it's not that Sony's PC strategy is bad, it's just that is bad executed

Hezekiah

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23 Jul 2022
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The problem with Sony's PC strategy is that their biggest games don't appeal to the PC crowd. PC gamers don't like cinematic single player story games, they like shitty survival/crafting open world sandbox games with shittons of replayability like Rust or Ark. And they like competitive PvP shooters or team-based games like overwatch, counterstrike, LoL/DotA. 80% of PC gamers wouldn't even be able to run Sony's games acceptably to have it look and play right. PC players are also super fucking whiny and entitled. They're literally the worst consumer segment because if they get triggered off of anything they'll use it as an excuse to pirate your shit. Also they barely ever buy games at full price.

What Sony should be doing to address the PC crowd is porting ps1 and ps2 games there for $10 each. That's a price PC players will actually pay.
Some of the most favoured games on PC are absolute trash, or just decent games that have been hyped to high heaven. I remember finally playing Dying Light a couple years ago. It's a decent games, but sold massively on PC and is well loved.

Like you they also love survival games even that blatant scam The Day Before got a million pre-orders.
 

rofif

...owns a 3080...why?
24 Jun 2022
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No. It's just bad.
They are spending their exclusives pouch to waste it on pc for small money.
IMO they were supposed to keep building big exclusives cache that 1 day with 1 more new exclusive will sway someone over.
My buddy got ps5 for gt7 finally.... He was looking at ghost of tsushima, returnal and so on... and he finally got it when gt7 came out. if these games were on pc earlier, he wouldn't get ps5 JUST for gt7. simple.

also pc players hate paying full price for games.
IMO moving to pc is death to exclusives because sony no longer needs big AAA games to sell consoles.

and also -usual comment under pc shorts from niktek for example
ewytrte.png
 
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Systemshock2023

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It's good but there's room for improvement. Add denuvo for a year to protect sales, adjust regional pricing and some game selection was questionable (sack boy, uncharted 4 and 5 out of nowhere, returnal, ratcjet and clank) instead of obvious favourites.

They also should have ported all PS4 exclusives before starting with PS5 single player games.
 
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Neversummer

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OP is right but Sony believes, like the PC supporters, that these games have no more value after a year or two. Future PS5 owners won't play or buy them so dump them on PC for mocking memes and articles, low sales and piracy.

They think it's better than building an attractive ecosystem. Sony looks at Phil with stars in their eyes. They want to be Xbox. Let them.

Horizon came out 3 weeks ago and it's at #71 on Steam. Games that came out 10 years ago are all above it 🤣

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Remember “Only on PlayStation” even other competitors outside gaming like Netflix understand this “Only on Netflix” Netflix wouldn’t have 200+ million subscribers if there exclusive content was ported to other direct competing platform like Disney+ & MAX. In fact they would see a slow diminishing on the platform
 
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Neversummer

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OP is right but Sony believes, like the PC supporters, that these games have no more value after a year or two. Future PS5 owners won't play or buy them so dump them on PC for mocking memes and articles, low sales and piracy.

They think it's better than building an attractive ecosystem. Sony looks at Phil with stars in their eyes. They want to be Xbox. Let them.

Horizon came out 3 weeks ago and it's at #71 on Steam. Games that came out 10 years ago are all above it 🤣

View attachment 4792
The craziest part is HZD on PS4 went to sell 25 million & now HFW due to Sony following Xbox strategy putting games on PS+ & PC the sales have completely been flatline & destroy the leaks showed that HFW sold 8 million so it’s lifetime sell will be 10 million Sony has cut there sells of that specific game by more then 50% over half of the sells GONE because they followed Xbox.

It will be interesting to see how GOW ragnarok sells to see how that game sells giving people are likely waiting for that game to be ported PS could be indirectly be killing sells on PS just to sell the game on a direct competitor platform/storefront just to get 30%

That’s just bad business but call me crazy. Sony new management & PS leadership has been completely incompetent & has done a 180 on the PS, what Sony has built for 20+ years & the PS4 gen pushing new strive for the PS brand selling more games then any previous generation Sony is killing PS brand & console instead of doubling down on its own platform/storefront.
 

