PS5 Pro updated rumors/leaks & technical/specs discussion |OT| PS5 Pro Enhanced Requirements Detailed.

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Digital Foundry-PS5 Pro: How Did Sony Beat Microsoft In Machine Learning For Consoles?​



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Alabtrosmyster

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Digital Foundry-PS5 Pro: How Did Sony Beat Microsoft In Machine Learning For Consoles?​



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Ms did not do machine learning, they got a contract with Open AI (essentially killed the open side).... They have tons of processing power and resources to make AI viable, which is extremely important.

There are tons of other actors, the baseline algorithms existed back in the 80s and the biggest advance happened in training techniques, memory, computing, etc.

Obviously, you still need serious brainpower to do actual R&D in this field.

Also, AI upscaling is just an upscaling technique, it's really nice, but it's a bonus and other upscaling techniques do the work.
 
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Microsoft has alot of money, connections, etc to do alot of things yet ends up playing second fiddle to Sony almost every time just like Cloud Streaming.
 

ToTTenTranz

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Digital Foundry-PS5 Pro: How Did Sony Beat Microsoft In Machine Learning For Consoles?​


Sony beat Microsoft in Machine Learning for Consoles by doing something, which is more than the nothing that Microsoft did on their end.
Microsoft announced ML capabilities for upscaling back in 2020 and made a big fuss about having DP4a capabilities (8x throughput on UINT4, ~96 TOPs on SeriesX) for that end, after which they failed to release anything at all. Not even a demo or a trailer, and the Xbox team loves their tech demos and trailers (just look at Coalition's show-off in early 2021 around variable rate shading for a game that still doesn't even have a release year).

Last month they announced DirectSR which is basically a tool to implement FSR, XeSS and DLSS in DX12 games, once again showing they have nothing of their own.
It could be that they saw open source initiatives like FSR2 and Intel's XeSS DP4a approach and decided their own efforts weren't worth pursuing, but in the end it's just another episode of Microsoft announcing big plans about something and then forgetting they ever mentioned it. Like the Xbox One using cloud processing or the One X having big plans for VR.



Unlike the DF team's thoughts, I don't think this has anything to do with performance either. They seem to be convinced that DLSS takes a massive toll on Nvidia's tensor cores but it really doesn't. It looks like the Series X could do run DLSS2 pretty fine (and Nvidia does have a compute shader version of it running on the Quadro T series, but ssshhh).


Ms did not do machine learning, they got a contract with Open AI (essentially killed the open side).... They have tons of processing power and resources to make AI viable, which is extremely important.

Pretty sure they're talking about Microsoft's announcements back in 2020 regarding ML-based upscaling that was going to make it so much faster than the PS5 (according to insiders).

FhdwD0WXwAAaQaP.jpg:large
 
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Playstation is a games company before anything and just know what they are doing. They have always pushed advancement and innovation in gaming hence still sticking with PSVR.

We've heard from back in the days omggg Microsoft is a huge computer, software, cloud etc company so Thyll do better...

Guess what?

Cloud came out after and isn't better than PS Now

Dx12 didn't give Xbox the edge as a matter of fact Sony's apis were just as good or better.

Xbox didn't do motion controls better

I mean the list goes on.
 
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Alabtrosmyster

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Pretty sure they're talking about Microsoft's announcements back in 2020 regarding ML-based upscaling that was going to make it so much faster than the PS5 (according to insiders).
Oh crap, I remember all the Sony has no AI FUB back then.. that might have been from this and some DF comment.
 
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Nhomnhom

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Sony beat Microsoft in Machine Learning for Consoles by doing something, which is more than the nothing that Microsoft did on their end.
Microsoft announced ML capabilities for upscaling back in 2020 and made a big fuss about having DP4a capabilities (8x throughput on UINT4, ~96 TOPs on SeriesX) for that end, after which they failed to release anything at all. Not even a demo or a trailer, and the Xbox team loves their tech demos and trailers (just look at Coalition's show-off in early 2021 around variable rate shading for a game that still doesn't even have a release year).

Last month they announced DirectSR which is basically a tool to implement FSR, XeSS and DLSS in DX12 games, once again showing they have nothing of their own.
It could be that they saw open source initiatives like FSR2 and Intel's XeSS DP4a approach and decided their own efforts weren't worth pursuing, but in the end it's just another episode of Microsoft announcing big plans about something and then forgetting they ever mentioned it. Like the Xbox One using cloud processing or the One X having big plans for VR.



Unlike the DF team's thoughts, I don't think this has anything to do with performance either. They seem to be convinced that DLSS takes a massive toll on Nvidia's tensor cores but it really doesn't. It looks like the Series X could do run DLSS2 pretty fine (and Nvidia does have a compute shader version of it running on the Quadro T series, but ssshhh).




Pretty sure they're talking about Microsoft's announcements back in 2020 regarding ML-based upscaling that was going to make it so much faster than the PS5 (according to insiders).

FhdwD0WXwAAaQaP.jpg:large
Add it to the list of things MS promised and never deliver on, AR, VR support, RT Minecraft and so on.
 
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Shmunter

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Don’t like this bit…

Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
 
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panda-zebra

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Don’t like this bit…

Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
I don't like the framing of the whole article one bit, but then what can you expect from wtftech.com and their history of pushing green-tinged agendas?
 

ToTTenTranz

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Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
Makes sense, as there's not enough performance overhead compared to the PS5 to be able to apply all at once.

There's +45% rasterization performance and an upscaling that allows it to run at ~66% of the resolution compared to PS5's temporal solutions.
1.45/0.6 = ~2.2x. If they double the framerate from 30 to 60FPS then there's little left over performance to increase resolution or raytracing.


I think the best implementations in single player games will be doing base 40FPS + VRR with raytracing global illumination and shadows, and multiplayer games will bet on doing 60FPS+VRR in quality mode.
 
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Shmunter

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Makes sense, as there's not enough performance overhead compared to the PS5 to be able to apply all at once.

There's +45% rasterization performance and an upscaling that allows it to run at ~66% of the resolution compared to PS5's temporal solutions.
1.45/0.6 = ~2.2x. If they double the framerate from 30 to 60FPS then there's little left over performance to increase resolution or raytracing.


I think the best implementations in single player games will be doing base 40FPS + VRR with raytracing global illumination and shadows, and multiplayer games will bet on doing 60FPS+VRR in quality mode.
How much headroom does the ps dlss offer?
 

ToTTenTranz

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How much headroom does the ps dlss offer?
They claim to be targeting 1080p for a 4K presentation at similar image quality, so 25% of the amount of pixels compared to native 4K.
Most PS5 games seem to use 1440p or higher + temporal upscale to reach a 4K presentation.

So in practice, if the PS5 could use PSSR (probably can't because RDNA2 lacks WMMA) then it would be the performance difference between rendering at 1080p and 1440p.


On a fairly demanding RT-enabled game, like e.g. Hogwarts Legacy, the headroom you're asking for seems to be at around +50% performance.


rt-hogwarts-legacy-1920-1080.png
rt-hogwarts-legacy-2560-1440.png



Of course none of this is perfectly linear. We don't know if e.g. FSR3.2 will eventually come out and makes RDNA2 GPUs run at 25% resolution with close-to-native quality, for example.
 
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