I agree overpriced + propietary memory card were bad points for Vita but these and mine are only opinions. I think that if the pricing issue is a real issue it gets solved when discounted, something that didn't happen with Vita.Wrong. The reason Vita failed was because of a bad marketing strategy on Sony's part and use of an overpriced proprietary memory card, in addition to other shortcomings @ksdixon said. Those were the biggest factors that contributed to early bad sales which in turn caused 3P to taper off support for the device.
Call them 'high-end consoles' or 'consoles technically capable of running modern AAA games decently without being too downgraded to the point most people won't buy them there, so big publishers won't spend too much work to port them for not profitable enough sales', as you wish. You know what I mean.Also you are hilariously using 'high-end consoles' as an unironic definition. I see you've let the FTC bait-and-switch you into a market definition only they defined & created. GGs. Can't wait for the next spreadsheet seminar.
I provide solid/official sources to back claims, it's called to back opinions with factual sources independently if I personally like them or not.You miss the point of what people are saying and just source/retell the pr statements most of the time. You are a good Bing.
The opposite of what some people does here: to state stuff based on personal wishes even if they go against the reality when reality doesn't match what they like. Quite often, as we can see in your reply when that other person doesn't have any factual source to back their bullshit point and counter mine in a proper debate, use straw man or ad hominem fallacies.
As I previously said, I don't understand why Remote Play requires internet connection, at least allowing an option to connect locally directly from PS5 to PS Portal (something that as I remember was possible many years ago, maybe in the PS3/early PS4 days). I assume it's due to security reasons because that may open the door to certain hacking type which could allow hack the PS5, but I'm not an expert.Right so even if Sony's service blew the nuts off anything, it's subject to the trials and tribulations of Internet infrastructure setup. How do we do better and solve all these issues, give the portable device the best chance of support and survival? Why, we give it local storage of course, we allow cloud streaming as well as remote play. As is, it's a POS.
I also think that -in addition to Remote Play- it would have been better to support cloud gaming directly from PS+ servers to PS Portal, and to do it without using PS5 as bridge. But seems that they're only considering PS Portal as a PS5 accesory, just a DualSense with a display for Remote Play. Who knows, they may update Remote Play in the future to support local streaming.
It's a Remote Play PS5 accessory, basically just a gamepad with a display and streaming capabilities. And as such I don't see why it should need local storage other than what it needs for the OS and the streaming app (and maybe PS+ cloud gaming one in a future firmware update).
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