Spent 10h with the game. It is bad guys. I'll copy a few comments I've mad to friends since that's a better summary than rewriting:
The space combat is terrible, the procgen elements weak, the increase in scope hasn't brought anything new to the table (I said this about Elden Ring too, not a Bethesda specific complaint) and has diluated their core gameplay loop. This game won't satisfy anyone in the long term except perhaps the most casual gamer. The space and exploration elements are weak and done better elsewhere, and the BGS elements are done better in their other core games, each side is tearing at the other and it undermines the whole experience. PC performance is attrocious (no reviewers mentioned this) and there are a lot of bugs, just not game breaking bugs (reviewers were wrong about this also) so the game is in a weird spot where it is both defended for not being as bad as reviewers said, while also being worse than reviewers said. I played 10h today. I went into it with an open mind, if you liked it I'm glad, but there are many objective gameplay elements (such as the endless loading screens and as Todd described it "schizophrenic" nature of gameplay) which make it very unsatisfying so far. I quit the game for the first time today and my first thought was "I should reinstall Cyberpunk."
To speak of the shizophrenic nature of the game, here is a summary from a main story quest I did:
Use loading screen to travel to a planet. Use loading screen to travel to a house. Dialogue. Dialogue. Use loading screen to travel to a second planet. Dialogue, Use loading screen to travel to a third planet, actually we visit a space station orbiting it. Kill some generic enemies, listen to an audio log, travel to a fourth planet, kill some generic enemies, dialogue, use a loading screen to return to the original planet. It is like an MMO storyline. It's boring, it's meaningless, it's contrived. I don't care in the slightest. Another awkward example of how fast travel and load screens ruin the game: I had to travel to a planet to speak to someone, open a menu, travel to planet, I get taken out from landing on the surface to get interrupted by a cutscene "scanning your ship for contraband...all clear" then I needed to reopen the menu and reclick my original travel location to travel to the surface. You can use a menu to travel and the game interrupts you to pass some meaningless, non-interactive cutscene, before forcing you to remenu and redo what you just did. It sucks, it breaks the immersion, it makes the game feel horrible. I cannot imagine how it would feel to have all these elements recur over the course of a 50 hour playthrough.
The space skybox limitations feel the worst. It doesn't feel immersive, it doesn't feel interesting, it is the worst part of the game. I watched Private Sessions' stream earlier and he was literally speechless at how bad the space combat was. It's shit, I can't mince words. It would be better off not in the game. It's no wonder Emil said the space combat was optional because it is weak. But why then did they make a space game if the actual space mechanics are weak? I don't know. All I'm left thinking is if I wanted to play a BGS game Skyrim, Oblivion or FO4 would be better. If I wanted to play a space RPG, Mass Effect would be better. If I wanted to play a space game, NMS or Outer Wilds would be be.
Lots of small issues that don't make much sense. E.g. you can be on the moon (Earth's moon), 0.17G, gliding through the low grav and you click reload and...you freeze and immediately fall where you are. It's horrible. No map, no FOV slider, no FPS cap, no accessibility options, poor PC optimization (I was getting 99% GPU utilisation and 32% CPU) with wide swings, e.g. 30fps in exterior zones, 85 in interior zones. Why did they design the game like this? It doesn't add anything except poor performance and 16x the empty boring maps. The quest line feels absolutely BAD just a few hours in. You get given a ship for the most meaningless reason, everyone is your friend and wants to journey with you with no qualms, you begin the main quest and immediately start fast travelling around to speak to one person before continuing. It SUCKS. There is no way the average person is going to finish this. Facial animations are Outer Worlds tier, and the writing is the same millenial ironny garbage as OW, full of stupid quips (Joss Whedon ruined an entire generation of writers) and lame jokes that will age as well as Borderlands 2.
I'm really struggling to find a reason that anyone should play Starfield outside of a) it's new, and b) it's a new Bethesda game. If you want a space game, go play NMS/Outer Wilds/Mass Effect before you go for this. If you want an RPG, go play BG3. If you want more Bethesda, sure, buy this, but you would have bought it regardless. I think IGN's 7 was pretty generous all things considered, and anything more than a 7.5 is literally delusional. Shills might disagree with my post, but in the long run I'm certain it will be a Halo Infinite like situation where most acknowledge the game is fundamentally flawed and the reviews are completely wrong.
Do NOT buy this. Either pirate it or play it on Games Pass (if you're on PC) because as a full priced game it is absolutely terrible. In past 3 months I've played Baldur's Gate 3, Armored Core 6, and Final Fantasy 16, and this. This is by far the worst of the lot, and coming off the back of BG3 (which I spent 75h in) it quite literally feels last gen. BG3 really did create a new standard because I cannot play this without feeling like I've gone back in time to CP2077's release on last gen consoles, except the reception is better.