Yep. Xbox console sales have basically collapsed this gen yet PS5 isn't ahead of PS4 launch-aligned? Where are those Xbox users going then? Most likely, they're switching to PC and only a smaller portion are going to PlayStation.
Which is likely not even enough to make up for the PS-only players last gen who have jumped over to PC this gen (or are still sticking with their PS4 instead of upgrading to PS5).
OK then, if you want to play this game...
It's not 100% about hardware sales. Take Japan for instance; why do you think PC has nearly matched console market share there in just 4 years? That's mainly due to software sales. If Switch 2 software sales are strong as usual in Japan, and Xbox has always been an also-ran with no real Japanese software market, then where is PC making the gains from to grow as much as it has? They're coming mainly from
PlayStation software sales cratering, and we can see that in the Famitsu and Media Create charts!
Now let's look at Europe; why do you think SIE have been doing regular sales promotions in parts of Europe for most of the year? To stimulate hardware sales. If sales have been tracking above PS4 in America, and slightly ahead/at pace with PS4 in Japan (until more recently), yet PS5 was already more than 1.5 million behind PS4 launch-aligned globally, where do you think the drop was mainly happening? The answer is Europe. Hence, the sales promos.
Why do you think SIE have been doing those promos? Because they also know, that a drop in install base will lead to a drop in total sales & services revenue and, therein, profits, especially if the drop is happening during the early or mid-phase of the console cycle, as that is before most purchases shift to the casual & mainstream crowd (who spend less on average than hardcore & core gamers). SIE didn't want to see a repeat of Japan happen across parts of Europe, that's why they got aggressive with pricing promos.
If they have what's happened in Japan happen in Europe (and t's possible; in a lot of European countries PC is a major presence and can easily cement itself even more over time), then no uplift in America would be able to make up for it. Also in various countries SIE want to grow the console, like South Korea & China, PC is dominant and they already have to compete with PC in Day 1 releases for those markets which puts a cap on what growth console can get from those games there.
So yeah, executives can say what they want to shareholders, obfuscating details and whatnot to paint a different picture. But it's not hard to see what competition PC brings to a platform like PlayStation. SIE's current saving graces are that they haven't committed to Day 1 for all their titles yet, they still have some big 3P exclusives not currently on Steam, and that most of the games they've ported the past year (either as late ports or Day 1) haven't "clicked" with most people on Steam.
Considering those, they haven't kicked off an avalanche effect of console users shifting to PC, yet some of their own actions with Steam are probably deterring users there to consider picking up a console, which is probably reinforced with them knowing that they can expect SIE's big games within a year or so from console launch, and they're willing to wait as a result, especially with so many games already on their platform. Including, a
LOT of Japanese & Asian 3P games that just last gen either skipped PC altogether or took forever to get a Steam port.
Those are the challenges SIE are facing with their current PC strategy (the way they've going about it and likely will continue or even accelerate going about it), and only a fool would think this won't cause bigger problems long-term. Let's see how PS5 Pro sales hold up over the longer term, let's see what early adoption rates for PS6 look like. Hell, let's see what subscription retention looks like going into 2026, because that's probably when a huge chunk of PS4 folks finally move on, and there's a big chance they forgo PS5 in favor of other options like Switch 2 or PC.
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@Yurinka the MAU metrics don't mean much because we know roughly half of that is coming from PS4, so SIE already have a problem on their hands in that regard: they don't have enough value proposition in PS5 to convince more PS4 owners to upgrade.
The longer it takes them to upgrade within the ecosystem, the higher a chance they ultimately decide to upgrade
outside of the ecosystem instead. So in terms of long-term console ecosystem health, it's not too different from the PC situation.
Especially considering, most remaining on PS4 at this point & going forward are likely there for the F2P and casual games like Fortnite. Games that are both multiplatform and platform-agnostic in terms of their communities & carrying over profile data.