(Rumor) PS5 Slim is Releasing in 2023

kaluas

Member
3 Oct 2022
71
73
Yes sorry, I should say when I conflate the Vita and GPD Win 4, it's purely from a visual aspect. Not only is the shape very similar, but if you imagine a PS4 OS on it so there isn't the issue of seperate game library support, it's pretty much all I would want from a PS Vita. All the buttons, touchscreen. I wouldn't even need the slide out keyboard on the GPD Win 4 on an integrated PS4 handheld. Have its own local storage so I don't have to stream/remote play everything on an otherwise isolated brick.

I just can't believe Sony can't see portable gaming as seperate from mobile gaming/MTX dollar signs in their eyes. Do both ffs!
Look at Switch and it's sales, Steam Deck, GPDWin4, Aya Neo, Logitek's XB endorsed android/GamePass streaming tablet. The enthusiasm is there, and it's not all just towards mobile touchscreen games/streaming games. The only ones seemingly not on the ball are the main ones whom I'd want to see do it.

I think you need some time to grieve mate.

*Returns to his 10 year old Vita*
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,207
4,071
I did a lot of research and I don’t think a Slim is possible yet even in 5nm.

But I can see a redesign that while it is smaller it won’t be Slim.

But maybe my ideia of Slim is different from Sony… for example PS3 Slim or PS4 Slim were never slim.


I mean is it really a slim model?

I figured it’s just a redesign to allow disc drive attachment like sega cd 🤣
 
24 Jun 2022
3,223
5,507
So this isn't necessarily about just PS5 Slim, but I thought about some specs for a PS5 Pro (IF there's one coming) and think these could make some solid specs for it (while also being reasonable).

CPU: Same as PS5's, but higher clocked and on 5nm. Maybe something like 4.2 GHz would do well. Would still be Zen 2-based.

GPU: Either RDNA 3 or RDNA 4, but keeping the same number of shader cores (2,304). The TF increase would come with dual-issue shaders like RDNA 3 is doing, and can still keep the same clock (2.23 GHz), for a little over 20 TF.

I dunno what RDNA 4 will bring design-wise (in fact no one knows outside AMD), but maybe they will also decouple the backend clock like they did with the frontend logic? If so I can see the backend logic (ROPs, TMUs) running faster, say 2.6 to maybe even 2.8 GHz, but otherwise ROP & TMU count stays the same. That would bring pixel fillrate to 179.2 Gpixels/sec and texture fillrate to 403.2 Gtexels/sec.

They may also increase the frontend logic clock, or just stay with the same, since they can do 12 primitives per clock with RDNA 3 (compared to 8 with RDNA 2). So primitive rate could increase to 26.76 Gpolys/sec to even as high as say 33.6 Gpolys/sec, triangle rasterization at 13.38 Gpolys/sec - 16.8 Gpolys/sec. Honestly though, I'd expect the frontend logic to stay at 2.23 GHz.

RAM: The base PS5 technically can support up to 512 GB/s of bandwidth with the way the memory controllers are designed; if we're talking about a design that can actually service as a base PS5 spec replacement too (though this may probably require it on 6nm instead of 5nm for costs reasons), Sony can tweak the memory controllers to support higher-bandwidth GDDR6 modules for a Pro version and keep the same 14 Gbps ones for the base model (which would functionally disable the dual-issue shader mode and implement single-issue shader mode on the GPU). So the base would have the same 448 GB/s bandwidth, but a Pro model could take some higher-speed GDDR6 modules (let's say 20 Gbps ones) to get 640 GB/s bandwidth...

...or they could just save that budget for MCD options. Remove the cache on the MCD controllers for base PS5 models, keep some for the PS5 Pro models. I don't know how much cache would be too much before the cost benefit is lost, but I think 32 MB could be doable, and maybe they can go for slightly slower modules of RAM (18 Gbps) to balance that out for the Pro model, so 576 GB/s bandwidth.

SSD: Doesn't honestly need any bump-up in spec, but they might redesign the form factor for the internal drive for both base & Pro to use regular m.2 drive format and keep some private NAND on the motherboard to store encrypted OS files (including an image backup), and user OS config settings. That way they can reduce the complexity of the motherboard & system design and still let users upgrade the internal drive.

I can see capacity increasing to 1 TB though, at least for the Pro model. Base model? Might also get increased, or maybe they reduce it to 512 GB to drive value proposition to the Pro model. Even so with the compression PS5 has on file sizes that 512 GB would get a lot of mileage.
 

Satoru

Limitless
Founder
20 Jun 2022
6,799
10,242
CPU: Same as PS5's, but higher clocked and on 5nm. Maybe something like 4.2 GHz would do well. Would still be Zen 2-based.

I don't think this is needed. Contrary to last gen, this gen's consoles are actually really well-equipped CPU wise. I'd say it's a waste of power overall to bump the CPU frequency when you'll probably not take any advantage of it.

GPU: Either RDNA 3 or RDNA 4, but keeping the same number of shader cores (2,304). The TF increase would come with dual-issue shaders like RDNA 3 is doing, and can still keep the same clock (2.23 GHz), for a little over 20 TF.

I can see this happening, but I don't think they will focus on TF alone. Whenever the pro comes out, it will be RDNA 3 based imo.

RAM: The base PS5 technically can support up to 512 GB/s of bandwidth with the way the memory controllers are designed; if we're talking about a design that can actually service as a base PS5 spec replacement too (though this may probably require it on 6nm instead of 5nm for costs reasons), Sony can tweak the memory controllers to support higher-bandwidth GDDR6 modules for a Pro version and keep the same 14 Gbps ones for the base model (which would functionally disable the dual-issue shader mode and implement single-issue shader mode on the GPU). So the base would have the same 448 GB/s bandwidth, but a Pro model could take some higher-speed GDDR6 modules (let's say 20 Gbps ones) to get 640 GB/s bandwidth...

...or they could just save that budget for MCD options. Remove the cache on the MCD controllers for base PS5 models, keep some for the PS5 Pro models. I don't know how much cache would be too much before the cost benefit is lost, but I think 32 MB could be doable, and maybe they can go for slightly slower modules of RAM (18 Gbps) to balance that out for the Pro model, so 576 GB/s bandwidth.

This is probably the biggest thing. An increase in bandwidth will prove to be very much the biggest upgrade these consoles can get (with the GPU bump as well).

SSD: Doesn't honestly need any bump-up in spec, but they might redesign the form factor for the internal drive for both base & Pro to use regular m.2 drive format and keep some private NAND on the motherboard to store encrypted OS files (including an image backup), and user OS config settings. That way they can reduce the complexity of the motherboard & system design and still let users upgrade the internal drive.

Yeah, with new drives being capable of speeds matching the PS5, they can keep the memory controller and just serve the console with some "off the shelf" SSD which would reduce BOM.
 

Killer_Sakoman

Veteran
21 Jun 2022
1,451
1,413
What's the track record of this web site?

I'd love a slim model... I have 2 PS5's, but that's 1 for me 1 for my wife in our living room / attached office gaming emporium.

Need one for the bedroom, one for the workout room and one for the billiards room.
Don't forget the kitchen and toilet