I don't care if Sony are the market leader. That's almost immaterial to the factor's I mean. All that means, effectively, is that whilst MS aren't matching Sony on AAA Blockbuster releases, and worse Sony is following MS into sandboxes like streaming and PC focus, we have a Sony that isn't being forced to do their best for the console/consumer. Get ready for 20 years of WWE style Lazy Sony without someone providing a challenge. My grandma could have told you in, what, 2013 that Vita needed L2/R2 buttons at the very least, and we still got the non-Oled revision and PSVitaTV/PSTV afterwards. The want for a portable machine isn't dead. I think Switch, Switch Lite, Steam Deck, and probably espeically the GPD Win 4 essentially being a Vita with L2/R2 shoulder buttons all prove that. That being said, I don't want any new players coming-into the core gaming market and fragmenting what's left even further. But still, Sony don't seem much interested in retaining their core experiences; and slow to react. They can do a marketing deal today for MS/TenCent to buy the company tomorrow, and Sony left on the hook to promote the game. If it's now an MS game like Deathloop/Ghostwire, will the PS versions sell well, or will people just wait a year or with the expectation it'll be *free on gamepass?
It's key for Sony to be the market leader this is the reason of why they have the support of all 3rd parties and why they have more 3rd party exclusives, and why they earn money that later can invest.
Vita instead was the opposite: it had a shitty market share so no big publisher -even Sony- considered that was too expensive to develop for it and wasn't worth it because its userbase was too small so it wasn't profitable to make big games for it. A Vita with L2 and R2 would also sell a shit because their main issue wasn't that: it was the lack of support of appealing big games and pricing of stuff like the needed external storage. So even if you (or me) want another Sony portable console they won't make it because it would be an unprofitable money sink for them and the publishers.
Switch has been successful because they merget the Nintendo userbases and dev teams of their home console and portable console teams into a single one and didn't have competition. So they are market leaders in portables. That userbase and dev team support wasn't the one Vita had, and Sony won't sacrifice all their high end AAA games to make instead portable games. If Steamdeck or the Chinese PC portables end being successful (we have no sales data making us think it's the case) and their prices go down in the next few years to make them similar to a portable console, then Sony could use these PC handhelds to put there their PC games, cloud gaming and remote play.
At the same time, mobile continues growing and generates over half of the gaming revenue and has the majority of the gaming userbase: part of the handheld console players are now there.
I think the only chance is to see something similar to a new Sony portable is to make their PC PSN store/launcher, to put there their mobile games too plus their cloud gaming, PS1/PS2/PSP emulated games and remote play, and then to allow Steamdeck and the Chinese PC handhelds use it and maybe team up with them or one of them. Once their PC PSN catalog gets big enough after some years with 1st and 3rd party games plus emulated ones then they could release their own PC handheld or simply partner with/buy one of the existing ones.
Sony are the ones whom supposedly need to be careful with money because they haven't got as much as the other big boys, but yet don't seem to be spending it to bolster their own offerings.
In the Jim Ryan era they spent more money on acquisitions and made more acquisitions than basically al the previous SIE eras combined. They rised their budgets+investments+stock repurchases budget to $30B, meaning it's possible to see them acquiring a publisher of the size of Capcom or Square. Or even both.
But for that to happen they also should want to sell and to sell to them. It isn't as easy as them wanting to buy and having the money for it.
Crash and Spyro, sure, maybe Sony don't have $70B and that's some egg on the face but it's understandable considering the amount of money in play. But they certainly had the money on hand to take SE's western branches on board, absolutely no problem.
Crash and Spyro were important decades ago, not now. Square Enix losed hundreds of millions of dollars with these studios, this is why they sold them. And were bought by only $300MB when the IPs alone pretty likely cost more, meaning something else is wrong with these studios and that the other big publishers didn't want to buy them. Even people like Tencent who invests in basically everything.
Regarding Sony, maybe they thought that already have enough studios who make this type of games, and that do them more successfully. So prefer to keep having them but as 3rd party and to invest instead on other things more prioritary and strategical for them and with a way bigger potential. I personally think that could have been a good acquisition for Sony, and that with their good management and extra budget these strudios would have thrived.
You can't both cry foul over others spending money, but then not use what you do have to help yourself as opportunities are lost. You have to spend money up front to reap so many rewards later, but they outweigh that initial cost x1000 over. You can't say there aren't enough devs to ressurect this IP, and then not capitalize on them becoming available?
