The Legend of Zelda: Tears of the Kingdom | Review Thread

Kereke12

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4 May 2023
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Yea the button swaps they offer are insufficient. I want to take crouch off L3 for starters. And to run and jump is always clumsy where I feel like I sorta have to claw grip to do so. A bit cumbersome.
I feel like the jump button should of stayed the same along with the run button. Unless I'm mistaken and the controls have been the same as BOTW.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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The currency hoops needed to jump thru to earn them introduced for this zonai tech and Minecraft stuff is a bit ridiculous. Just because… battery consumption.
 

SLB1904

Actually born in 1904!
22 Jun 2022
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I truly wish this game came out last year with Elden Ring just to see two unhinged fan bases argue over which of their overrated games are actually 10/10 GOTY status.
We can't have nice things
 

KnittedKnight

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13 Jul 2022
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I truly wish this game came out last year with Elden Ring just to see two unhinged fan bases argue over which of their overrated games are actually 10/10 GOTY status.
The Souls fanbase is only that rabid when it's a multiplat release. For exclusive releases it reverts back to its normal self. The rabid bunch become too consumed with port begging you see.

As for Nintendo fanboys, they're harmless in Nintendo's current form. Moreover, strategically speaking, their voices should be welcomed and tolerated.
 
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Gamernyc78

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Miyazaki themselve said it.

And if you played both you should not make that comment.
BOTW copied other open worlds before it and was a lifeless world. As for the growth in sales, that's attributed to Demon Souls becoming popular in the West when Bandai published it on PS3 and from there word of mouth spread like fire. Every Souls after sold more especially since it became multiplat. You are giving credit where it isn't due.
 

ethomaz

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BOTW copied other open worlds before it and was a lifeless world. As for the growth in sales, that's attributed to Demon Souls becoming popular in the West when Bandai published it on PS3 and from there word of mouth spread like fire. Every Souls after sold more especially since it became multiplat. You are giving credit where it isn't due.
I have a different view of that.
BotW was pionner in open world where you have a world that you can do what you want... you finally have freedom to do what you want at the time you want... everything in the world is alive... that means everything you can interact with it... it is not a world where you have static things that you can't interact just to fullfill your space.

BotW set a new standard for Open World games whatever you like that new standard of not.
Found huge sucess and praise for that.

Elden Ring took the same formula and expanded it again to find huge sucesss and praise... something never saw before in Souls games.

You say Demon's Souls become popular in west but it was very niche. (even the Remake was niche... it sold like a niche game).. Dark Souls break the niche but still was small popular in terms of popularity but just Elden Ring is really popular.

It is weird to see gamers trying to dimiss what BotW made for open world games... it was revolutionary... and right now only 3 games follow the same formula: BotW, Elden Ring and TotK... all of 3 found absolutelly praise and sucess with that new type of open world games.
 

Airbus

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Zelda TikTok probably are the greatest game in mankind history
Angry Come On GIF by Mashed

The Legend Of Zelda Link GIF by GIPHY Gaming

On My Way Fly GIF by GIPHY Gaming


Link Zelda GIF by Game Two
 
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JohnnyLove

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3 May 2023
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I have a different view of that.
BotW was pionner in open world where you have a world that you can do what you want... you finally have freedom to do what you want at the time you want... everything in the world is alive... that means everything you can interact with it... it is not a world where you have static things that you can't interact just to fullfill your space.

BotW set a new standard for Open World games whatever you like that new standard of not.
Found huge sucess and praise for that.

Elden Ring took the same formula and expanded it again to find huge sucesss and praise... something never saw before in Souls games.

You say Demon's Souls become popular in west but it was very niche. (even the Remake was niche... it sold like a niche game).. Dark Souls break the niche but still was small popular in terms of popularity but just Elden Ring is really popular.

It is weird to see gamers trying to dimiss what BotW made for open world games... it was revolutionary... and right now only 3 games follow the same formula: BotW, Elden Ring and TotK... all of 3 found absolutelly praise and sucess with that new type of open world games.
Fine for you, but for me and most gamers outside of the Nintendo bubble, the world of BOTW is dead and boring, or just empty. The world is almost entirely filled with boring and low quality Krogs and Shrines. Exploring the world isnt even really rewarding. Not even factoring in the very poor combat system and ridiculous weapon wear. Elden Ring showed how it works properly. We dont even have to discuss it

and In addition to naming Botw, Miyazaki also named other games that influenced the Elden Ring. Good for Elden Ring, because I didnt feel like exploring an empty world again
 

ethomaz

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Fine for you, but for me and most gamers outside of the Nintendo bubble, the world of BOTW is dead and boring. The world is almost entirely filled with boring and low quality Krogs and Shrines. Exploring the world isnt even really rewarding. Not even factoring in the very poor combat system and ridiculous weapon wear. Elden Ring showed how it works properly. We dont even have to discuss it

and In addition to naming Botw, Miyazaki also named other games that influenced the Elden Ring.
I mean outside the Nintendo bubble most praised to hell Elden Ring that uses the same open world structure than BotW 🤷‍♂️
It is probably for you and some others... not most.
 

Gamernyc78

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"Led by director Hidemaro Fujibayashi and producer Eiji Aonuma, Nintendo sought to rethink Zelda's conventions and introduced elements such as detailed chemistry and physics engines. The designers drew inspiration from Shadow of the Colossus (2005) and The Elder Scrolls V: Skyrim (2011)".
 

