[LEAK] PlayStation Games PC Port Budgets Revealed! Spider-Man 2 PC Port to Release in FY 2025

Gamernyc78

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PC Ports budgets (as of Feb 2023):

Ratchet & Clank Rift Apart PC Port: $2.5 million
  • FY21: $0.1 million
  • FY22: $0.9 million
  • FY23: $1.6 million
Spider-Man Remastered PC Port: $2.3 million
  • FY21: $0.4 million
  • FY22: $1.9 million
  • FY23: $0.0 million.
Spider-Man Miles Morales PC Port: $1.5 million
  • FY21: $0.2 million
  • FY22: $1.2 million
Spider-Man 2 PC Port: $4.6 million
  • FY22: $0.0 million
  • FY23: $0.6 million
  • FY24: $4.0 million
  • FY25: $0.0 million
Wolverine PC Port: $4.0 million
  • FY26: $2.0 million
  • FY27: $2.0 million
Spider-Man 3 PC Port:
  • FY27: $7.0 million
Spider-Man 2 PC Port is listed for FY25, which is the period between April 2025 to March 2026.

Source - Installbase Forum
 

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Vertigo

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26 Jun 2022
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Free money, release them at launch


Easy money post console launch. At launch is … depends if game budgets further balloon to justify more users etc… they don’t have the need for … yet
 

Systemshock2023

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8 May 2023
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Not a fan of releases at launch or even a year after. 2 years is fine. The issue with Sony's approach is game selection and pricing. Timing is ok.

Releasing 2 years after let's them reap the rewards on the console ecosystem and once the game reaches EOL monetize PC. In the meantime the average gaming PC is able to run these games better as gamers had time to upgrade. That would mean less complaints about quality or performance.
 

flaccidsnake

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2 May 2023
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Easy money post console launch. At launch is … depends if game budgets further balloon to justify more users etc… they don’t have the need for … yet
*easier* money at launch.

- It is easier to maintain Playstation+PC builds the entire dev cycle rather than 'porting' a complete game after the fact.

- a PC build is worth 10x more at launch rather than 2 years after

According to Insomniac leaks, Spiderman 2 will be the "most expensive PC port to date" at ~4.5M. On a development budget of $90M for the whole game. Supporting PC is a rounding error. The cost would be almost undetectable if it was executed concurrently with the game's development.

Also for your reading pleasure:
20231220-084750.jpg


X-Men will be day and date.
 

Satoru

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- It is easier to maintain Playstation+PC builds the entire dev cycle rather than 'porting' a complete game after the fact.
True

- a PC build is worth 10x more at launch rather than 2 years after
A PC build is worth shit since people migrate out of your ecosystem to get it. You lose a console sale, you lose a store % cut, and you have to support multiple platforms. Literally big brain moment.

X-Men will be day and date.
No, it won't, this has been debunked already in multiple places. But you keep hoping for it, maybe if you ask santa very very much he'll deliver.
 

flaccidsnake

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That doesn’t say anything about day one.
It specifically says "Playstation & PC" at the top. At the bottom, it says if the game doesn't sell 6M combined PS5/PC in the first year, the contract could be broken.

Could Sony release only on PS5 and still sell 6M in the first year? Maybe, but you're grasping at straws to make that conclusion from the text.
 

Satoru

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It specifically says "Playstation & PC" at the top. At the bottom, it says if the game doesn't sell 6M combined PS5/PC in the first year, the contract could be broken.

Could Sony release only on PS5 and still sell 6M in the first year? Maybe, but you're grasping at straws to make that conclusion from the text.
"First year after its PlayStation release"

Good try, though.
 

On Demand

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It specifically says "Playstation & PC" at the top. At the bottom, it says if the game doesn't sell 6M combined PS5/PC in the first year, the contract could be broken.

Could Sony release only on PS5 and still sell 6M in the first year? Maybe, but you're grasping at straws to make that conclusion from the text.

Please read it again. Just because it says platforms PS5/PC doesn’t mean PC version will be at launch.
 
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nongkris

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Insomniac and Sony are the dumbest developers on the planet if they're continuing this strategy.

I also feel bamboozled as a early PS5 adopter knowing that their studios are now developing for weaker PC alongside PS5, so quiet literally unable to take advantage of the fixed hardware.

Hope sony continues to see continued PC flops like they've been seeing
 

On Demand

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And what do you mean “could Sony release only on PS5 and sell 6M….maybe”

That’s a low bar for PlayStation sales numbers. Of course X-Men will sell that on PS5. It will sell more than that the first few weeks. They don’t need PC to achieve those numbers.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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Pfft X-men is an easy 20 million. Especially as Insonmiac further grows their own MCU. And the deeper we get into this gen. It’ll be ripe for huge sales.

I dislike that they’re only doing marvel but this will address the issues with the films and kinda replace them for the next generation of fans.
 
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Satoru

Limitless
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And what do you mean “could Sony release only on PS5 and sell 6M….maybe”

That’s a low bar for PlayStation sales numbers. Of course X-Men will sell that on PS5. It will sell more than that the first few weeks. They don’t need PC to achieve those numbers.

Spider-man 2 sold more than 6M units in less than 1 month, so those 6M are trivial.
 

arvfab

Oldest Guard
23 Jun 2022
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*easier* money at launch.

- It is easier to maintain Playstation+PC builds the entire dev cycle rather than 'porting' a complete game after the fact.

- a PC build is worth 10x more at launch rather than 2 years after

According to Insomniac leaks, Spiderman 2 will be the "most expensive PC port to date" at ~4.5M. On a development budget of $90M for the whole game. Supporting PC is a rounding error. The cost would be almost undetectable if it was executed concurrently with the game's development.

Also for your reading pleasure:
20231220-084750.jpg


X-Men will be day and date.

I don't know if decreasing the quality on your main platform and losing confidence from your main userbase would be "easier" money...
 

Satoru

Limitless
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20 Jun 2022
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I don't know if decreasing the quality on your main platform and losing confidence from your main userbase would be "easier" money...
And not just that. I genuinely cannot state this enough. Playstation is not just a console or just a group of studios, it's an ecosystem. Most of their revenue comes from their store cut of other developer's games. Their first-party offerings are simply the icing on the cake for some users that may be on the fence about buying their consoles and enter their platform. If you remove that, you lose peopel to PC, which leads to less revenue due to store cuts + less revenue due to missing on your own storefront cut.