Confirmed on EBgames
At launch?, I doubt it.
Why?Reading this thread was very painful for me not gonna lie
Me never not accepting is what lead me to you guys here so call it a blessing i guess
Checkerboard rendering messes up fast moving objects.Dynamic 4K is all you need. Who can tell the difference between Native or Dynamic?
Until you’ve beat The Impossible Trials you know nothing of the combat.
Give Me God of War + Muspelheim = The Pinnacle
This is exactly why PC should always be an option. I commend consoles and what they can do for their price points but they always seem such a half step and in either scenario you have to give something up.I don’t understand this choices. These are always badly described and you need to watch a df video to compare.
It just feels like choosing which one of bad choices you want.
I play with big tv up close so of course I want 4k mode. But there is 90% chance it will be super laggy vsynced terrible 30fps like demons souls was.
Df checked this. Bloodborne lag is 75ms faster than demons souls.
It’s like developers forgot how to do 30 fps properly because they know it’s JUST For GRAPHICS and nobody chooses it.
In fact 40fps modes have lag similar to good 30 fps games.
Example of good 30 fps with low input lag are also uncharted4, tlou2, souls and ratchet.
Horizon fw was also playable and I finished it with 30 but the shutter speed was too fast. Good motion blur can help with 30 a lot.
So we are really just forced to pick 60.
You can look at fidelity mode with broken lag, see how nice it looks and then switch to blurry mode… to actually play it.
If games had just one mode I wouldn’t know what am I missing and devs would put more focus on it.
Also tbh, I would be ok if this one mode just had vrr fps cap off but Sony don’t do lfc…
So my hope is 40fps mode because they will botch 30 for sure and everyone will think 30 really is this laggy.
And they can f right off with delaying 40fps mode by the time I finished the game.
I recommend watching latest df bloodborne frame pacing video.
This is exactly why PC should always be an option. I commend consoles and what they can do for their price points but they always seem such a half step and in either scenario you have to give something up.
If I go route A. I'm stuck at 30 FPS with the highest settings the console can handle at 4K.
If I go route B. I'm at 60 FPS with a dynamic resolution and some graphical settings are lowered.
Both are fine in their own ways and people will choose one, but knowing that nothing has to be sacrificed and indeed it will be even better graphically on PC is exactly why I'm fine waiting.
This is exactly why PC should always be an option. I commend consoles and what they can do for their price points but they always seem such a half step and in either scenario you have to give something up.
It's still a leap up graphically, you can play it at 120+ FPS and in ultrawide.The leap between God of War 2018 and max pc settings really wasn’t that significant. I think a lot of PC Owners convince themselves it is because how long they gotta wait on ports and how much they pay for their set ups.
Maybe for certain games with ray tracing and a bunch of other higher quality settings but cross gen playstation games are built around the consoles. You aren’t squeezing that much more life out of these games otherwise
It's still a leap up graphically, you can play it at 120+ FPS and in ultrawide.
We don't need to convince ourselves of anything, I could have a PlayStation 5 tomorrow if I wanted. I do not have interest in one and there's plenty of things to play until these games come out.
Oh and did I mention it can be played on the go now with a Steam Deck. The propositional weight of fixed console gaming compared to PC has never been lower.
Of course I would, because it will be on PC and within no time at all several of you are complaining about performative configuration on console. It applies perfectly.If that were true you wouldn’t be in a god of war ragnarok discussion.