I can say that because it's a fact that they don't have enough dev teams to work in all the IPs they have. And many of them are dead because they were unsuccessful and unprofitable, so companies prefer to invest in stuff that is potentially more profitable than to lose hundreds of millions to make happy a singler user like you who likes an unsuccessful game that doesn't work in the market.
There are successful IPs that they have that they could revive (like Uncharted) but their devs are busy with other projects that strategically makes more sense to release now (TLOU remake and MP game, plus probably a new IP). If they continue growing as they have been, they may have one or two teams more inside ND so in addition to make a new IP they could work on Uncharted 5 before moving to TLOU3. This is an example.
Or cases like Sucker Punch or Guerrilla: their recent new IPs have been super successful, way more than any one they had before. So obviously they will work on these new IPs, and if have a 2nd team may try with another new IP taking advantage that their team became super successful (something ultra rare) on producing a new IP. To work on al older, way less successful (or unsuccessful) IP from them becomes very secondary and would only do it if they have a 3rd or 4th project at the same time in the same way Insomniac does.
Jimbo and Hermen are growing all their studios to help them work in more games at the same so to release games more frequently time using Insomniac as reference. So they can't do it now but who knows, maybe in the future they will.
I'll harp on Tomb Raider a little more to illustrate the wider point. I know Sony never owned Tomb Raider, but honestly that's a somewhat small detail. People think PlayStation, they think Lara Croft, I think that's fair to say. Any way you slice it, even if Sony put the series on ice and merely plundered the IP for Fortnite skins, MultiVersus roster etc, all those MTX transactions go to Sony as new Tomb Raider owner, not just 30% via SE. If they merely threw every TR back catalouge game onto PStore/PS+, they have the same opportunity for profit+ because they get the full sale amount. They can put back compat games as PS+ Monthly free games, or really solidly set-out their release timing staging (console release, ps+ monthly free game, director's cut/pc release etc.). Going back to TR, whatever is still around and kicking on mobile side, like Lara Croft GO, again it's some experience within the mobile sector that can contribute to what they're trying scratching to get re-rolling now (even though the music and anime sides have their own mobile game money-makers, and you perviously shut down minis/ps mobile division and lost any early momentum/advantage).
And that's just if they ice TR and live off the liscensing fees to others, or backend residuals on back compatability sales. If they do more with TR, and work things strategically, you can really start to benefit the wider Sony. Pressure's off Uncharted's back as far as sequel fatigue goes. Give each series time to breath and develop, perhaps bookends of a generation to push each other's boundaries as tent pole examples against each other, but in the mean time when not working on Uncharted 4/LL and TR Rise/Shadow in quick succession, there's the time for new IP exploration from both devs/their 2nd teams if Sony come in with the infastructure support/financial setup. And in the mean time if Sony want to do something like a PS AllStars 2 they own both characters, if Sony want to side-step a PS AllStars 2, they have two seperate characters to offer the likes of MultiVersus that might crop up yet. TR/Lara is just one exaple, there was others that Embracer got. I don't see the loss of Western-SE as a smart move by Sony, at all.
The Go! series (they had multiple ones, like Hitman) did start performing very well and the next ones tanked. I think it's a case of a good adaptation of console IPs to mobile, something Sony is interested on. But I assume they aim to something way more ambitious and successful: things like Fortnite, Genshin Impact, PUBG, Minecraft, Roblox, Lineage or Pokemon Go.
They bought these studios and their IPs, but not sure if also sold them the rights for the back catalog. In cases like when Bungie bought Destiny from Activision or when From Software bought Tenchu from Activision the purchase didn't include the rights for the previous games. Meaning they bought the IP to -maybe- make future games, but they can't re-release the old ones with a new publisher, I assume they should do it partnering with that previous IP owner.
If that is the case, they could use TR for new games, Fortnite skins or movies, but not to publish again the old games unless it's partnering with the former IP owner.
As a quick aside, I think SE themselves also have several big Final Fantasy mobile games that generate a lot of money too? I just don't see how not taking Western SE a little bit sooner than taking Eastern SE makes any sense.
The Final Fantasy games on mobile do an ok job. They make money adapting console IPs to mobile, something Sony wants to do. Even if the Final Fantasy games on mobile are way less successful than Sony's Fate/Grand Order, which since it was released half a decade ago or so, every year it's in the top 10 top grossing mobile games wordwide of the year.
Might have missed it, but where's the suggestion that Sony might be buying more shares?
From Soft is private, so nobody will be able to buy more shares until Kadokawa decides to sell another round. If desired Sony or Tencent could buy shares of Kadokawa instead, which is public (but unlike Fromsoft it works in many other industries not related with videogames).