Nhomnhom

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25 Mar 2023
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Only GaaS on PC would be the perfect middle ground.

PC ports are only holding single player development back and the games aren't even selling well at all, all of them are just being pirated to death.
 

JAHGamer

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Only GaaS on PC would be the perfect middle ground.

PC ports are only holding single player development back and the games aren't even selling well at all, all of them are just being pirated to death.
Some gaas should be on PC, others should be exclusive. And the ones on PC shouldn't be under the PS studios banner, pretty much how they used to do SOE.
 

Box

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That’s just bad business but call me crazy. Sony new management & PS leadership has been completely incompetent & has done a 180 on the PS, what Sony has built for 20+ years & the PS4 gen pushing new strive for the PS brand selling more games then any previous generation Sony is killing PS brand & console instead of doubling down on its own platform/storefront.

It's going to be decades to undue all this damage, now everyone by default expects PS games to be ported to PC they can't backtrack now without significant backlash from the media.

They have screwed themselves over big time
 

Zzero

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9 Jan 2023
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Honestly, I no longer see the point of the PC strategy. Its "raising awareness" right? Shouldn't it just be really old stuff then? Like PS2/3 era? The point of a console, for Sony, is to make money off third party games, with first party titles existing mostly to drive people to buy the console and then games on it. But if they under-cut that just to achieve per-title profitability then they have lost their way.
 

Box

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6 Apr 2023
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Honestly, I no longer see the point of the PC strategy. Its "raising awareness" right? Shouldn't it just be really old stuff then? Like PS2/3 era? The point of a console, for Sony, is to make money off third party games, with first party titles existing mostly to drive people to buy the console and then games on it. But if they under-cut that just to achieve per-title profitability then they have lost their way.

I'm actually really surprised they havent been releasing older PS1-3 games on PC, it would be very cheap and easy to port over. Easy money.
 

JAHGamer

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I'm actually really surprised they havent been releasing older PS1-3 games on PC, it would be very cheap and easy to port over. Easy money.
Why would anyone buy them when they can already be emulated on PC for free ...
 

JAHGamer

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8 May 2023
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Honestly, I no longer see the point of the PC strategy. Its "raising awareness" right? Shouldn't it just be really old stuff then? Like PS2/3 era? The point of a console, for Sony, is to make money off third party games, with first party titles existing mostly to drive people to buy the console and then games on it. But if they under-cut that just to achieve per-title profitability then they have lost their way.
I've said this countless times, everyone knows this, but you have dishonest chuds that act like all of Sony's money is made from 1st party game sales.
 
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Systemshock2023

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PC ports are only holding single player development back

I'd like to see some strong proof on this other than feelings based evidence. Sony trying to look for the GaaS pot of gold pivoting their SP studios has slowed single player development more than anything.
Nixes and contractors have been taking care of ports. ND was arrogant and should have left them with the Uncharted and last of ports.
 
24 Jun 2022
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I'd like to see some strong proof on this other than feelings based evidence. Sony trying to look for the GaaS pot of gold pivoting their SP studios has slowed single player development more than anything.
Nixes and contractors have been taking care of ports. ND was arrogant and should have left them with the Uncharted and last of ports.

Proof?

Wolverine seemed by all accounts to be a 2025 release. However it's actually a 2026 release and coincidentally development of the PC version started early on since there's now a playable (ever-improving) build for it on Windows PC platforms from the Insomniac hack.

Nixxes doesn't handle total development of all the PC conversions they do. In some cases, like with Wolverine, they would be responsible for optimizing code for Windows, DX12U, AMD/Nvidia GPUs etc. and adding in QOL & extended function features. You know, stuff like multi-monitor support, KB&M support, etc. But the bulk of PC development is probably handled by a fork in the main development studio some asynchronously parallel with console-side development.

Not saying that is the case for all PC ports, but probably for more than we know of outright and certainly seems to be the case with Wolverine. I mean, if you know you're going to port the game to PC anyway, why not handle most of that platform's code development simultaneous with working in the console's SDK libraries & during optimization phase for the console version? PC development in those cases would probably be no further than 30% - 50% behind console version and Nixxes probably tends to the last 20% - 30% of development for the PC version.
 

