UK Charts: The impact of its marketing deal with Xbox largely contributed to Metaphor ReFantazio's flop in the UK

akira__

Active member
29 Sep 2024
160
190
Square Enix has two main problems. The first is communication with their fans, particularly regarding their product naming, which is as confusing as the story of FF7. They should make it simple.

If you announce that the FF7 remake will have three parts why name the subsequent episodes something nonsensical?

- FF7 Remake (Part 1)
- FF7 Intergrade (Part 1 with DLC)
- FF7 Rebirth (Part 2)

They often release spin-offs that can be completely different genres of games but with similar names.

Keep it simple. Most people have lives to live and won't watch a 10-minute explanation from the director in Japanese about the game.

Name it "FF7 Remake Episode <number>" simple. Now consumers actually understand when Part 2 has been released. By the way, did you know they made a prequel that explains FF7 called Crisis Core? They remade that game with the FF7 Remake engine and assets and brilliantly called it Crisis Core: Final Fantasy VII Reunion. Just call it "FF7 Remake Prequel." Now they are going to release Crisis Core: Final Fantasy VII Reunion episodes. Why? Its so confusing, you cant even google it anymore.

So, naming their products and communicating with audiences who aren't heavily invested in gaming has been very difficult for them. It's too complicated and honestly no one cares.

The second issue is that they should keep making the games that made them successful - those were really complex, with deep lore. FF16 had zero depth, no items, no game within a game, no cool mechanics, and no weird side quests to be found.

They should make games for their core audience, not for the general public. The general public will adopt difficult games look at Elden Ring.

So, better naming of their products and a focus on more hardcore games is needed.

FF8 was really complicated, yet that's what gave it staying power. There are still lore videos being made on Youyube with millions of views about that game. No one will make such videos for a simple, easy to complete jrpg games.

Create games with deep lore, deep mechanics and be brave.
 
Last edited:

ethomaz

Rebolation!
21 Jun 2022
11,594
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ethomaz
Square Enix has two main problems. The first is communication with their fans, particularly regarding their product naming, which is as confusing as the story of Final Fantasy VII (FF7). They should make it simple.

If you announce that the FF7 remake will have four episodes, why name the subsequent episodes something nonsensical?

- FF7 Remake (Part 1)
- FF7 Intergrade (Part 1 with DLC)
- FF7 Rebirth (Part 2)

They often release spin-offs that can be completely different genres of games but with similar names.

Keep it simple. Most people have lives to live and won't watch a 10-minute explanation from the director in Japanese about the game.

Name it "FF7 Remake Episode <number>" - that's simple. Now consumers actually understand when Part 2 has been released. By the way, did you know they made a prequel that explains FF7 called Crisis Core? They remade that game with the FF7 Remake engine and assets and brilliantly called it Crisis Core: Final Fantasy VII Reunion. Just call it "FF7 Remake Prequel." Now they are going to release Crisis Core: Final Fantasy VII Reunion episodes. Why? Its so confusing, you cant even google it anymore.

So, naming their products and communicating with audiences who aren't heavily invested in gaming has been very difficult for them. It's too complicated and honestly no one cares.

The second issue is that they should keep making the games that made them successful - those were really complex, with deep lore. FF16 had zero depth, no items, no game within a game, no cool mechanics, and no weird side quests to be found.

They should make games for their core audience, not for the general public. The general public will adopt difficult games look at Elden Ring.

So, better naming of their products and a focus on more hardcore games is needed.

FF8 was really complicated, yet that's what gave it staying power. There are still lore videos being made on Youyube with millions of views about that game. No one will make such videos for a simple, easy to complete jrpg games.

Create games with deep lore, deep mechanics and be brave.
Just a correction here...
It is "FF7 Remake Intergrade"
Probably we will see a FF7 Rebirth XXX with all DLCs too.

So it is actually 3 parts.

Remake
Rebirth
Redemption? Reunion? Reanything?
 

