it was so annoying having people tell me the scope of this game was so monstrous for months on end only for it to end up this very segmented and limited rpg experience
What is the outdated technology on FFXVI?Both share the same burden:
Outdated Technologies.
It's really ridiculous how Hogwarts Legacy makes load between the section of the castle seamless and this has loading screens... lolit was so annoying having people tell me the scope of this game was so monstrous for months on end only for it to end up this very segmented and limited rpg experience
... but I had a load each time I opened a door to the outside from within the castle or entering the castle from outside. Platinumed the game - love it - but there were def wierd loading elements.It's really ridiculous how Hogwarts Legacy makes load between the section of the castle seamless and this has loading screens... lol
The load is seamless and it barely lasts a second, the screen doesn't fade, a much better and elegant solution than Starfield's.... but I had a load each time I opened a door to the outside from within the castle or entering the castle from outside. Platinumed the game - love it - but there were def wierd loading elements.
i made a post already
It is def better! On PS5 at least a couple of seconds (at least mine)The load is seamless and it barely lasts a second, the screen doesn't fade, a much better and elegant solution than Starfield's.
Devs said its a modern engine, and its vastly improved from creation engine 1. I'm sideing with the people that acually make the games. Not a random user on a forum. You're talking about performance of the game. it just needs better optimizations for some users. I expect a update or 2 before Early Access is over.Then there's no point in having this conversation since you don't actually understand any of the fundamentals.
And I believe them when they say it's vastly improved - That does not go against anything I said. I do disagree when they say it's a modern engine. If it were, it wouldn't bring modern PCs to their knees while not providing any groundbreaking mechanics, nor it would be cell-based around a POI and require a loading screen every time you move anywhere. That's not a modern engine, that's the characteristic of an engine that is incapable of proper modern data streaming methods and instead relies on loading a full cell in RAM / VRAM with minimal outbound and inbound data streaming.
Just look at VRAM occupancy barely budges when you're... anywhere, pretty much [18:50 and beyond]
Compared to a proper modern game, where VRAM occupancy is constantly changing [17:47 and beyond]
So I am a few hours in. I got to new Atlantis. At least it feels like a few hours. Could have been one in all honesty.
No way. I finished FFXVI and am playing Starfield now.Both share the same burden:
Outdated Technologies.
Why not a 5? I don't agree with the game industry's trend to make 8 practically a baseline score and anything below that is crap. This game is reviewing around where Returnal landed, and that game was a legit GotY and was an incredibly great game. The scales are completely out of whack at times.A 5? i haven't played a single game where i would rate it a 5 lol. 5 is like the game shouldn't even exist imo. To each their own i suppose. it is a slow burn though.
This is really absurd, tbh, there are 70~80 games that are really, really good.Why not a 5? I don't agree with the game industries trend to make 8 practically a baseline score and anything below that is crap. This game is reviewing around where Returnal landed, and that game was a legit GotY and was an incredibly great game. The scales are completely out of whack at times.
This game is bad.
And as it stands right now, if Starfield were deleted from gaming existence no one should rightfully care. So maybe it shouldn't exist.
It lasts about a second if that & that's only because they were constrained by PS4 / Xbox one & switch... but I had a load each time I opened a door to the outside from within the castle or entering the castle from outside. Platinumed the game - love it - but there were def wierd loading elements.
People have already explained to you how the code is still based on an engine from 1997 that's not modern youDevs said its a modern engine, and its vastly improved from creation engine 1. I'm sideing with the people that acually make the games. Not a random user on a forum. You're talking about performance of the game. it just needs better optimizations for some users. I expect a update or 2 before Early Access is over.
Old code can still be good though. There is kernel code running on modern platforms that is decades old.People have already explained to you how the code is still based on an engine from 1997 that's not modern you
I think it is more like how store data in chunks, then execute the data.Old code can still be good though. There is kernel code running on modern platforms that is decades old.
The problem is it seems like the engine is just poorly done. It is really easy to write bad code. And then when you get to the size and scope of a game like any Bethesda game, you can have an engine that resembles the software equivalent of Jenga under the hood; Nearly impossible to change things without it wanting to come tumbling down.
By all evidence, they just aren't a great tech company. They have big ideas, and big aspirations but not the ability to execute. And this is not something you can just "throw money" at and have it get magically solved. Programming at that level requires real skill and craftsmanship that comes from years of experience AND actual talent and ability. Some people just don't have it, but those people are still out there working.
I think the bottom line is just that Bethesda is sub par at doing what they need to do to bring an up-to-snuff RPG out these days. There is no way in hell they can get away with what they are putting out here for ES6.