Yeah, they simply just want people on the ps5 longer even when they can’t play it on tv, a lot of japanese consumers would love this
Yep, you'll be able to play in the bed too in a separate room that isn't too far and if there aren't huge walls in the middle.
So in the average Japanese house, which are pretty small and with very thin walls you'll be able to play in the whole house.
The issue with this in terms of appealing in Japan is, it's still tethered to local area network via Remote Play. It's not a device made for actual portability, natively or cloud-wise.
Most Japanese gamers are pretty mobile these days, and work hours for college-age youth are massive. This isn't something they can actually use on train rides to and from work the way the Switch is, and they may not have as much time to unwind and play at home once they get there. In that sense, this needed to be a genuine portable, or at least a portable PS4 system.
The scenario you guys are describing, won't do a lot for markets like Japan. Maybe here in America, though, it's a different story. But we'll have to see what it's fully capable of before determining that.
Same people said the dualsense edge was dead on arrival also for 200 dollars and its the best selling accessory of the year.
The Dualsense Edge has an immediately more noticeable market though: premium competitive game controllers. It's for people into competitive FPS, action, fighting, racing games etc. but may not want to splurge out for separate elite devices for just those games alone, while still wanting advantages in them on console. And the price is still pretty competitive within its market segment given the specs.
If you're saying this thing is going to be $299, for example, and it doesn't have a clearly defined market segment, then who does it really appeal to? Dualsense Edge competitive controller owners? How, when it has less buttons? Portable gamers? How, when it's stream-only with Remote Play? Mobile gamers? How, when it offers no mobile games (that we know of, so far)?
The closest thing to this is the Wii U controller, something even Nintendo said was not worth (for them) to release as a standalone peripheral. So I'm asking, what is it about Project Q, just looing at its own inherent value alone, that would make it work in the way sold-separately Wii U tablet controllers didn't seem could work for Nintendo?