it is easy. m$ is not in business in creativity, they are in business to copy and then using its money push out the competition even with inferior copy paste version.Digital Foundry-PS5 Pro: How Did Sony Beat Microsoft In Machine Learning For Consoles?
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Ms did not do machine learning, they got a contract with Open AI (essentially killed the open side).... They have tons of processing power and resources to make AI viable, which is extremely important.Digital Foundry-PS5 Pro: How Did Sony Beat Microsoft In Machine Learning For Consoles?
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Cant believe its been almost 8 years since the Ps4 Pro reveal
Digital Foundry-PS5 Pro: How Did Sony Beat Microsoft In Machine Learning For Consoles?
Ms did not do machine learning, they got a contract with Open AI (essentially killed the open side).... They have tons of processing power and resources to make AI viable, which is extremely important.
Oh crap, I remember all the Sony has no AI FUB back then.. that might have been from this and some DF comment.Pretty sure they're talking about Microsoft's announcements back in 2020 regarding ML-based upscaling that was going to make it so much faster than the PS5 (according to insiders).
Add it to the list of things MS promised and never deliver on, AR, VR support, RT Minecraft and so on.Sony beat Microsoft in Machine Learning for Consoles by doing something, which is more than the nothing that Microsoft did on their end.
Microsoft announced ML capabilities for upscaling back in 2020 and made a big fuss about having DP4a capabilities (8x throughput on UINT4, ~96 TOPs on SeriesX) for that end, after which they failed to release anything at all. Not even a demo or a trailer, and the Xbox team loves their tech demos and trailers (just look at Coalition's show-off in early 2021 around variable rate shading for a game that still doesn't even have a release year).
Last month they announced DirectSR which is basically a tool to implement FSR, XeSS and DLSS in DX12 games, once again showing they have nothing of their own.
It could be that they saw open source initiatives like FSR2 and Intel's XeSS DP4a approach and decided their own efforts weren't worth pursuing, but in the end it's just another episode of Microsoft announcing big plans about something and then forgetting they ever mentioned it. Like the Xbox One using cloud processing or the One X having big plans for VR.
Unlike the DF team's thoughts, I don't think this has anything to do with performance either. They seem to be convinced that DLSS takes a massive toll on Nvidia's tensor cores but it really doesn't. It looks like the Series X could do run DLSS2 pretty fine (and Nvidia does have a compute shader version of it running on the Quadro T series, but ssshhh).
Pretty sure they're talking about Microsoft's announcements back in 2020 regarding ML-based upscaling that was going to make it so much faster than the PS5 (according to insiders).
Don’t like this bit…PlayStation 5 Pro Has Been Designed to Provide Developers Easy and Economical Ways to Implement Enhancements
While Sony was limited with what it could do with the PlayStation 5 Pro, the hardware has been designed to be as developer-friendly as possiblewccftech.com
I don't like the framing of the whole article one bit, but then what can you expect from wtftech.com and their history of pushing green-tinged agendas?Don’t like this bit…
“Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
Makes sense, as there's not enough performance overhead compared to the PS5 to be able to apply all at once.“Last week, we learned more about the PlayStation 5 Pro enhanced label, which will be granted to titles offering increased resolution, frame rate, and PS5 Pro ray tracing effects. Only one of these improvements will be enough for a game to receive the enhanced label, so it is unlikely we will see many titles offering both 60 frames per second gameplay with enhanced ray tracing”
How much headroom does the ps dlss offer?Makes sense, as there's not enough performance overhead compared to the PS5 to be able to apply all at once.
There's +45% rasterization performance and an upscaling that allows it to run at ~66% of the resolution compared to PS5's temporal solutions.
1.45/0.6 = ~2.2x. If they double the framerate from 30 to 60FPS then there's little left over performance to increase resolution or raytracing.
I think the best implementations in single player games will be doing base 40FPS + VRR with raytracing global illumination and shadows, and multiplayer games will bet on doing 60FPS+VRR in quality mode.
I expect that the pro will give us either double the fps or 2x better image resolution or same resolutionbut with better RT. Don't expect 2x of all together.How much headroom does the ps dlss offer?
They claim to be targeting 1080p for a 4K presentation at similar image quality, so 25% of the amount of pixels compared to native 4K.How much headroom does the ps dlss offer?