Yeah, the anti-aliasing is insane. P3 Reload and P5 look so much cleaner than Metaphor. Don't know what went wrong with some of the graphical hiccups.
Ultimately, I find that Atlus is super short sighted.
They're looking for maximum profits with the least amount of resources to get it.
In theory that's fine and dandy, but there are some fans being alienated by their decisions.
Similar with Square Enix stuff, I'm a prime candidate for a lot of this stuff.
I didn't buy P5R on PS5 because 1. There was no upgrade path and 2. You couldn't migrate over your PS5 save. P5R is the first Persona game I bought, but the reality is there has NEVER been an upgrade path with this game.
Buy P5 on PS3? No upgrade path to PS4. Buy P5 on PS4? There is no upgrade path to P5R. Buy P5R on PS4, there is no upgrade path to P5R on PS5.
They can get stuffed.
I bought P4G on PC before there was a port to PS4 announced. Then I bought the PS4 game, but then I saw that they were redoing P3. So I figured you know what. I can wait on P4 in case they decide to remake it and modernize it. I don't want to start yet another game that I'm not able to port over my save and have to start all over again.
That they're still using P5 engine which was built on PS3 is baffling to me. There is no reason a game built in 2024 should have transition cuts and load times like this game. This shouldn't have performance issues either, but this is the limitation of the engine they're using and pushing to its limits. This is not a PS5 game nor should it be priced as a PS5 game.
I'll wait out hope that Metaphor on PS5 Pro has some improved anti-aliasing and I'll also wait for a price drop on this game.