Xbox showcased showed that 95% of all other games were forgotten in all the Starfield hype.
That's because it's PlayStation, it's God of War, it's always gonna generate hype no matter what, Cory Barlog could randomly fart & you'd see an article published about how Cory's fart might indicate a big imminent reveal for GOW, it's not some small trash indie game, Sony is living on PlayStation's brand power, their marketing PR might not work out well for them in the future, especially when they want to advertise the smaller games like Returnal for example, a game which I love so much, your example here is a huge strawman fallacy, try again.It's another example that shows that the "Xbox is doing it so well & has adjusted to that exceedingly well, you would think that with Microsoft’s leaks and announcements almost every week and with Sony’s complete silence" narrative is not only totally false (Sony announces and releases more exclusives than MS), but that the facts show that supposed difference in marketing isn't so benefitial for MS
Exactly! It worked for them in the PS4 generation, what's wrong now?I dunno I was pretty hyped to see Spiderman 2 and Wolverine in last years showcase
I like seeing how games come along if its a game I am interested in
I love updates what the team is up to even if the are good and bad, it interests me
No, Sony announces and releases every year more exclusives than Microsoft and Nintendo combined.They seem to do the Nintendo thing now. Stay quiet and digital reveals close to release.
PS5 and PS4 broke many gaming industry records for the whole gaming history in many metrics including social media ones (which means better than MS and Nintendo ever did), the last GoW and many other big Sony exclusives sold over 20M units and PS5 sells out in minutes and has a ton of demand. MS/Xbox and their exclusives are pretty as shown in the google searches are far from that. Sony was so happy with Returnal's results that they bought Housemarque.That's because it's PlayStation, it's God of War, it's always gonna generate hype no matter what, Cory Barlog could randomly fart & you'd see an article published about how Cory's fart might indicate a big imminent reveal for GOW, it's not some small trash indie game, Sony is living on PlayStation's brand power, their marketing PR might not work out well for them in the future, especially when they want to advertise the smaller games like Returnal for example, a game which I love so much, your example here is a huge strawman fallacy, try again.
They do have annual showcases, one's just around the corner.It's incredibly annoying! They don't give us anything to look forward to ever! At least one time a year there should be an annual event for upcoming games. We have no idea what the 2023 lineup & beyond is at this point
No, Sony announces and releases every year more exclusives than Microsoft and Nintendo combined.
Exactly! It worked for them in the PS4 generation, what's wrong now?
Can you ask Cory to join IconEra on Twitter? Tell him @David Jaffe is already hereExactly! It worked for them in the PS4 generation, what's wrong now?
Not building the hype? In the first half of the year they did a big marketing push for exclusives like Sifu, Horizon 2, GT7, Ghostwire Tokyo, MLB and so on. They also did the new PS+ launch and both PSVR2 and 3rd party hype stuff including big exclusives like FF and so on. They did a ton of stuff to build the hype during that half a year.They make the best games IMO and release many each year.... I think they are just not building the hype and doing each game justice on the PR / marketing front.
Just a perspective.
Just wanted to add.... Colin M, on his podcaast said that Sony PR are very controlling and one woman there in particular. Like overbearing, so executives couldn't say anything, it is all planned out and highly sanitized.....
That is why I think it feels PS leadership is so so distant from us fans.
They have a huge wall between them and us in terms of the control PR has over them.
I also think they are now over reliant on data and analysis, rather than vision and catering to their audience that they have been building for nearly 3 decades.
An audience that loves single player games, quirky games, Japanese games etc..... and buying their games.
Yet somehow they keep chasing what Xbox is doing, they chase trends long after they are played out...like mobile gaming and GAAS..... Fortnite is already a thing, the chances of making a game that big again are absolutely tiny.
It's also obvious that Jim is not a gamer and I would like to see him retire sooner than later and someone like Shu or Scott Rohde take over.
There is something to the bolded I thought about just now, that might explain why Sony are doing the things they are doing of late. Not that I agree with all of them (I badly want some of the classic IP to come back like Parappa, Tomba! etc. which are kind of in the line of those quirky Japanese games you mention), but just from a business POV I can see why they are also looking more into live-service/GaaS content.
Basically, if they catered exclusively to the single-player content, quirky Japanese games etc. I think they might be afraid they become too niche-focused of a brand and focusing too much on stuff that may not bring in enough money. Sega kind of had this problem back with the Saturn; they went HARD on genres likes 2D action-platformers, 2D fighters, 3D fighters, shmups, Japanese VNs and anime games, etc.
A lot of it really cool stuff, especially in hindsight, but not a lot of it being in genres that were growing with the mainstream. In fact stuff like 2D fighters and shmups were on a big decline sales-wise even by then. Some of those genres held up better in the arcade but that was also a way different market in ways than the console market that was forming.
Where this comparison kind of fails though is that if we look at the data, single-player story-driven games (particularly those from Sony) are among the best-selling in the market especially with titles like God of War and Spiderman. Certain Japanese games like Resident Evil, Street Fighter, Final Fantasy, Persona etc. are among the most favorite of ALL 3P games, Japanese or Western, and have been seeing growth in sales & revenue, not decreases. The quirkier Japanese-style smaller games are part of the reason the Switch has dominated in places like Japan and other parts of Asia, and are at least a factor to why they do well in the West alongside the bigger, more mainstream games, particularly among the hardcore/core Switch owners.
It's basically an opposite of the trends regarding the type of games systems like the Saturn focused their bread-and-butter on, so I kind of don't see why Sony would be turning away from those types of games as a primary focus. Maybe they plan to bring that variety back into the fold but with smaller outside teams and in partnerships with 3P devs to license IP out they can codevelop with. They definitely should at least be considering it. I do think the growing budgets for stuff like TLOU Part 2, GoW etc. are a complicating factor as well, if we want to keep seeing visual fidelity increases, bigger worlds, better animations, better physics, higher-tier voice acting and stories (well, only because a lot of people associate more expensive talent with being better quality in these fields but that's not always true) etc.
So I think them branching out with live-service/GaaS titles and more ports to PC are ways for them to get the revenue needed to keep funding growing scope of their AAA games. It's not the only solution, but it's one of them.
Another one of Ryan's bullshit pushesWho's got time to market games when you have a new PC brand to push out the door...
I don’t like it.
Yes Playstation has become more and more popular, but I miss the days of e3 and TGS. Where I knew when I was getting my future Playstation news
Drop a video with the Tallneck lego up your ass that will sell some games
Sony are potentially losing COD in a few years, they genuinely need a counter to that way more than they need some niche Japanese gamesMy problem with Sony looking at wider market trends is that they become too focused on markets that are already served and satiated.
They may be just throwing money into a pointless endeavor, when they could be making AAA single player almost an entire monopoly for themselves...
At the end of the 8th generation, almost nobody had interest in making single player story games to the AAA standard of Sony, with a handful of exceptions that release maybe 1 in an entire generation.... like Rockstar, CDPR and Rocksteady. (In the west)
They should have just locked some of the remianing studios down and they would have basically won in my opinion.