Id comfortably take the 1 second slower load time. It's worth it to me, night and day.
Exactly. Especially after waiting 4 years, what's a second more or less.
Id comfortably take the 1 second slower load time. It's worth it to me, night and day.
Good boys wait for their scraps.Exactly. Especially after waiting 4 years, what's a second more or less.
Id comfortably take the 1 second slower load time. It's worth it to me, night and day.
Well if the game was a must have, wouldn't we have all played it 4 years ago? Not sure what kinda gotcha that was supposed to be?Exactly. Especially after waiting 4 years, what's a second more or less.
It goes to better image quality, lolI don't think the 1 second goes to RT quality lol
better what? have you seen Nick930 video?Well if the game was a must have, wouldn't we have all played it 4 years ago? Not sure what kinda gotcha that was supposed to be?
It goes to better image quality, lol
Well if the game was a must have, wouldn't we have all played it 4 years ago? Not sure what kinda gotcha that was supposed to be?
Id comfortably take the 1 second slower load time. It's worth it to me, night and day.
Exactly. I'm not sure why so many are hell bent trying to say this random video disproves everything already proven. This is the ultimate version, a single second faster loading times doesn't negate anything at all. I'm sure they will have the bug fixes soon, I'm sure they are more than competent.From me playing the game for several hours:
* Some textures are missed from the LOD frustum and therefore are loading in lower res MIP maps. If you force anisotropic filtering to 16x, a lot of this gets remedied. I think it's a bug.
* There is something wrong with their RT reflections on certain objects indoors. The reflections tend to have blocks and move in a vertical fashion. Also a bug.
* The GPU usage in this game is significantly lower than 99% showing it's not fully taken advantage of (70-80% usage). I suspect they may optimize this further over time.
* PC pipeline is a native 4k (if you set it to that) and everything just looks crisper and sharper while in motion than the PS5 version.
I have. They're largely the exact same as the 3.5GB/s drive. I can get it down to 2.7 seconds on my PC. That's as fast as I can possibly get it to load the initial cutscene at PS5 settings.Anybody found loading times comparison with 7GB/s SSD? The Alex video uses 3.5GB/s SSD and the loading difference is around 3 seconds.
Yea, I agree. Saving a couple of seconds of load time isn't really interesting to me. I'd rather have the visuals so I can wait on DirectStorage.We need to wait until DirectStorage and GPU based decompression is adopted to be able to compete with PS5 pertaining to games exclusively coded for PS5. It's extremely close already though, despite everything.
Nixxes have stated that they intend to do more optimization regarding RT and CPU utilization which should help. RT BVH updating, and on the fly background shader compilation put a lot more stress on the CPU on PC than they do on the console during typical gameplay. Add to that upping the view distance, crowd distance, and it will exponentially increase the demands of the CPU for RT.Yea, I agree. Saving a couple of seconds of load time isn't really interesting to me. I'd rather have the visuals so I can wait on DirectStorage.
I am a little bummed that the GPU isn't being utilized to it's full potential. The less it's utilized the more the drop in FPS. That's one thing about the UE that I do like is that it will (by default) utilize all of the GPU unless a developer toys with the engine for their own custom needs.
Yea, from what I can see there is unoptimization in how they render multiple animated objects on screen. The more objects on screen, the more the FPS dips. Swinging very close to the ground in the rain and at night takes the worse hit.Nixxes have stated that they intend to do more optimization regarding RT and CPU utilization which should help. RT BVH updating, and on the fly background shader compilation put a lot more stress on the CPU on PC than they do on the console during typical gameplay. Add to that upping the view distance, crowd distance, and it will exponentially increase the demands of the CPU for RT.
Yeah. You have RT reflections happening in the windows, with large amounts of moving vehicles and crowds walking about.. that puts a lot of stress on the CPU. Updating that at high framerates is a challenge, and stresses CPU to GPU bandwidth as well.Yea, from what I can see there is unoptimization in how they render multiple animated objects on screen. The more objects on screen, the more the FPS dips. Swinging very close to the ground in the rain and at night takes the worse hit.
Thats is weird, on my 3090 if I unlock the framerate my GPU is 100% in utilization. Unfortunately the fan noise becomes unbearable so I locked it to 60hz so that the GPU isn't maxed out all the time.Yea, I agree. Saving a couple of seconds of load time isn't really interesting to me. I'd rather have the visuals so I can wait on DirectStorage.
I am a little bummed that the GPU isn't being utilized to it's full potential. The less it's utilized the more the drop in FPS. That's one thing about the UE that I do like is that it will (by default) utilize all of the GPU unless a developer toys with the engine for their own custom needs.
Id comfortably take the 1 second slower load time. It's worth it to me, night and day.
That seems to be CPU limiting GPU case.Yea, I agree. Saving a couple of seconds of load time isn't really interesting to me. I'd rather have the visuals so I can wait on DirectStorage.
I am a little bummed that the GPU isn't being utilized to it's full potential. The less it's utilized the more the drop in FPS. That's one thing about the UE that I do like is that it will (by default) utilize all of the GPU unless a developer toys with the engine for their own custom needs.