Gamernyc78

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Far Cry, Assassin Creed, many others you can tell they drew influence from.
 

anonpuffs

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I mean outside the Nintendo bubble most praised to hell Elden Ring that uses the same open world structure than BotW 🤷‍♂️
It is probably for you and some others... not most.
Elden Ring's open world is nothing like zelda's
Elden Ring's traversal is nothing like zelda's
Elden Ring's dungeons are nothing like zelda's
Elden Ring's combat is nothing like zelda's
There is literally nothing in Elden Ring that is similar to zelda other than "3rd person perspective" (souls was always 3rd person) and "open world" (many other games are open world)

In fact the best parts of Elden Ring are the old soulsborne intricate zone maps with multiple overlapping routes and labyrinthine structure. Zelda wishes it could have such good level design.
 
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ethomaz

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Elden Ring's open world is nothing like zelda's
Elden Ring's traversal is nothing like zelda's
Elden Ring's dungeons are nothing like zelda's
Elden Ring's combat is nothing like zelda's
There is literally nothing in Elden Ring that is similar to zelda other than "3rd person perspective" (souls was always 3rd person) and "open world" (many other games are open world)

In fact the best parts of Elden Ring are the old soulsborne intricate zone maps with multiple overlapping routes and labyrinthine structure. Zelda wishes it could have such good level design.
They are different games... yes.

Open World aspects very similar... BotW introduced (atually revolucioned) in Open World some things not saw before and Elden Ring follow the same:

  • Dicovery: the sense of explore and reward for that so you have fun exploring and that makes you want to do more... the gameplay loop become addictive and lead players to explore even more... that in ncentivizing player discovery was something added by BotW that Elden Ring used pretty well.
  • BotW allows you to interact with the world... and it even push you to interact with the world... so the players start to swing their sword or try interactions with anything in the world... again introduced by BotW open world and so Elden Ring used to make it own world.
  • Allow players to easy and fun to travel the worlds... in Open World before you traveled the world because you need and most players wanted warps zones and teleports to jump these boring parts... in BotW you want to travel because the system and options are great... the climbing system is one of the best saw in a open world game (most doesn't even have one), hourse ridding, shield surfing, paragliding, etc add even more to players wants to travel in that world... Elden Ring used the same ideia and made Torrent a double-jump horse that travel at extreme high speeds.
  • Freedom: man that is probably the big change in Open World games introduced by BotW... freedom to do what you want whatever you want... the physics is so great that only your imagination is really a limitation to create unique experiences and creative solutions to the problemas you will face in the game... all shrine puzzes can be done in limitness ways.... you don't have the same freedom in Elden Ring as you have in BotW but they tried to avoid that weakness with a strong character build system that allow you to create a myriad of playstyles.
Both Open World design philosophies are similar... that is no surprise to anybody because Elden Ring took inpiration in BotW open world design.

The biggest difference in both games are not the Open World.
It is the combat system... or the value you get from the combat.... Elden Ring has a more complex and challenging combat system that can give you more satisfaction when you beat enemies... BotW choose a simple way combat system.

I can understand that most people that says BotW is not a good Open World game is probably not talking about Open World itself but how the combat gameply didn't fullfill their needs... something that Elden Ring does way better.

Open World itself BotW and Elden Ring follow the same designs and are very similar in execution.
 

anonpuffs

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They are different games... yes.

Open World aspects very similar... BotW introduced (atually revolucioned) in Open World some things not saw before and Elden Ring follow the same:

  • Dicovery: the sense of explore and reward for that so you have fun exploring and that makes you want to do more... the gameplay loop become addictive and lead players to explore even more... that in ncentivizing player discovery was something added by BotW that Elden Ring used pretty well.
  • BotW allows you to interact with the world... and it even push you to interact with the world... so the players start to swing their sword or try interactions with anything in the world... again introduced by BotW open world and so Elden Ring used to make it own world.
  • Allow players to easy and fun to travel the worlds... in Open World before you traveled the world because you need and most players wanted warps zones and teleports to jump these boring parts... in BotW you want to travel because the system and options are great... the climbing system is one of the best saw in a open world game (most doesn't even have one), hourse ridding, shield surfing, paragliding, etc add even more to players wants to travel in that world... Elden Ring used the same ideia and made Torrent a double-jump horse that travel at extreme high speeds.
  • Freedom: man that is probably the big change in Open World games introduced by BotW... freedom to do what you want whatever you want... the physics is so great that only your imagination is really a limitation to create unique experiences and creative solutions to the problemas you will face in the game... all shrine puzzes can be done in limitness ways.... you don't have the same freedom in Elden Ring as you have in BotW but they tried to avoid that weakness with a strong character build system that allow you to create a myriad of playstyles.
Both Open World design philosophies are similar... that is no surprise to anybody because Elden Ring took inpiration in BotW open world design.

The biggest difference in both games are not the Open World.
It is the combat system... or the value you get from the combat.... Elden Ring has a more complex and challenging combat system that can give you more satisfaction when you beat enemies... BotW choose a simple way combat system.

I can understand that most people that says BotW is not a good Open World game is probably not talking about Open World itself but how the combat gameply didn't fullfill their needs... something that Elden Ring does way better.

Open World itself BotW and Elden Ring follow the same designs and are very similar in execution.
-discovery: not the first open world to do it, also elden ring doesn't have gliding or climbing so the process of discovery is much different, elden ring has ubisoft towers that you don't have to climb (the telescope points).
-interaction with the world: what interaction does elden ring do with the world? very little lol, there isn't even objects like boulders that you can push, elden ring doesn't have object physics. the most you can do is operate some switches...lol...that's a concept as old as dirt
-.... now you're just trolling, "easy and fun to travel the worlds"???? botw is not the first open world game to do that. double-jump, a completely different concept than botw, and a concept used in plenty of other games dating back to 2d sidescrollers...what are you talking about??
-freedom um, ok not really, in zelda you can go straight to the final boss with no prep, in elden ring you have a set of bosses you have to beat first. so no.
 
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