Yeah, but things don't stay the same always in the gaming industry. They had the important COD marketing, Fortnite blew up and casuals flocked to buy a PS4, Overwatch was making money, money-hatting Zenimax games was easy.
Fortnite is still huge and a few weeks ago I saw a report saying it was bigger than ever, and spending on Fortnite is most definitely significantly higher than it was in 2019 with all the partnerships Epic has had and their aggressive focus on monetization.
Idk why you mention Zenimax moneyhatting, like that was ever a big money maker?
Deathloop and Ghostwire Tokyo didn't sell crazy amounts...
This gen costs have increased, games will take longer to get made, COD marketing. Overwatch is on a decline
Which costs specifically? 1st party development? That shouldn't be an issue because virtually all of their games are profitable....And the real money was
never in 1st party game sales and
never will be.... I thought everyone knew this for the last 30 years of PlayStation history.... As for other costs, idk which you mean specifically. 1st party is just to bring people to your console.
Losing CoD marketing sucks but that series is in a decline anyway, and it's already synonymous with PlayStation enough to casuals, so it's not a big deal. Overwatch died a LONG time ago lol, I'm sure Sony has already adjusted to that by now
And that's Microsoft's problem to deal with.
Who knows how long Fortnite will stay relevant. It is risky to depend on NBA, GTA Online, FIFA forever and ever. They need to have their own Fortnite kind of games which make money.
Making money from 3rd party is the opposite of risky lol....there's ZERO risk in relying on NBA, GTA, FIFA, Madden, CoD, Apex, Fortnite, etc. There's literally no investment required from Sony, so how can it be risky? Risk requires some stake, and Sony has none in any of these games. These are all known variables....It doesn't matter if Fortnite or anything else dies tomorrow, something else will always come in and take its place, and Sony will still receive their cut. That's the power of being a successful platform holder...
They need to have their own Fortnite kind of games which make money.
No...they really don't, everyone knows it's better to sell the pickaxes than it is to go mine for gold yourself
And you act as if it's easy to create "their own Fortnite kind of games", Fortnite is a needle in a haystack.....95% of GAAS titles are dead on arrival. They should stick to making single player bangers to draw people to the platform, grow their install base, let 3rd party try and fail with GAAS, and then reap the rewards.
Spider-Man, Horizon and GoW made some extra money on Steam.
Sony’s strategy to bring its first-party games to PC is paying off. Here is how the ports of Marvel’s Spider-Man, God of War, and other titles boost sales of PlayStation exclusives.
gameworldobserver.com
Lol made some extra money?
It's literal pennies compared to what these games grossed on console. Ragnarok just did 15m sales in a year, and you act like 1.5m sales in 2.5 years for GoW at $20 is supposed to be impressive?
ALL of these ports
combined after 4 years still haven't even come close to what Ragnarok by itself made in it's first week.
Exclusives have always been the reason to buy a console, and if you think trading that bargaining chip away for a few million dollars is a good idea, then you are arguing in bad faith.....
Notice how stale and sterile Sony's marketing has been this generation compared to previous gens, it has everything to do with the death of exclusivity.
Steam is vital now if you want to make your GAAS game a hit. Most of the Helldivers 2 viral videos on social media are Twitch clippings of PC gamers. The people heavily promoting the game on YT with daily videos are mostly PC gamers.
For certain GAAS sure....but single player games have all flopped miserably on Steam. And if you're going to put GAAS on PC, then I don't see why not just bring it to Xbox and Nintendo, these are all PlayStation competitors just the same