OK. So since you insist on derailing the thread by mentioning this topic over and over again, I might as well tag along to explain my logic in detail. Forgive me mods for participating in this derail yet again -- since it comes up nearly every thread that I am in and won't die.
HFW has the same graphics engine as HZD. Nearly every 3rd party game on all platforms has the PC version doing more than what the consoles can do. This is abundantly clear in this generation. It's been this way for quite some time.
Having this track record, it's not "dumb" to assume that a faster bandwidth console will be able to iterate on a PS4 version of a game to have more features not seen in the PS4 version. Likewise a PC version of a game compared to the console version. When you look at HZD on PC, it has more features available on the PC to make it look better (higher resolution, higher res texture maps, 60FPS, foliage collision detection, etc..) than the PS4 version. Going to the PS5 to make the sequel would mean same graphics engine but higher res textures, higher texture filtering, larger LOD, etc.. these are things the PC was able to do with the original game.
HFW isn't a massive leap or reconstruction compared to the PS4 version. Afterall, the PS4 plays HFW. Again, it's not "dumb" to expect that HFW's technology improvements entail the same improvements done with the PC version of HZD. It has more foliage, larger texture maps, better filtering, vastly improved LOD, etc..
Can we let this die now?
We aren't discussing previous years. We are discussing this current generation compared to the PS4 generation.
Please put me on your ignore list so you don't have to worry about my "dumb" statements instead of hijakcing a thread and trying to put me in a box to pick on. It's simply that easy.