Starfield | Review & Discussion Thread

What scores do you think StarfieId will get?

  • 50-55%

    Votes: 2 4.1%
  • 55-60%

    Votes: 0 0.0%
  • 60-65%

    Votes: 0 0.0%
  • 65-70%

    Votes: 1 2.0%
  • 70-75%

    Votes: 3 6.1%
  • 75-80%

    Votes: 1 2.0%
  • 80-85%

    Votes: 12 24.5%
  • 85-90%

    Votes: 17 34.7%
  • 90-95%

    Votes: 11 22.4%
  • 95-100%

    Votes: 2 4.1%

  • Total voters
    49
  • Poll closed .

Frozone

Banned
11 Aug 2022
486
380
Bro frozone have you been enjoying it? It's fun? Serious ask.
Yea man. I like the game.

The game has some gameplay design flaws that I can understand by a lot of people. The universe isn't very small for me even though I'm fast-traveling because I know how far units are in actual space. Both Elite Dangerous and NMS tried to simulate this reality only for it to backfire. Gamers need a fast movement in space that's not physically correct in order to alleviate this.

I just finished the first exploration quest on a moon and I find it more satisfying than the one in Elite and NMS. There is a lot to cover with these planets/moons for exploration. It would have been nice for some vehicle to explore instead of walking. That was a bad design choice that I'm sure will be thought of for future DLC.

Basically having spent several more hours playing the game, I can understand all the complaints people are having. I feel Bethesda was taking too long with their game and had pressure from MS. They needed probably one more year of development to fix the inventory management and at least allow less loading screens with more things to do in space itself (mining asteriods, space pirating, doing space walks, etc..)

Graphics are overall of current-gen quality to me. The eyes on characters need to be fixed as they are rigged to the cursor and follow it. They need the eyes and eye lids to be closer to center so they don't look creepy. The skin shading on characters are using an SSS skin material like modern games are doing now. The variety of character clothing is a match with other open world games like CP2077 and Watch Dogs, Spiderman, etc..

The lighting in Starfield puts it ahead of many current gen games as they really worked hard on getting rid of over-energy lighting from baked GI probes and shadows (which are casted from every single light source -- a rarity). Animations could have used more frames for interpolation. I understand that motion-capturing would have been too expensive so hand-animating all the characters was required. FX are great, volumetric smog is great.

I wanted a VATS system with dismemberment but that would have extended the development costs again for all the models needed to do this on par with Fallout 4.
 
OP
OP
Gamernyc78

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
20,386
16,652
Yea man. I like the game.

The game has some gameplay design flaws that I can understand by a lot of people. The universe isn't very small for me even though I'm fast-traveling because I know how far units are in actual space. Both Elite Dangerous and NMS tried to simulate this reality only for it to backfire. Gamers need a fast movement in space that's not physically correct in order to alleviate this.

I just finished the first exploration quest on a moon and I find it more satisfying than the one in Elite and NMS. There is a lot to cover with these planets/moons for exploration. It would have been nice for some vehicle to explore instead of walking. That was a bad design choice that I'm sure will be thought of for future DLC.

Basically having spent several more hours playing the game, I can understand all the complaints people are having. I feel Bethesda was taking too long with their game and had pressure from MS. They needed probably one more year of development to fix the inventory management and at least allow less loading screens with more things to do in space itself (mining asteriods, space pirating, doing space walks, etc..)

Graphics are overall of current-gen quality to me. The eyes on characters need to be fixed as they are rigged to the cursor and follow it. They need the eyes and eye lids to be closer to center so they don't look creepy. The skin shading on characters are using an SSS skin material like modern games are doing now. The variety of character clothing is a match with other open world games like CP2077 and Watch Dogs, Spiderman, etc..

The lighting in Starfield puts it ahead of many current gen games as they really worked hard on getting rid of over-energy lighting from baked GI probes and shadows (which are casted from every single light source -- a rarity). Animations could have used more frames for interpolation. I understand that motion-capturing would have been too expensive so hand-animating all the characters was required. FX are great, volumetric smog is great.

I wanted a VATS system with dismemberment but that would have extended the development costs again for all the models needed to do this on par with Fallout 4.
Cool, I'll chk it out eventually. I'll do cloud on my Xbox One s because I'm not trying to buy another Xbox nor do I pc game.
 
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Reactions: Frozone

AllBizness

Veteran
22 Jul 2023
1,326
1,302
Thought this would be the game to get me to build a PC but nope, and theres nothing else in Microsoft's pipeline until the next Elder Scrolls that I want, going to be a long time before I build a gaming PC I guess, sigh.
 
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Reactions: Would_you_kindly

Entropi

Veteran
Icon Extra
22 Jan 2023
3,422
4,668
1 million concurrent players is a ‘huge’ win according to Phil. Am I missing something?
 

voke

Veteran
10 Jan 2023
2,540
3,282
1 million concurrent is a weird metric tbh. There's no way to gauge if that's good or not since most of them aren't paid.
 

voke

Veteran
10 Jan 2023
2,540
3,282
Thankfully none... I haven't got to breathe this year in terms of gaming.
 

AllBizness

Veteran
22 Jul 2023
1,326
1,302
Lies of P just screams PlayStation Plus so I'll wait til it's on there, MK1 and the Phantom Liberty expansion are must buys. I still have yet to finish the base game of Cyberpunk so it will be a while until I buy that expansion.
 
24 Jun 2022
3,952
6,886
Yeah, I struggle to see how it reaches a peak on this upcoming weekend beyond 370K. If it has anywhere near a Baldur's Gate 3-level multiplier, they could hit just shy of 500K peak, but that game had tremendously strong WOM due to the extremely high MC scores.

Starfield has nowhere near that level of WOM, and it released the same day as Baldur's Gate 3 launch on PS5. Plus, there are new releases coming within the next few days for all platforms including PC. I think ~ 370K peak concurrent for Starfield over the weekend is the safest bet.

*Steam figures, obviously
 
Last edited:
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Reactions: Gods&Monsters