Yurinka

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Made up personal theories that goes against the factual data we have is not proof.

Proof would be company statements saying that the games are ported by Insomniac and not by Nixxes. Insomniac staff appearing in the game credits as porters, some document stating that the PC version (not the original PS version) budget has a part from Insomniac (related to porting, not marketing etc) and another for Nixxes. Or something like that, factual data.

Wolverine seemed by all accounts to be a 2025 release. However it's actually a 2026 release and coincidentally development of the PC version started early on since there's now a playable (ever-improving) build for it on Windows PC platforms from the Insomniac hack.
Like in the case of the Spider-Man 2, it was not a PC port, but the development version of the PS5 games. We even saw the budget and schedule of the Spider-Man 2 porting scheduled stated for way later.

Even console games that never get released on PC have development builds playable on PC, because they are made in PCs, so it's faster and cheaper for devs to test and debug there unless it's something very console specific that needs to be done in a devkit or testkit (which is a very small part of the work needed to be done for a game).

Nixxes doesn't handle total development of all the PC conversions they do.

In some cases, like with Wolverine, they would be responsible for optimizing code for Windows, DX12U, AMD/Nvidia GPUs etc. and adding in QOL & extended function features. You know, stuff like multi-monitor support, KB&M support, etc. But the bulk of PC development is probably handled by a fork in the main development studio some asynchronously parallel with console-side development.

Not saying that is the case for all PC ports, but probably for more than we know of outright and certainly seems to be the case with Wolverine. I mean, if you know you're going to port the game to PC anyway, why not handle most of that platform's code development simultaneous with working in the console's SDK libraries & during optimization phase for the console version? PC development in those cases would probably be no further than 30% - 50% behind console version and Nixxes probably tends to the last 20% - 30% of development for the PC version.

This is a fantasy, there is no factual data to back this. All the data we have from Sony says it isn't the case: Nixxes ports their games to PC, as Iron Galaxy does it for ND or Jetpack for SSM.

We even have multiple statements from Sony saying that the PC porting is handled by specific separate teams to make sure the devs of the gaames can be focused on making new games for the console without having to worry about the PC. We have the game credits. We have the budgets, and even schedules.

Honestly, I no longer see the point of the PC strategy. Its "raising awareness" right? Shouldn't it just be really old stuff then? Like PS2/3 era? The point of a console, for Sony, is to make money off third party games, with first party titles existing mostly to drive people to buy the console and then games on it. But if they under-cut that just to achieve per-title profitability then they have lost their way.
The console market grew in the PS2 era thanks to attracting new audience via including a DVD player or via casual games Eyetoy, Singstar, Buzz etc, or also in DS and Wii.

Since that generation, the console revenue has been growing thanks to extra revenue from digital games, addons or revenue, plus extra engagement due to online MP or GaaS. But the console playerbase didn't meaningfully grow since then, continues being 200-300 people, part of which owns multiple consoles.

Since AAA game budgets grew way more than sales and specially prices (even more including inflation), to the point that this generation it won't be enough to sell 7-8M units of a big AAA to make it profitable. So in the case of Sony, even if they grew their market share and ARPU, and some of their top selling games (TLOU2, GoWR, Spider-Man 2, Helldivers 2) broke sales records, they need to expand their revenue way beyond, via reaching other top grossing console niches they didn't properly cover with 1st party (shooters, MP, GaaS) plus on top of that expanding their audience beyond their own console.

So they doubled down their effors on movie/tv show adaptations, PC and even bought Bungie to keep them as MP including rival console, where MLB is also publishing MLB The Show.

They are in the early stages of that expansion (in PC still don't have their own launcher or store, only released a few ports and only have 2 of their GaaS they have to plan to have in both PS and PC), but in PC already sold millions of units and generated hundreds of millions.

It is fair to assume that in the mid term, in addittion to GaaS and PC ports of old console games (both in a bigger number than now) they'll have two PC pillars more: 3rd party games sold in their PC store and mobile games -mostly developed by top Asian teams they have been partnering with- that will also have a PC version of such (I'd bet F2P) titles tailored to appeal mostly Asian (region that generates around half of the worldwide revenue, mostly from mobile and PC) audiences.

