Of course not. Boom, mystery solved.Digital Foundry: Could PlayStation 5 Pro Handle Path-Traced Games?
It was really obvious since their first video.Can Sony a stop sending free stuff to DigitalFoundry that don't give a fuck about PlayStation? These assholes constantly shilling for Xbox and undermines PlayStation. Now they are starting a smear campaign against the PS5pro
Digital Foundry - Playstation 5 Pro specs analysis, also new information
Not just ensure its never left behind, but ensure it remains the base platform. They want devs to build a PS5 game as if the Pro doesn't even exist, then make the PS5pro improvements on top of that. Totally this. Don't want to alienate the main user basewww.neogaf.com
Digital Foundry - Playstation 5 Pro specs analysis, also new information
Not just ensure its never left behind, but ensure it remains the base platform. They want devs to build a PS5 game as if the Pro doesn't even exist, then make the PS5pro improvements on top of that. Totally this. Don't want to alienate the main user basewww.neogaf.com
Digital Foundry: Could PlayStation 5 Pro Handle Path-Traced Games?
Did someone say BLAST PROCESSING?!www.neogaf.com
MLID YouTube video was taken down, meaning everything was true.
It's been confirmed on another site that the specs are indeed correct.Hot damn, it’s true then!
Are the specs the same ones we have been chatting about for the last month or so or something new?It's been confirmed on another site that the specs are indeed correct.
I think here Kepler's got it all wrong.
It's one thing for consoles to be getting closer and closer to the PC and no longer have the exotic architectures of the past (N64, PS2, PS3 for example), but telling us that current consoles are already fully exploited isn't true.
Look at the difference on PS4 between games from the beginning of the gen like KillZone ShadowFall, Infamous Second Son and games from the end of the gen like SM, GOW, RDR2, TLOU2, GOWR, HFW ... the progress is spectacular on the same hardware.
And it's logical that any new technology takes time to master and get the most out of, whether it was the NES, Master System or now, nothing has changed, it's the optimisation that makes the difference.
Apart from Ratchet Rift Apart and Spider-Man 2, where are the real next-gen games fully exploited the hardware to say there is no hidden untapped potential on the actual PS5 ?
You'd have to be pretty naive to think that the PS5 is fully exploited and that it can't offer more than what we've seen so far.
On a game like GTA 6, yes, we can say that the console will be fully exploited, but the other games I've seen so far, I'm sorry to say, we can't say the same.
I never said otherwise. KZSF and Infamous are some of the best looking games on the PS4.I disagree in parts, KZ Shadowfall and Infamous are some of the best gfx showcases on ps4
Same ones.Are the specs the same ones we have been chatting about for the last month or so or something new?
I think here Kepler's got it all wrong.
It's one thing for consoles to be getting closer and closer to the PC and no longer have the exotic architectures of the past (N64, PS2, PS3 for example), but telling us that current consoles are already fully exploited isn't true.
I think people are misunderstanding Kepler. What he's essentially saying is pro consoles are needed for games to look better graphically late gen. Consoles are x86 now, their potential can be tapped at launch like PS4 was with Killzone Shadowfall. No games looked better until PS4 Pro came out. Same thing will happen next gen, PS6 Pro will be needed to show an improvement over PS6 launch games in the 2nd half of the gen.I disagree in parts, KZ Shadowfall and Infamous are some of the best gfx showcases on ps4
Pretty large if they can enable frame generation after achieving 60FPS.What's the likelihood of 1080p upscale to whatever but the framerates are 120? Because once you experience 120fps 60fps feels juddery.