About damn time. Welcome to the 21st century. Now the fool in vanillaware is the only one remaining.
Square, Capcom, Sega, Atlus, From, Arc Systems. They lost everybody
So 2.5m - 3m copies are nothing?I don't blame them after FFVII Rebirth. PlayStation fans aren’t into FF anymore, I guess.
So 2.5m - 3m copies are nothing?
For a game of the scope and quality of FFVIIR? Not enough. But don't take my word for it, look at square’s actions.
Fucking hell, here we go again. A multiplatform publisher stays multiplatform and somehow, Sony's PC ports are connected to it. Fucking hell, what a shitshow this site became.
Maybe Square should have made an actual FF game, instead of whatever XVI wanted to be. They lost the old fanbase and didn't gain a new one.
FFVII R is great but it's hurt by that horrible first game that drove people away. Square needs to find a formula and stick with it. Worked great for the first 10 FF games.
But at least we can stop with the rumors that Sony;s acquiring them. It's just another partner Sony let go, just like Sega. Better use that money for another GaaS. We so need those.
The new audience wasn't there, as evident by the sales SE finds lacking. It tried to both have the cake and eat it too.16 was better for the franchise then Rebirth though
16 at least brought new younger audience to the game and by all accounts has sold better
Rebirth marketing was absolute dogshit and the wishy washy nature of it being a Remake or A New thing entirely did not appeal to customers and neither did shoving Aerith into our faces every 5 minutes
You think PC users will buy this? They don’t even buy the Yakuza, Persona games
Those still sell best on PlayStation.
The issue is Square is spending big budget on ambitious properties whilst Capcom and Sega can pull relatively cheap small remakes, iterative sequels with minimal changes and ports to make easy Funds
Following in Capcom and Sega’s footsteps means lesser quality experiences and games
Sad
So 2.5m - 3m copies are nothing?
Those still sell best on PlayStation.
Pillar | Initiative |
---|---|
(1) Enhance productivity by optimizing the development footprint in the Digital Entertainment (DE) segment. | Focus on development of titles delivering “Fun” that only the Group can create and build the development structure. |
(2) Diversify earnings opportunities by strengthening customer contact points. | Shift to a multiplatform strategy. Building continuous customer contact points of our titles by stepping up digital sales. Create the interaction with customers by increasing sophistication of publishing function. Generating the opportunity of new revenue by offering IP across a range of entertainment experiences. |
(3) Roll out initiatives to create additional foundational stability. | Rebuild overseas business divisions from the ground up. Introducing policies on organization and human resource allocation in Japan. Enhance business infrastructure by implementing PDCA cycle in a timely and appropriate manner. |
(4) Strike a balance between shareholder return and growth investment when allocating capital. | Earmarks a maximum of ¥100 billion for total strategic investments over a three-year period (¥20 billion earmarked for share buybacks for the next one year). |
By driving a new medium-term business plan, we will shift from quantity to quality and evolve to deliver a variety of contents that ensure “Fun” all over the world. |
Further information is available via Square Enix’s medium-term business plan presentation.(1) Enhance productivity by optimizing the development footprint in the Digital Entertainment (DE) segment
(2) Diversify earnings opportunities by strengthening customer contact points
(3) Roll out initiatives to create additional foundational stability
(4) Allocate capital giving consideration to the balance between growth investments and shareholder returns
(1) Enhance productivity by optimizing the development footprint in the Digital Entertainment (DE) segment
(2) Diversify earnings opportunities by strengthening customer contact points
- Shift from quantity to quality
- The Group (Square Enix) will pursue a shift from quantity to quality as its medium- to long-term philosophy regarding the DE segment’s portfolio. To that end, it will first work to establish the optimal portfolio, striking a balance between a “product-out” approach that reflects the imaginations of its employees to the utmost, and a “market-in” approach that leverages customers’ voices and data to inform development efforts. It will strive for a regular launch cadence, focusing its development efforts and investments on titles with substantial potential to be loved by customers for years.
- Focus on development of titles delivering “Fun” that only the Group can create
- With the goal of developing titles that deliver unforgettable experiences to customers and ensure excitement, the Group intends to focus on the following points. First, mindful of the need to launch HD titles that help attract additional fans to the Group, the Group will regularly release AAA titles in its major franchises to maintain and build upon its fan base. In addition, the Group will strive to increase its success rate in SD games by launching a carefully curated selection of titles. It will additionally explore ways to leverage its rich library of IP.
