Playstation Studios [OT]: News, hype and rumors about PS Studios and Bungie

ksdixon

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Well... Sony seems to be taking the split/deal tactics anyway. The financial agreement with CyGames investment into Kodokawa. The split investment with TenCent into FROM. The downsizing of SE to only aqquire what's wanted.

Why dont they just buy the IP's rather than the overall companies, say Konami's, and then give original owners special liscencing rights/fee waving, and say any profits you make off a CastleVania Pachinko machine over here is immaterial to us, we dont run themeparks and merchandising a bomberman plushie, but we want control to leverage the IP over here where it concerns games/media/anime/streaming/backwards compatability etc.
 
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peter42O

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I know these aren't really under PlayStation Studios but they're funded and being published by Sony so I posted them here. Sony have officially announced that they will be publishing Convallaria and Lost Soul Aside. New trailers posted below -




 
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Darth Vader

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This is cool. Good to see Sony not being braindead and actually betting on the growing chinese market.
 
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Yurinka

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Sony are now publishing games in Korea, China, and Japan. Studio Malaysia is gonna be putting in work im sure
Malaysia Studio is part of Sony's Visual Arts Service Group global team, which is a support team to help with animations, cutscenes or art ourtsourcing for most big PS Studios games (including some 2nd party ones like Death Stranding) and a few top AAA 3rd party ones.

Regarding the publisihing, when Japan Studio got restructured and split in two, its 2nd party Japanese games publishing part was moved to have their own office and become part of the global XDEV team instead of reporting to a local gamedev team (as they did years before in EU and USA).

This team, who published Death Stranding Director's Cut, now in addition to 2nd party Japanese games will publish the 2nd party games developed in the whole Asia. Meaning that they'll publish Rise of the Ronin, Stellar Blade or these games to name a few of them.
 

Dabaus

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Sony's eastern xdev team is really stepping up. I wonder if they will publish one of the cygames rpgs, Gran blue fantasy or that monster hunter looking game?
 

ksdixon

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Why are Sony doing publishing/possible exclusives as SIE? Didn't they create the PS Studios branding for this, when they work on a game-to-game basis, such as Death Stranding 1?
 

Remember_Spinal

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Why are Sony doing publishing/possible exclusives as SIE? Didn't they create the PS Studios branding for this, when they work on a game-to-game basis, such as Death Stranding 1?

These games may be published under playstation studios, like DS.

I think the biggest difference between some of them is whether Sony own the IP. They own the publishing rights to both Nioh games but they don’t own the IP, Rise of The Ronin and Stellar Blade may be the same deal
 

Dabaus

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Well... Sony seems to be taking the split/deal tactics anyway. The financial agreement with CyGames investment into Kodokawa. The split investment with TenCent into FROM. The downsizing of SE to only aqquire what's wanted.

Why dont they just buy the IP's rather than the overall companies, say Konami's, and then give original owners special liscencing rights/fee waving, and say any profits you make off a CastleVania Pachinko machine over here is immaterial to us, we dont run themeparks and merchandising a bomberman plushie, but we want control to leverage the IP over here where it concerns games/media/anime/streaming/backwards compatability etc.
I think this is a good strategy for them but they need to hurry up and do whatever they’re going to do with square enix.
Doubling down on se and from is a great start but if the two cygames rpgs are a hit, then you have 3 top tier rpg producers more or less under your belt or in your orbit.

If all of that happens and If a few Of their gaas services games are hit and they can work something out with capcom like an investment, they’d basically be immune to whatever market forces happen outside their orbit. Kind of like a larger Nintendo. Lots of is, ands, and but though.
 

ksdixon

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I mean hell I'd be happy with making old series entries available on BC, but then co-funding/co-developing a game outright. Like SF5, ya know? The game might never have been made, taken longer to make, or be hamstrung by multiplatform development lower common denominators. Surely something like this would almost be defecto exclusivity in the console space, and better than 6 months time on this, 1 year for that? But the end game in question should benefit from Sony's resources/support extra than what the company could produce on their own. Hopefully that made sense?
 

Yurinka

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Why are Sony doing publishing/possible exclusives as SIE? Didn't they create the PS Studios branding for this, when they work on a game-to-game basis, such as Death Stranding 1?
SIE's and PS Studio's Japan Studio got restructured splitting it into two, separating its 2nd party publishing team (the one who until then published 2nd party Japanese games like Death Stranding) into a new studio that would be the Japan & rest of Asia branch of XDEV, as they did before in EU and USA. As happened previously in these other regions hat new office would report to the global XDEV team instead of to a local internal development team, which is what it did until then.

All internal Japan Studio's game development teams were downsided and merged into one of these teams, Team Asobi, and got rebranded to that name.

This team published after the restructuring published Death Stranding Director's Cut and will publish Rise of the Ronin, Stellar Blade, Convallaria, Lost Soul Aside and any other 2nd party game developed by an Asian team.

