A sequel would be much preferred but a remaster gets another 100+ hours from me too. That game single handily made the Wii U worth it for me. Was my fav JRPG OAT until Rebirth hit.and xenoblade x remastered
A sequel would be much preferred but a remaster gets another 100+ hours from me too. That game single handily made the Wii U worth it for me. Was my fav JRPG OAT until Rebirth hit.and xenoblade x remastered
Nintendo fans are so lost.
Nintendo will never become the place for AAA Japanese games. Dragon Quest may be the exception
I need to try Xeno.A sequel would be much preferred but a remaster gets another 100+ hours from me too. That game single handily made the Wii U worth it for me. Was my fav JRPG OAT until Rebirth hit.
Yes with their first party IPs. They claim Japanese software (3rd Party) sells better on Switch, sbd that's not correct. For example the preorders for YS X: Nordics where higher on PS5 at big Retailers in Japan. 3rd Party Japanese games sell as good on PS as Switch, sometimes even better.Huh?
They dominate Japan.
You said Nintendo and Japan weren't the place for AAA games.Yes with their first party IPs. They claim Japanese software (3rd Party) sells better on Switch, sbd that's not correct. For example the preorders for YS X: Nordics where higher on PS5 at big Retailers in Japan. 3rd Party Japanese games sell as good on PS as Switch, sometimes even better.
Read my post agai, I did write somethingcompletelydifferent. AAA Japanese games are not traditionally home on Nintendo systems. DQ is the only exception which do perform well. Japanese AAA never sold well on Switch. YS is was an example, that's not AAA.You said Nintendo and Japan weren't the place for AAA games.
Nintendo alone only spits out AAA games.Read my post agai, I did write somethingcompletelydifferent. AAA Japanese games are not traditionally home on Nintendo systems. DQ is the only exception which do perform well. Japanese AAA never sold well on Switch. YS is was an example, that's not AAA.
The only Nintendo game released on Switch that may qualify as AAA is Zelda BotW/ToT. Regarding Japanese 3rd parties, I'd say maybe MH Rise.Nintendo alone only spits out AAA games.
Xenoblade gamesThe only Nintendo game released on Switch that may qualify as AAA is Zelda BotW/ToT. Regarding Japanese 3rd parties, I'd say maybe MH Rise.
The rest are basically AA and small/indie games.
As a reference, Mario Odyssey has 280 people in proffesional credits + 61 under thanks. Nowadays AAA games have like 10 times that, or even way more.
Many will not consider Mario or Metroid AAA based on their budgets.Xenoblade games
Metroid games
Mario games
I know I am missing some.
AAA is more what a budget is.Many will not consider Mario or Metroid AAA based on budget
Those 3rd party examples minus D4 don't meet the critic criteria of a AAA game.People in professional roles in their game credits according to Moby Games:
I'd say they are far from titles like Diablo IV, Skull & Bones, Far Cry 6 or Fortnie but these Xenoblade Chronicles games qualify for AAA size budget, yes.
- Monster Hunter Rise: 1,108
- Xenoblade Chronicles 2: 1,034
- Xenoblade Chronicles 3: 1,016
- Mario Wonder: 399
- Mario Odyssey: 280
- Metroid Dread: 217
That's what I said.AAA is more what a budget is.
Yes, I would probably stop gaming. I only bought a Switch bcus I wanted to be surprised but I wasn't and my switch has caught dust since three weeks after I bought itNintendo games are polished for the most llpart but AAA games on PS, Xbox and PC are held to a higher standard.
Nintendo is the WNBA of gaming. Just look at the reviews. They all praise the games because iof looking "well enough" for a Nintendo console. And you can have as much "Nintendo magic" as you like (questionable) but if your game runs at 640x480 20 fps stretched on a big ass TV it's unacceptable.
If PS shifted it's pipeline to release Nintendo like games, fans would be mad. A game like recore would be a highlight on Nintendo if it were an exclusive.
AAA refers to the size of the budget (which indirectly implies big team), not sales or critical reception.Those 3rd party examples minus D4 don't meet the critic criteria of a AAA game.
That's one factor but in its origins AAA things were also called Blockbusters as part of the reason was how they fared with critics.AAA refers to the size of the budget (which indirectly implies big team), not sales or critical reception.
Means "very big budget", like "super-production" (not sure if also applies for English) for movies.
The examples I mentioned are some of the games with the biggest amount of workers, so pretty likely also the games with the highest budgets. They are so high that sometimes they are also mentioned as AAAA, like a step beyond AAA.
There aren't precise numbers or definitions, but:
AAA normally is applied to games with aprox. above around 1000 people or budgets of above $100M aprox. The average AAA nowadays has 2000-3000 people in their staff.
AA is normally applied to games that range from a handful dozen people to some hundred people.
"Low budget game" or "indies" are normally applied to games made by maximum around a handful dozen people. Even if indie means "independent" meaning, not made / published / funded by a major publisher, so a AA title could be indie too.
“A few major third party developers whom at E3 2017 weren’t anticipating Nintendo Switch taking off the way it did and didn’t have a Triple A title at launch/the show itself, are working on big launch window releases for Nintendo’s next system,”
“[Nintendo Switch 2] will have some early, significant ports, parallel releases, and exclusives.”