We only have Steam data but it keeps over 20k peak CCU per day there.How many people are still playing Helldivers compared to its peak?
and that's exactly the problem, why purchasing a studio without even seeing the commercial performance of their title? Concord is now having Destruction AllStars numbers and Firewalk run the risk of being entirely shut down, that was NOT a great vision and NOT a great leadership choice
Helldivers 2 servers was a full fledged case of amateur hour.they released the game as a multiplatform title across PC and PlayStation, they had to be prepared for anything, specially knowing these audiences. having server limitations for WEEKS after the game's release gave them one of their most controversial events in the history of the brand eventually with the account link limitation, they could've increased PSN MAU numbers by millions if the game was properly prepared for released and if they had real faith in the project
more people than Concord will ever have, that you can be sureHow many people are still playing Helldivers compared to its peak?
what title would sell more controllers and consoles... Helldivers 2 or Concord? why even despite 12 million copies sold, being the fastest selling PlayStation title in history, Helldivers 2 has no console bundle, no limited edition controller... no marketing? you can't convince me this is a smart leadership choice, Hermen Hulst saw Concord and FairGame$ and found it amazing to a point of buying these studios, this concerns me 100%, even tho Concord is not bad, it's not even remotely close to the quality we tend to expect from PlayStation Studios titles, specially in character development, they believed in a group of "creatives" who copied Guardians of the Galaxy and Overwatch instead of believing in Arrowhead which did something actually more uniqueYall the same folks whining about Sony only focusing on tentpole series? How dare they gamble on a new IP, how dare they give believe in a group of creatives to deliver their own IP? Let me catch one of yall sending strays to horizon i swear
Also, you would make a horrible businessman.
Great game... that's all that matters to me.you're just circleying the point, acquiring this studio was a poor leadership choice in the first place, the game doesn't even have an identity, it's a poorly made copy of guardians of the galaxy, the characters have the charisma of a door
they had no faith in the game, that's why, game still has no marketing til today... no console bundles... no limited edition controller... no nothing, it honestly surprises me how it still has more than 25k people playing it daily according to SteamdbHelldivers 2 servers was a full fledged case of amateur hour.
It's literally just a controller dawg.what title would sell more controllers and consoles... Helldivers 2 or Concord? why even despite 12 million copies sold, being the fastest selling PlayStation title in history, Helldivers 2 has no console bundle, no limited edition controller... no marketing? you can't convince me this is a smart leadership choice, Hermen Hulst saw Concord and FairGame$ and found it amazing to a point of buying these studios, this concerns me 100%, even tho Concord is not bad, it's not even remotely close to the quality we tend to expect from PlayStation Studios titles, specially in character development, they believed in a group of "creatives" who copied Guardians of the Galaxy and Overwatch instead of believing in Arrowhead which did something actually more unique
yeah, ignore completely the poor leadership choices that'll end up in the closure of the studio who made the game, all the matters is the game, which will probably cease server support after 3 yearsGreat game... that's all that matters to me.
Please apply to video game company for work and make them very very rich instead of complaining here via armchair business. It is a controller release, and you are in here acting like you understand the studio relations between sony, firewalk, and arrowhead.they had no faith in the game, that's why, game still has no marketing til today... no console bundles... no limited edition controller... no nothing, it honestly surprises me how it still has more than 25k people playing it daily according to Steamdb
no marketing, no console bundle, no limited edition controller... 12 million units sold, something is not clicking here, i know it hurts for y'all to admit the poor leadership choices playstation is having this gen, which resulted in a lacking 2024 first party wise, but c'mon, let's not be blind hereIt's literally just a controller dawg.
i'll continue to complain here and confront blind people like you, because i know i'm right at the end of the day, there are no studio relations, Sony owns both IPs, they control what they make with the distribuition of it, not the studiosPlease apply to video game company for work and make them very very rich instead of complaining here via armchair business. It is a controller release, and you are in here acting like you understand the studio relations between sony, firewalk, and arrowhead.
i know it hurts for y'all to admit the poor leadership choices playstation is having this gen
The only point you have made to me with these weirdly specific posts is that you are clearly autistic. Have a nice one.i'll continue to complain here and confront blind people like you, because i know i'm right at the end of the day, there are no studio relations, Sony owns both IPs, they control what they make with the distribuition of it, not the studios
What exactly is your point here?no marketing, no console bundle, no limited edition controller... 12 million units sold, something is not clicking here, i know it hurts for y'all to admit the poor leadership choices playstation is having this gen, which resulted in a lacking 2024 first party wise, but c'mon, let's not be blind here
Helldivers became more associated with PC than with PlayStation because of Sony themselfs, imagine having the biggest GAAs title of the year AND NOT FUCKING MARKETING IT? the same company who was complaining about losing marketing rights to Call Of Duty last year? you can't be real if you think this is smart, the question you should be having is why they're willing to spend millions and millions on a completely third party game like COD but are not willing to invest millions on a second party game in which they own the IP like Helldivers, that's the point here, 12 million units was an amazing achievement, but Helldivers 2 could've achieve even more with proper investmentWhat exactly is your point here?
Everybody in the industry wants to have a hit like Helldivers 2 and the less you put money to make it a hit better... it is the dream of every publisher... Sony did it and they are very happy with that and people are all praising them.
In another case if a game is not putting the world on fire and needs help in marketing... why a company should not invest it? I mean it is crazy the ideia you thing Sony should had used the more marketing money on Helldivers 2 (an stabilized franchise that sold itself) than a new IP (that needs a better marketing push).
That is why I don't understand your complain.
Usually companies have a big market budget to new games than already stabilized franchises.... unless that stabilized franchise see a big drop in sales that needs a help with a big marketing push (not Helldrivers 2 case at all).
Why are you comparing Helldivers 2 with Concord at all? They have nothing in common at all.
I not just imagine it as it is the dream of every single publisher / developer in the industry.Helldivers became more associated with PC than with PlayStation because of Sony themselfs, imagine having the biggest GAAs title of the year AND NOT FUCKING MARKETING IT?
because they could've grown their IP EVEN MORE with proper investment, having Helldivers 2 on every PlayStation 5 on the shelves of Wallmart, Target and Best Buy, creating hype and enthusiasm around the IP, having ads everywhere with Helldivers and PS5, specially in North America where the game has a very big playerbase, sell themed Helldivers 2 controllers to both the console and PC audience, the game is now dead in active players due to negligence from PlayStation themselfsI not just imagine it as it is the dream of every single publisher / developer in the industry.
Creating a big GaaS title is already a hit and miss.
Creating a big GaaS title without having to invest too much in marketing?
Sony is just laughing right now about that.
Why that seems to be bad for you? I don't understand why having a big massive success with a GaaS title without investing in marketing is a bad thing? That is really a good thing to be fair because hows players loved your game... that players are coming to play your game without you need to show it to them.
I agree they can sells themed products but that is not marketing.because they could've grown their IP EVEN MORE with proper investment, having Helldivers 2 on every PlayStation 5 on the shelves of Wallmart, Target and Best Buy, creating hype and enthusiasm around the IP, having ads everywhere with Helldivers and PS5, specially in North America where the game has a very big playerbase, sell themed Helldivers 2 controllers to both the console and PC audience, the game is now dead in active players due to negligence from PlayStation themselfs