>Sony needs a cash cow, because its single player games are costing too much and taking too long to make. The mistake it’s made is trying to force the initiative on a fanbase that’s disconnected after years of being kept in the dark.
This is the problem right here. Sony has typecast PlayStation as the single player, third-person action-adventure machine. But...what happens when that role starts producing diminishing returns? The answer was apparently a hard left turn into GAAS, but I think everyone knew that was going to be a disaster. Truth is, I don't know what the answer is for them but I hope they figure it out because their current AAA single player development strategy is unsustainable.
Sony has multiple cash cows: Horizon, Spider-Man, Gran Turismo, MLB, Destiny, God of War, GoT or more recently (even if need to address a bit their rebalancing decisions, something apparently are working on) Helldivers.
Uncharted too, if they would stop hating/replacing/removing white heterosexual male protagonists.
But the thing is that these games take nowadays 5-9 years to be made and costs keep rising, so they need more cash cows. To fill these long waits they develop more games at the same time, which also means more costs, so more revenue/cash cows needed.
They are diversifying their catalog via MP/GaaS like Destiny, GT, MLB, Helldivers etc., but also with non-GaaS SP games in other genres like Astro Bot for platformers, which looking at preorders and first impressions will be a homerun.
In platformers they had several IPs like Ratchet, which performed good/ok, but never have been a Mario-like cash cow. I think Astro Bot has potential to be their first platformer (and Japan Studio/Team Asobi game) to achieve 10M+ units sold.
I think they have to continue trying to expand approaching all the main genres with 1st party, all main game types: SP and MP, GaaS and non-GaaS, big and small games, stablished IPs and new ones, more mainstream ideas and more unique/innovative/weird ideas.
And once their expansion in GaaS and PC gets completed around 2026/2027, I think then they should also expand to mobile too: as did with PC ports or GaaS, keeping that mostly to other new dedicated teams, very experimented and experts on that area, while the previous ones can be focused on console and PC.
If Fairgame$ craters, Herman is cactus, along with the current direction
Nah, Condord may had bombed but they have a ton of successful projects and their revenue and profit are better than ever, and they are growing in most areas, where in most cases have all time record numbers.
To have failed projects from time to time is normal for big publishers. The important thing for big companies about fails -which they consider unavoidable- is to properly detect the issues that caused the fail, learn from them to address it in future projects and don't fall in the same pit again.
From Concord they should learn that it isn't a good idea to go too woke, to have more unique and appealing character design and artstyle, to differentiate more the gameplay, mechanics and game concept to don't compete too directly against a too saturated and too successful competition. Plus maybe to improve their marketing campaign to explain better why the game is cool and business model to don't make it feel more expensive than the competition when its in-game economy is way less agressive than a F2P game.