It's either Switch or PC. Microsoft seems friendly with porting easy to run games to Switch.
Just feels like weird wording IMO. Again, they use that specific phrase for games that will eventually go to non-MS consoles after a set date, but it's always with 3P games, not 1P ones. I don't see why they would bring it to Switch partly because what has MS really gotten back from Nintendo in these exchanges so far? AFAIK, no Nintendo game's come to Xbox, no Nintendo character cameos in MS-owned properties either like Sea of Thieves, Forza (why not make a F-Zero DLC instead of yet more Hot Wheels?), Minecraft etc.
OTOH, they've actually gotten MLB The Show from SSD, and if people want to suddenly cut Valve/Steam out of the PC platform equation and just jump straight to Windows, a handful of older PS exclusives with PC ports now. So at least Sony's actually "given" them something, on that front it coming to PS would seem more earned.
Tho honestly, I think something like Pentiment is going to struggle badly on any platform without GamePass, it just doesn't compare favorably to a lot of higher-end indie or AA games coming out today at a glance. It would probably do better on Switch because it still compares favorably with some of the glut of shovelware Nintendo lets on the eShop, and might appeal to the Octopath/Chrono Trigger/Live a Live style audience there too.
Just measure it, at this stage.
Psychonauts 2 doesn't have a PS5 native version
Psychonauts 2 is fully playable on PS5 and thus available for said PS5
Most people don't care about Psychonauts 2.
Unfortunately. I say, because it does look like a cool platformer. But MS did virtually no marketing for it at all, which essentially doomed it. The game didn't have enough of a "hook" to gain big WOM like Among Us, Fall Guys etc., and just throwing a mention or two of it in GamePass adverts did not help, either.
Just another example where MS IMO kind of failed to help elevate some of their talent; they HAVE to seriously market/advertise these games more along traditional methods, can't just rely on tweets and WOM for everything that isn't Halo.
The thing about Spencer is that while he might have taken over for Xbox in 2014 or whenever, he didn't actually get full reign until 2017. That's when he started to report only to whatever the head guys name is at MS, Nutella. To claim that any time before that, he had any real control over Xbox, just demonstrates an ignorance as to how the corporate world and structure both work. Especially when the OP mentions 2013 and Mattrick. Being a part of a corporate team that makes monumental mistakes doesn't make you complicit or in agreement with all of them. Sometimes you are just in the minority.
What he has done since taking over pretty much speaks for itself. The One X was incredible hardware. The Series X is the most powerful console ever. He's exponentially expanded the portfolio of studios at Xbox. They just happened to have made those acquisitions at unfortunate times. Many of them were already deep in games that were either multiplatform, or had deals to be exclusive. There's simply nothing you can do about that. And then COVID happened. It would be one thing if Sony were knocking it out of the park software wise but they sure as fuck aren't, either. Everyone has been affected.
People give him the benefit of the doubt because he's already turned the brand around and represents great change.
One X was very good hardware but we never really saw any games that truly pushed what it could do. Similar could be said for PS4 Pro but Sony's own exclusives definitely pushed it harder than games from MS or 3P on One X. Series X is only the "most powerful" console on paper; it has a lot more CUs and raw RAM bandwidth, slightly faster CPU and MAYBE lower-precision INT perf, but PS5 doesn't have a virtualized memory segmentation problem, has a much faster GPU, faster GPU caches, cache scrubbers (means less hits out to RAM for data saving on latency penalties), cache coherency engines (to sync data in RAM and storage accesses to ensure they match), and more robust SSD I/O memory subsystem, as well as higher pixel fillrate.
So there's really no way to say Series X is more powerful when it's measurably weaker in several key areas to PS5 (same as PS5 is measurably weaker in a few areas to Series X). I'd say Series X's advantages would most take shape when Mesh Shaders take off but, PS5 can do Mesh Shading as well, just like how Series X can do Primitive Shading. However, some changes to each system's architectures as well as what their SDK APIs are built around to truly leverage, mean each system favors one approach versus the other. Doesn't mean they can't perform the other method, though (considering they're both built into RDNA2).
Anyway about the other stuff; no one's really upset at him with acquiring Ninja Theory, Obsidian, Playground etc. The problem for some is that they also went ahead and bought Zenimax, and now ABK, when we've really yet to see results from the 2018 teams that we can say were 100% developed under Microsoft ownership and guidance. MS were struggling to manage teams like Rare and 343i, and now they're not only still struggling with said teams, but will be adding a ton of struggling ABK teams to that mix, and somehow we're supposed to expect ALL of these teams will be turned around for the better in a few short years? That's not realistic.
As for Sony, I don't see how you can say they aren't "knocking it out of the park", when their first two years with PS5 have been MUCH stronger than their first two years with ANY of their previous systems if just talking 1P. I can't even remember much for PS1 from Sony the first 2 years outside Time Crackers (I hope those get English translations some day) and Hermie Hammerhead. Motor Toon, Arc the Lad, Twisted Metal, Destruction Derby, then Crash which was the best of that lot. PS2 their 1P teams had Dark Cloud and Fantavision. Parappa the Rapper 2 (which was a step down from UmJammer Lammy), GT3. PS3 was Uncharted, Motorstorm, Genji, Heavenly Sword and maybe Eye of Judgement?
Now compare that with PS5: Miles Morales, Demon's Souls Remake, Astro's Playroom, Little Big Adventure, Destruction All-Stars, Horizon Forbidden West, MLB The Show, Gran Turismo 7, Rachet & Clank: Rift Apart, and coming this year TLOU 1 Remake and GOW Ragnarok. I'm sorry but you don't have a lineup like that in just 1P alone just to get brushed off and say they're barely doing better than Microsoft in 1P output frequency. They've both been affected by COVID, as has Nintendo and the rest of the industry, but Sony have been managing it MUCH better and if part of that is also because they didn't let up the gas and arranged some big 3P exclusives prior to launch, so be it.
So in light of that, I think the criticisms towards Phil and Xbox management as a whole, the ones that aren't just outright toxic, are fair.