- Establish an internal development footprint that brings “Fun” that only the Group can create
- The Group will retire its business unit-based organizational design and strive to establish an operationally integrated organization with the goal of revamping its internal title development footprint and bringing more capabilities in-house. In addition, while keeping balance between the creativity of its individual employees and the management centered on the organization, the Group will transition to a project management structure. To that end, the Group will redefine the mission for producers and other related employees and organize its internal supporting structure. Also, the Group will improve its development investment efficiency, by reviewing the overall management process of title development.
(3) Roll out initiatives that create greater foundational stability
- Shift to a multiplatform strategy
- For HD titles, the Group will aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs. Especially, in regards to major franchises and AAA titles including catalog titles, it will build an environment where more customers can enjoy our titles. In addition, it will also devise a platform strategy for SD titles that includes not only iOS and Android, but also the possibility of PC launches. Furthermore, the Group will strive to maximize the acquisition of new users when launching a title and that of recurring users after starting management of game operation.
- Building continuous customer contact points of our titles by stepping up digital sales
- The Group will strengthen user flow of digital sales of new titles at the time of launch regarding the initiatives of promotion. In addition, it will generate the opportunity of generating revenue in our rich catalog titles’ line-up, which leads to strengthen its earnings base by expanding sales of catalog titles. Moreover, the Group will engage in initiatives which focus on the acquisition of PC users.
- Create the interaction with customers by increasing sophistication of publishing function
- The Group will pursue integrated sales & marketing operations in Japan and make efficiency of publishing by consolidating the marketing functions that were previously spread across creative business units, expanding shared knowledge, and eliminating duplicate functions. Also, it creates a new reporting line in order to enhance collaboration between sales and marketing functions. It will also address the increasing sophistication of marketing by leveraging first-party data, including through the utilization of CRM solutions and data analytics, when developing an ad campaign for HD and SD titles.
- Generating the opportunity of new revenue by offering IP across a range of entertainment experiences
- The Group will pursue a cross-media strategy capable of approaching new markets. Specifically, it will expand area of license business by establishing a new department focusing on IP business development at global markets. In addition, it will build an organization which makes more active use of its IP by offering it across all media formats. The Group also hopes to generate synergies by integrating the organizations affiliated with its Merchandising segment.
(4) Allocate capital giving consideration to the balance between growth investments and shareholder returns
- Rebuild overseas business divisions from the ground up
- The Group has begun optimizing costs at its European and American offices via structural reforms. It will also promote intra-Group collaboration in Japan and abroad and strengthen the functions of its London development site. For example, the Group intends to work to strengthen the close collaboration between its divisions in Japan (creative studios and publishing) and to enable greater mobility of talent between them and the Group’s publishing functions overseas.
- Revamp policies on human resource allocation & investment to balance both “creativity and productivity” in Japan
- The Group will build its flat organization by increasing opportunities of promotion by selection in order to pursue a new talent at our company and streamlining the process of decision-making. Specifically, it will roll out a new human resources system in line with integrated management of development functions, building a new system for hiring, promotion, and appointment of management. Moreover, the Group will rebuild training system for new graduates and introduce internal education programs to enhance capabilities of junior and mid-level employees.
- Enhance business infrastructure by implementing PDCA cycle in a timely and appropriate manner
- The Group will pursue refining its management accounting system that enables greater visibility into business activities. In addition, the Group will not only make infrastructure enhancements that maximize the productivity of its employees under hybrid-working system, but also build its attractive office environment that helps unleash creativity for its development teams.
The Group has formulated a capital allocation policy that gives consideration to the balance between growth investment and shareholder return, earmarking a maximum of ¥100 billion for total strategic investments (growth investments or shareholder returns) over a three-year period.
As regards growth investments, the Group will carefully select investment opportunities that contribute to the enhancement of corporate value and will utilize insights from its own businesses. It will explore the possibility of undertaking inorganic investments designed to expand its business domains and create greater stability.
Meanwhile, to reward its shareholders, the Group will issue regular dividends based on a basic policy of achieving a dividend payout ratio of 30%. In addition, in a change from its previous approach to capital allocation, the Group has set aside ¥20 billion for the funding of potential repurchases of its own shares to be executed flexibly between May 14, 2024 and May 13, 2025 based on consideration of factors including strategic investment opportunities, the Group’s financial position, and its share price. The firm has also revised the breakdown of its per-share dividends (interim dividend and year-end dividend).
Through these initiatives, the Group will strive to further enhance its corporate value.