Why dont they just buy the IP's rather than the overall companies, say Konami's, and then give original owners special liscencing rights/fee waving, and say any profits you make off a CastleVania Pachinko machine over here is immaterial to us, we dont run themeparks and merchandising a bomberman plushie, but we want control to leverage the IP over here where it concerns games/media/anime/streaming/backwards compatability etc.
Because Sony already has a shit ton successful IPs that sell like ten times more than the Konami ones. As an example, would be pretty stupid to ask SSM to stop making GoW to make Castlevania instead. Plus Konami is successful -way less than Sony- doing their pachinkos, mobile games and console games so pretty likely don't want to sell their IPs.

I mean hell I'd be happy with making old series entries available on BC, but then co-funding/co-developing a game outright. Like SF5, ya know? The game might never have been made, taken longer to make, or be hamstrung by multiplatform development lower common denominators. Surely something like this would almost be defecto exclusivity in the console space, and better than 6 months time on this, 1 year for that? But the end game in question should benefit from Sony's resources/support extra than what the company could produce on their own. Hopefully that made sense?
Sony paid Capcom to make SFV a full console 3rd party exclusive, and Capcom accepted because needed the money. Now Capcom doesn't need the money and prefered to make SF6 multiplatform, so only accepted to make it console exclusive for the previous gen.

Regarding timed exclusives (not the case of Street Fighter), it's benefitial both for Sony and the dev: for Sony it's cheaper to get a timed exclusive than a full exclusive, so with the same money they get a similar PR/marketing impact by getting temporal exclusives but since they are cheaper can get more exclusives with the same amount of money spent on full exclusives. For the dev it's better a temporal exclusive because later they'll be able to publish it elsewere. Same goes with allowing the team to port it to PC.

Sony is getting more 1st, 2nd and 3rd party exclusives (both AAA and indie) than they ever had, and recently have been investing more than they ever did in all these 4 groups and according to Jim Ryan they expect to have more exclusives for PS5 than they ever had for any previous console.
 
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Bryank75

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Do we have any sources for Japan studio being spun off into Xdev Japan?

Japan Studio always operated like that...

That is why you'd see Japan Studio credited on Bloodborne etc. Japan Studio was basically a huge building with loads of different random stuff all happening at the same time...some full projects, some external partnerships, some experimental stuff etc...

So some of the staff are definitely Xdev now, in short. I have not looked for a specific source though.
 

AshHunter216

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Japan Studio always operated like that...

That is why you'd see Japan Studio credited on Bloodborne etc. Japan Studio was basically a huge building with loads of different random stuff all happening at the same time...some full projects, some external partnerships, some experimental stuff etc...
Oh I'm aware, I'm just trying to find the article that mentions where the external collab portion of that studio went after the restructuring.
 
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Bryank75

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Oh I'm aware, I'm just trying to find the article that mentions where the external collab portion of that studio went after the restructuring.


One of the articles I could find...but it only mentions new hires for XDev.... maybe they were laid off and made apply again if they wanted the position. No details given. Could be a case by case....
 

voke

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I'm really hoping insomniacs multiplayer game is an all new IP. We used to get a new IP from them every gen! Their last new IP isn't even on PlayStation yet.
 
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Gediminas

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I'm really hoping insomniacs multiplayer game is an all new IP. We used to get a new IP from them every gen! Their last new IP isn't even on PlayStation yet.
yes, Wolverine is coming :) overall, for now, it is hard case. they still have Spider Man + DLC, Ratchet also wanted. people ask Resistance too.
 

AshHunter216

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One of the articles I could find...but it only mentions new hires for XDev.... maybe they were laid off and made apply again if they wanted the position. No details given. Could be a case by case....
Based on things like Rise of Ronin and Stellar Blade, that function of Japan Studios seems to still be present in some form at Playstation. I remember back on era some claimed that Japan Studios restructuring meant that there would be no more collabs with Japanese / Asian third party devs.
 
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voke

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yes, Wolverine is coming :) overall, for now, it is hard case. they still have Spider Man + DLC, Ratchet also wanted. people ask Resistance too.
Resistance would be awesome but I won't hold my breath, massively underappreciated franchise. I will add that Wolverine is very exciting, I guess its close enough to a new IP for insomniac when I think about it.
 
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Bryank75

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Based on things like Rise of Ronin and Stellar Blade, that function of Japan Studios seems to still be present in some form at Playstation. I remember back on era some claimed that Japan Studios restructuring meant that there would be no more collabs with Japanese / Asian third party devs.

Oh that is nonsense (whatever those Reset users claimed)... but I'm glad we are seeing it clearly now.

In fact Korea seems to be of growing importance and the China Hero Project is also going really well. Not to mention other initiatives like Malaysia Studio.

I did expect Sony to get another exclusive through From but maybe they think Armored Core will not be a big seller on Xbox anyway and want to hold on to that card for another game...

But Japan and even other countries in Asia are like the home ground for PlayStation, an advantage that should never be given away.