F2P means that is free to start to play, doesn't mean that everything is free or unlockable. There are different types of F2P and Destiny 2 is one of them.It’s not tho. Requires Ps plus. New expansion and dlc content runs 100$ a year and is not free. This is not Warframe. Destiny’s content has pay walls. Insert change to continue. It’s very much an extensive demo. Battlepass content does not earn you currency for next battle pass. You can’t grind yourself to everything. You gotta pay for content. I mean, it’s quite traditional.
Lightfall at $50 is even more expensive than Witch Queen because that increase reflects the addition of a new dark subclass. Bungie charges players for everything . Like I dunno if it was f2p you wouldn’t need to drop 50$ to play it’s next chapter. The issue is semantics. It gives an incorrect assumption. F2p players are never happy when D2 immediately shows that you need money to get more than a week out of it. What they do is the console friendly version of an mmo sub
Destiny does not make money on MTs. Bungie themselves have stated that their players don’t really engage with it (because in-game bright dust is generous and the stuff sold is who cares). They get continued revenue for expansions and season dlc.
Portions of the game are free, casual playlist activities, some sample content from new expansions and season; an exotic weapon and a handful weapons introduced or reintroduced into world loot pools; there’s much more they do not. It’s something…. But all in all the free game is not supported well at all.
When it went f2p it basically put the first two years of campaigns and raids up for free. Basically everything developed with Activision. That’s gone. Now only thing that’s part of the free game is casual fodder and no end game aside from two 8 year old raids and a free release dungeon (all excellent content - not strikes — who plays strikes. LOL).
They were able to do that because it was old content no one engaged in anymore. There was no more real sales pontential left of reasons for hardcore players to even populate that content
So no I don’t think TLOU can just go be a f2p pvepvp online game out of the gate and just monetize seasons. It’ll launch full retail price. It’s not going to be just pvp with map changes season to season.
The idea that f2p is a successful model is kind of bs. Most games can’t do it.
Microsoft can continue being the vulture that they are. 100 billion spent has been a massive failure thus far. They own IPs but are creatively bankrupt and have a slew of talentless studios incapable of shipping games finished or at all.
Halo Infinite launch couldn’t even outperform D2’s paid for 30th anniversary release. It destroyed Infinite from the day they launched against each other.
The truth is Xbox fans still trust Bungie over Halo. Beyond Light was the game that launched gamespass on series X and carried the service for that entire launch year.
Destiny leaves XBL’s top 10 for like 3 days at the tail end of every 3 months season. Halo can’t hang in the top 20.
MARATHON might be f2p tho. I don’t expect it to be narrative heavy, have campaigns or heavy pve aspects.
F2P games typically have paid only things (like the Destiny 2 expansions), or in other cases things that are almost paid only: stuff like skins or good weapons that sometimes in theory you can unlock them by playing but you need to grind a lot to get them or there are loot boxes that can be earned by playing but certain content isn't there or has an ultra low possibility which makes some players pay for them.