn't as the 25m people on Game Pass had access to it for free. It didn't cost them anything extra than what they paid to access it, so how can such a service make money? Providing people more goods at the same price with no other changes in economic conditions means someone is losing money.
Thanks for that. That makes sense