Day 1 PC releases like the CEO said is the future, their own store like Ubisoftconnect and EA
Square-Enix can now be free from consoles jail and make extra money on PC with day 1 simultaneous title releases on console, it's SE's only way to get bigger than Capcom/Konami because Namoc Bandai is on another level sales wise, That is if SE can dodge Sony exclusivity contracts and add PC day 1 release.
Well, I think they won't have financial unstability in minimum a decade for now.Arrowhead are good developers and they deserve financial stability just like Sony provided to Housemarque. They should get acquired.
Sony plans to move their banks/finantial services division under a new company, and plan to sell 80% of that company to get a ton of cash. They said that process was going to take 2-3 years when announced, we now know they plan to achieve it around October 2025.what does this mean
The CEO never said that.Day 1 PC releases like the CEO said is the future,
No, you aren't. Only some of their GaaS will go day one on PC. The other games will never be ported to PC, or will do so after being on PS during around 2 years or more.I was right lol
PS exclusives going day 1 on PC
They may have a big debt or other kind of issues that whoever buys them will have to address.Where is the information from that it's only 1.5B? How can the deal be worth $10B, but you only pay 1.5B for it?
ZEEL makes another attempt to save $10 billion merger; Sony given 3 weeks to respond
ZEEL shareholders have entered yet another petition in the NCLT seeking the enforcement of the now-cancelled merger with Sony Group.www.hindustantimes.com
Companies with a long history of successful exclusive 2nd/3rd party relationship with Sony:
he's an xbox fanboy trollSony plans to move their banks/finantial services division under a new company, and plan to sell 80% of that company to get a ton of cash. They said that process was going to take 2-3 years when announced, we now know they plan to achieve it around October 2025.
Sony said they plan to use the case they will get from that in acquisitions, mostly in the entertainment area (games + movies + music). Sony also said that until around that time they'll have a low profile with acquisitions due to current bad market conditions (and I assume because they knew that related costs of recent and current acquisitions were going to be negatively affecting their profitability during some years as we have been seen).
TLDR: Their plan is to pay the related costs of previous acquisitions during the next couple of years, then to sell most of their banks division and with that money to make more acquisitions.
The CEO never said that.
No, you aren't. Only some of their GaaS will go day one on PC. The other games will never be ported to PC, or will do so after being on PS during around 2 years or more.
Why do most of your replies seems like they were refined by AI?Well, I think they won't have financial unstability in minimum a decade for now.
They just released a AAA GaaS with Sony in both PS and PC that reached the top 20 Steam CCU peak in the first week passing all the games from most top publishers and GaaS titles. They also probably sold over half a dozen million units (PS+PC) until now.
This means basically three things:
- Sony will keep funding post launch content for the game, so they will have financial stability during many years
- The game being very successful means that on top of Sony funding the project, the studio also is and will earning a lot of money on top of that getting part of the revenue generated
- Even if they don't sell the studio to Sony before both stop working in the game (that may be pretty over half a decade from now), after it Sony will want to work with them again
- If due to some reason they wouldn't work again together after Helldivers 2 (I highly doubt it, I bet both sides will want to work again together), any big publisher would also put a ton on money on the table to either make another AAA GaaS game with them after HD2 or to acquire them
Maybe because unlike certain other forum users I'm respectful to the other people and because I do some research to get an informed opinion based on double checked factual data.Why do most of your replies seems like they were refined by AI?
That's a good BingMaybe because unlike certain other forum users I'm respectful to the other people and because I do some research to get an informed opinion based on double checked factual data.
Lay-offs are not uncommo because there was a mass hiring Industry-wide in 2019-2022. Layoffs are not a valid point why a merger couldn’t happen. Workforce getting laid off every time, nothing unreasonable. Anyway there is a rumour I have heard since last fall 2023 about, that Sony will have a big acquisition in Q1. Remember Sony is Japanese. Therefore the new fiscal year in Japan begins at April 1st 2024.Nah, not happening after these layoffs
I agree! Those are what I believe we are most likely to see.Arrowhead
Shift Up
Ballistic Moon
Ember Lab
would be very good candidates and suitable studios for Sony
Ps needs first party studios.With ms going 3 party, i dont see them buying any1 big. Maybe some studio in next few years, probably arrowhead.
That was danger of ms moves. They ll continue to be conservative and treat ps like stepchild. We dont have to do anything. Morons.
it's not 3x stronger. 3x tflops from rdna3 means about 50% more performance, and it's limited by memory bandwidthPs needs first party studios.
First of all, PS has relied on 3rd party all the way from Ps1. And they aren't Nintendo, where they can make games that aren't AAA & get away with it.
But that being said, I assume you so the Ps5 pro leak and how it's 3x stronger. That means that development will continue to skyrocket. The kind of Devs Sony has will constantly try to push the current generation hardware to its limit. And with hardware power increasing Development times have skyrocketed.
They need more first party studios, This is my opinion.
I apologize, I misunderstood.it's not 3x stronger. 3x tflops from rdna3 means about 50% more performance, and it's limited by memory bandwidth