PS5 Pro selling out everywhere, even in Australia at a price of 1,650 Australian dollars.

anonpuffs

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I highlighted the word simple here, because this is in fact a simple approach to a much more complex issue. I also highlighted revenue as revenue is not profit.

most-profitable-generation-to-date-1717025772665.jpg


They barely made any operating income under the model you prescribe. To put these totals into perspective, Netflix makes more than 5 billion dollars ANNUALLY in operating income and made 8.6 billion last year.

Sony can't afford to operate as a big fish in a small pond. Big Tech will eat their lunch. It's just a fact, an inconvenient fact for many, but a fact none the less.
Barely any? They made the same OI at the end of the PS4 gen as they did on PS5 post COVID bubble.
 

rofif

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yeah it's clear to me. Perhaps sony will fuck this up because they don't say it's compatible on their blog.
But I still believe it is.
Slim plates on pro HERE WE GO lol I am a wasting money shitbag :(
edit: The slim also comes with grey stand I think so
 

mibu no ookami

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yeah it's clear to me. Perhaps sony will fuck this up because they don't say it's compatible on their blog.
But I still believe it is.
Slim plates on pro HERE WE GO lol I am a wasting money shitbag :(
edit: The slim also comes with grey stand I think so

One of the biggest problems Sony has is that a lot of people don't know that you can buy the disc drive separately.
 

Plextorage

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that must be intentional. They are pushing for that stupid digital terrorism

There is no logic in your statement.
No, they aren't pushing it. The vast majority of PS5 sales are Disc based PS5 ( as Sony produced more of it). Also, despite more produced and sold PS5 Disc version, digital sales grew YOY basis and you can't do anything about. Consumer wallet speaks loudly and you can bet Sony did some market research and put a Disc Drive to be sold separately with PS5 Slim Digital on the market last year and the Pro version this November
 
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mibu no ookami

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LOL as if that wasn't 150% intentional.

Not sure it's intentional. I think people just struggle with concepts unless you knock them over the head with it.

I guess to your point they could have called it the PS5 Pro digital and they could have had a model that was 750 and dropped the margin, though I think that would have created a bigger sticker shock for many people who legitimately don't use the disc drive.

I don't think most people care about the drive, but also don't mind pay 50 dollars for the option (even if it's a less aesthetically appealing device). I think this is why the 500 dollar model outsells the 450 dollar model. I also think it is why the digital model was never wide spread at 400 dollars, as Sony must have been losing a mint on it.

I think they assumed people wouldn't care and if they cared they'd figure it out eventually.
 
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How convenient for you

Sony Xperia phone division lowered their phones output and raised prices = first time since more than a decade making profit and it continues to be profitable.

Also the whole world are fighting over chips from TSMC and such with no other alternative so you just can't buy whatever amount you want without fighting over shares of others.
 
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Yurinka

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What does ending well for them look like? PS1 and PS2 sold really well, but Sony barely made profit in those generations compared to what they're making now, despite being dominant.

The company has to build itself a future and as such they need to be profitable in software and hardware.

If they can't, console gaming is cooked.
Hardware is the wrong place to look for profits. The vast majority of their revenue comes from software sales. Less hardware in the wild = less software sales. Simple as.
Usually the idea was to lose money from hardware but more than compensate it with software later, getting a net positive over years.

The thing is, in PS1, PS2 and part of PS3 they got that protitability from games, mostly in discs with a lower margin to put discounts there and bump sales.

Later they added more ways to get profits: a higher percent of game sales being digital, bigger digital discounts, game subs, addons and a richer amount of accesories.

So as a result, they are getting now more revenue and profit per user than ever and on top of that getting now way more off-PS revenue and specially profit. Even achieving the biggest revenue in a generation even if they are still in the half, or more profit than in all previous generations combined. Even if they also spent more in acquistions than ever before.

But they have the issue of hardware costs growing over time, unlike in all previous generations. So have to be careful because in PS3 gen the hardware costs did eat their profits.

They rised the revenue in all areas, and apparently also profitability too with the exception of hardware. We can see in the graph that they make more revenue and profit even if selling less hardware compared to previous generations. Thanks party because they're now also making money off PS via selling games and accesories in other platforms plus the off gaming stuff.

But still, they have to be careful with profitability of hardware (specially if inflation and costs keep rising) and also with their new first party games profitability (which every generation get more and more expensive, plus at the same time they develop more and more games at the same time trying to compensate that they also take more and more time to be made).

Yes, they have to figure out how to move more hardware, but have to consider rising costs and inflation while also not lowing a too big amount of money with each unit. And also have to control costs in first party games to be less risky for when they have to cancel a few from time to time, or for when a few of them tank from time to time.

Probably it won't be possible to cut down the console price, so maybe they can do something like to bundle a few months or a year of PS Plus, or a few digital games with the console to give it more value and get perceived by people as cheaper.

Regarding AAA games, I think maybe it would be a good idea to make a bigger portion of their open world games shorter, using in some of the mainline sequels the length of games like Morales or Lost Legacy. And after having made the push for GaaS, now made a push for smaller scale games like Astro Bot and Lego Horizon. The idea would be to keep the big ass open worlds and GaaS titles being only a quarter or so of their lineup. A quarter being smaller games like Lego or Astro (insert here Media Molecule too with stuff like Tearaway) and then the half being Morales/Ratchet/Returnal/HD2 like sized games.

I also think that they push harder in the movie, tv shows and anime (where's my Bloodborne/Wipeout/Loco Roco/Gravity Rush/Astro Bot anime?) area. There's a lot of potential there to monetize and expand the audience of their brands outside gaming, reaching new potential future players. I also think they also have to make a bigger push in other non-gaming areas like model kits, figurines, toys, apparel, comics, books, audiobooks, art exhibitions, etc. plus also these Hero Project initiatives to fish some interesting exclusives plus to further grow specially in emerging markets.
 
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ToTTenTranz

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Only 10-15% of PS players will have a PS5 Pro
Not in a million years.

13% is what the PS4 Pro got when it released for the same 400€ in 2016 as the regular PS4 did in 2013.

The PS5 Pro costs 800€ which is twice as much as the PS5 Digital did at release in most markets, and the worldwide economy is generally worse in 2024 than it was in 2016 due to covid inflation.


I guess adoption in the US should be larger than anywhere else's due to the PS5Pro+disc being so much cheaper there, but if you're looking at worldwide numbers then it's not reaching the same audience for sure.

I wouldn’t be surprised if it's like 8% in the US, 2% in Europe+UK and then less than 1% in Japan.

Anecdotally, eveyone in my close friends' group (7 total) got a PS4, two of us upgraded to the Pro. Now, 6 of us have the PS5 and no one is even considering getting the PS5 Pro.
 
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