This expansion on GaaS, PC and mobile is on top of the expansion they are also having on their all-time-record investment in non-GaaS titles, console titles (not only in 1st party, Jimbo also signed record investment in 2nd and 3rd party deals). Meaning, investing more than what they were investing before in GaaS, PC or mobile isn't at the expenses of their investment in non-GaaS, SP or console games: the opposite they have been growing them too.

They have been heavily increasing their manpower and making acquisitions to achieve this, in total they have a record number of around 30+ first party games under development. Not counting mobile or ports/remasters/remakes/dlcs. The thing is, big AAA every generation get bigger and more complex, so they require more people and time to be made. The current ones are taking 5-9 years to be made, so each team takes longer to release a new game (plus covid caused delays).
 
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24 Jun 2022
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Even console games that never get released on PC have development builds playable on PC, because they are made in PCs.

Once again, stop conflating what it is you or your indie dev team do, with what the AAA game development industry does, when it comes to game development pipelines. Your methodology != the entire industry's.

This is a fantasy, there is no factual data to back this. All the data we have from Sony says it isn't the case: Nixxes ports their games to PC, as Iron Galaxy does it for ND or Jetpack for SSM.

Naughty Dog have outright stated they retooled their pipeline to facilitate PC development more efficiently and from an earlier part of the development process. And if ND have done that, you can believe other studios have as well, such as Guerrilla Games.

Nixxes & others are still involved in the port and handle QOL implementations & Windows OS, DX12U, CUDA etc. specific optimizations of game code & functions, but you're dumb to think they are literally taking full/completed PS5 code, starting from square one, and translating all the libraries and code to PC or re-designing all model assets, textures, sound effects etc. for PC. They aren't.

Ad considering there are various LODs and textures for PC that PS5 wouldn't require, guess what that means for the main development studio? Absorption of some costs of an eventual PC port into the main budget of the game, not directly listed in the porting costs budgets allocated to port studios like Nixxes.

This isn't hard to understand; you're just being oblivious to critical thinking to hawk graphs with incomplete data (& sometimes outdated data).

We even have multiple statements from Sony saying that the PC porting is handled by specific separate teams to make sure the devs of the gaames can be focused on making new games for the console without having to worry about the PC. We have the game credits. We have the budgets, and even schedules.

Not repeating what I just said above because it more or less applies here, not to mention your and Sony's claims not exactly manifesting the way the vast majority of gamers would expect them to (in part because it doesn't seem like they have been manifesting, or if they have they are mainly for some GAAS that might've been delayed or cancelled, as an example).
 

mibu no ookami

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I love how these people continue to ignore the reality that these PC ports of single player games are profitable and that the ROI is so worth it that Sony wants to double down on PC Ports...

Once you acknowledge that these ports cost them little, that even with Steam royalties, these games are pure operating income, and that they're not disruptive to console sales, you begin to realize that no, Sony hasn't made a mistake nor is their strategy bad...
 

Infinity

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18 Nov 2023
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I love how these people continue to ignore the reality that these PC ports of single player games are profitable and that the ROI is so worth it that Sony wants to double down on PC Ports...

Once you acknowledge that these ports cost them little, that even with Steam royalties, these games are pure operating income, and that they're not disruptive to console sales, you begin to realize that no, Sony hasn't made a mistake nor is their strategy bad...
thats because they think most playstation games going to pc is sacrilege
 

mibu no ookami

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thats because they think most playstation games going to pc is sacrilege

That is ultimately their only argument, but they don't even have the awareness to acknowledge it.

If doing PC ports wasn't profitable to Sony.... they wouldn't keep doing it. There would have been layoffs at Nixxes and canceled projects. Their headcount is down slightly (2 percent via LinkedIn) but nothing compared to other studios that had real cuts and likely a result of canceled console game projects that will no longer have PC ports.

But here is the kicker, they continue to state that these games aren't selling on PC but that somehow they're causing a mass exodus of console gamers...

It's one of the most obvious arguments that people are just fanboys and don't like that games aren't exclusive.