Kepler is right. RDNA3 on Navi 3x is different from Navi 2x, it uses 8WGP per Shader Engine:
They're claiming the PS5 Pro's GPU is 2/3rds the size of a Navi 31.
I've never seen an official block diagram for Navi 32 so I don't know if it has in fact 64 CUs total and the 7800XT already does have 2 WGPs disabled for redundancy, leaving the solution open for a slightly faster 7800XTX down the road (if/when they get faster spins for the N32 chip).
As for the clockspeeds, I do believe those 2180MHz are base clocks like 2GHz were for the PS5, but until the first batches of production units are out there with final cooling solutions etc. Sony can't compromise on how high they can boost the clocks on average.
I'd say they're confident they can achieve at least those 2450MHz with which they can reach 300 TOPs. Though if N33 on N6 is any indication, we could be looking at closer to 2600MHz on average (which leads the GPU to almost 40 TFLOPs).