TrishaCat

Veteran
17 May 2024
969
749
I think the deal was indeed a risk on Sega/Atlus's part, but there are some points that people are forgetting:
  • The marketing deal didn't really diminish PC or PS4/5 sales that much. You go on Amazon US, and the physical edition of Metaphor PS5 is outselling the Xbox equivalent by more than 10:1. I'd imagine a similar sales split is happening in the digital realm of things too. Steam sales are also much healthier than even P3 Reload, which was a remake of a very-well known game that had a less restrictive Xbox marketing deal than this one did.
  • I, as a Playstation/PC guy would MUCH rather Xbox bidding for marketing deals and timed-exclusivity than buying out publishers. One actually reduces risks for the studios and gives flavor to platforms, the other just kills the gaming job market and delivers minimal value to gamers.


The series has basically no identity, I don't really share the view that Sony exclusivity is the sole issue for Square to solve, there are clearly systemic issues there that need to be solved too.

The company is also just very sloppy in almost all aspects of its execution.

Just look at how FF16 was over-engineered to the point where it barely runs on PS5 (and would likely have no chance running on Switch 2 without severe compromises).

The exclusivity clause with Sony ends and they can release on PC, does Square take the opportunity to deliver something good? No. They release a very half-assed port for PC that doesn't manage to run well on the majority of PC builds. So that's an opportunity that's lost now too. The chart below is at Ultra 1080p.. You need a 4070/7800XT minimum to guarantee a 60fps minimum:

min-fps-1920-1080.png


You would expect that now when PS5 Pro is here, Yoshi P would be part of the promotional push for the device (the other Square Enix team is already doing one for FF7 Rebirth, so it's not some company-wide mandate), releases a PS5 Pro patch and sells some more units, right? Wrong. Yoshi P just completely ignores it because he's hanging out with Phil Spencer now.

You would expect that Yoshi P hanging out with Phil and Sarah Bond now means an Xbox Series S|X port is in the works, right? Maybe sell some more units and get a gamepass deal? Wrong. He's talking up how much he wants the port to happen, but can't share a release date because he very clearly has no idea how to make it work for Series S (Series X/PS5 already dip to very low resolutions in perf mode, imagine how bad Series S version will be).

Keep in mind that throughout all the above, we're not talking story or level or gameplay loop design decisions, we're just talking about graphics vs performance decisions and weird marketing decisions that have made FF16 far less of a success than it could have been.

Square is an inept company that's kept alive by FF14 and some mobile games, I have no idea why people act like they are this great gem that Sony or Microsoft NEED to buy.
lower the settings from Ultra
reduce shadow resolution
 

Gods&Monsters

Veteran
21 Jun 2022
5,512
11,212
So Metaphor didn't flop lol
What premature thread with 5 pages :D
How is number 5 a huge success compared with the hype? How would people react if FF was number 5?

You keep saying Silent Hill is very niche small game and it sold better than Metaphor and it flopped on Steam so basically PS5 exclusive.
 
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Landiri

Well-known member
12 Sep 2024
269
321
How is number 5 a huge success compared with the hype? How would people react if FF was number 5?
It is a JRPG, and also a new IP.

Persona 5 took 3 Generations to achieve those Millions of Sales.

You can't expect this to sell like CoD or Fifa.
 

ethomaz

Rebolation!
21 Jun 2022
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Brasil 🇧🇷
PSN ID
ethomaz
How is number 5 a huge success compared with the hype? How would people react if FF was number 5?

You keep saying Silent Hill is very niche small game and it sold better than Metaphor and it flopped on Steam so basically PS5 exclusive.
You keep that weird comparison.
Imagine thinking that comparing FF with a new niche IP is cool lol

It was like comparing CoD with Prey.
 
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Landiri

Well-known member
12 Sep 2024
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321
I hope the money from MS was worth it, to make pointless Xbox Marketing.

They should focus on the real and paying customers instead.