What would it take for y'all to be ok with PlayStation on PC?

Nhomnhom

Banned
25 Mar 2023
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11,560
Explanation isn't a list of demands, you're acting emotional over this for whatever reason and it's perplexing.

The cost to Sony selling a game at physical retail is no doubt in almost perfect step with the financial retention they get from a digital distribution platform such as Steam.

Everyone has to get paid.
I hope they open their own store on PC and remove all their games from PC. That would be even better right?

The day they stop releasing games on physical media is the day I'll never even consider getting a new PlayStation.
 

Gediminas

Boy...
Founder
21 Jun 2022
7,569
9,284
I understand very clearly, it's you who can't seem to formulate an actual response to the argument.

Do you think this is all free or something lol? Who's paying for the manufacturing? Who's paying for the shipping? Who's paying the retailers?

That $70 probably turns into $40 by the time it's sold making the concept of PC cut basically indiscernable from the physical market.
really? and how games makes the way to PC? by putting PS5 disc into the blu ray player on PC?

by the time Playstation games coming to PC, Playstation goes into debt because they can't recoup the spending.

God of War cost 200M. so we split developing to 100M PS4 and 100M PC.
GoW sold 20M+ on PS4 which is about 8M-10M physical. GoW copy cost around 40$ on average, so, 8M*40=320M minus 100M cost. 220M profit
PC sold 1M-1,5M? let's take best of the best case scenario, which don't exist on PC. it manage to sell for full price. so 1.5M*60= 90M minus 100M cost, so PS got into debt 10M. and this is without even 30% price cut. because if we take into account steam 30% cut, PS gets 63M, which means PS got into debt 37M.
 
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rinzler

rinzler

Banned
12 Mar 2024
352
244
really? and how games makes the way to PC? by putting PS5 disc into the blu ray player on PC?

by the time Playstation games coming to PC, Playstation goes into debt because they can't recoup the spending.

God of War cost 200M. so we split developing to 100M PS4 and 100M PC.
GoW sold 20M+ on PS4 which is about 8M-10M physical. GoW copy cost around 40$ on average, so, 8M*40=320M minus 100M cost. 220M profit
PC sold 1M-1,5M? let's take best of the best case scenario, which don't exist on PC. it manage to sell for full price. so 1.5M*60= 90M minus 100M cost, so PS got into debt 10M. and this is without even 30% price cut. because if we take into account steam 30% cut, PS gets 63M, which means PS got into debt 37M.
What kind of backwoods math is this lol. Also please sensibly structure this word salad.
 
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rinzler

rinzler

Banned
12 Mar 2024
352
244
bad take after another. you are just trolling at this point.
Bad take lmao? Physical media is dying EVERYWHERE. This isn't some kind of hot take, it's present reality.

Digital makes up a larger share of sales even on PlayStation, this is all going the way of the dodo.

Sony is now making their disc drives detachable, wake up.

I'm trolling? Pot meet kettle.
 
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quest4441

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27 Feb 2024
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What PC stans don't understand is, Console matters more than the 60$ Sony can earn from you. Console players buy their controllers- the dualsense, dualsense edge. They even buy the audio hardware, they buy the portal. You guys do the bare minimum of maybe buying the game day 1 at 60$ if you cheapskates can even be bothered to spend that much. All consumers are not equal and especially the PC bros, They are bottom of the totem pole. They want to be treated equal to the premium customers when they bitch and moan about everything under the sun, talk about entitlement lol.
 
24 Jun 2022
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6,950
What does the manufacturing cost? What does the packaging cost? What does the shipping cost? What does the retailer get as a cut?

You clearly didn't think any of this through.

Dolt, I just mentioned packaging & manufacturing costs in that post! Packaging costs are minuscule, and if per-disc is $6.35 for-profit then obviously the pressing costs are well below that on the manufacturer's end. This stuff is common sense.

Obviously you didn't read information from the Insomniac hack either because you'd know what the retailer cuts tend to look like for physical games. You'd also know that the publisher sells at a wholesale price and the retailers add on top which contributes to the MSRP.

But let's play hypothetical and say the total costs are $20 for a $70 game before Sony gets their cut. Let's do some elementary-level math again. What is $70 - $20? $50. That is $50 in profit. Hell let's take off $5 per copy for advertising/marketing. Now that's $45 in profit off a $70 physical copy.

What is $50 - $15? $35. That's $35 in profit for each PC copy sold. But we know what the selling ratios look like on console vs PC; that $70 copy is going to sell at least 3x the numbers of that $50 version.

So not only is the $70 physical copy bringing in more profit per copy, it's doing 3x the number of copies as the digital port on PC.

If you can't figure out which version is generating more profit out of that example then this topic is beyond you.
 

Danja

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10 Mar 2023
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What PC stans don't understand is, Console matters more than the 60$ Sony can earn from you. Console players buy their controllers- the dualsense, dualsense edge. They even buy the audio hardware, they buy the portal. You guys do the bare minimum of maybe buying the game day 1 at 60$ if you cheapskates can even be bothered to spend that much. All consumers are not equal and especially the PC bros, They are bottom of the totem pole. They want to be treated equal to the premium customers when they bitch and moan about everything under the sun, talk about entitlement lol.
IF only every publisher treated like Rockstar did. Gaming would be better off for it
 

quest4441

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27 Feb 2024
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IF only every publisher treated like Rockstar did. Gaming would be better off for it
To add to the point Sony is better of courting the nintendo audience than Pc and xbox, Nintendo guys buy their games day 1 at full price. PC gamers wait for their almighty steam sales and xbox port beggars expect free shit. Although its funny how Rockstar treats PC gamers like a cuck and they go back begging for more every time
 

Danja

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10 Mar 2023
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To add to the point Sony is better of courting the nintendo audience than Pc and xbox, Nintendo guys buy their games day 1 at full price. PC gamers wait for their almighty steam sales and xbox port beggars expect free shit. Although its funny how Rockstar treats PC gamers like a cuck and they go back begging for more every time
It's because PC gamers know Rockstar does not need them. It's a privilege to get Rockstar ports. And Sony should have treated them the same way instead the ported everything and the kitchen sink in 3 years. Now PC players know they have to get the games, so they'll simply wait and then let the game bomb so it drops in price quickly.

Playstation should have been happy with their own base and simply went after mobile. Nintendo fans tends to own a PlayStation over time since they don't get the big Tentpole AAA games with a few exceptions.

They should have focused on growing the PlayStation base from 117 to at least 140 million. That's more than enough. There is a ceiling and they were so close to reaching it last gen.
 

arvfab

Slayer of Colossi
23 Jun 2022
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4,550
Dolt, I just mentioned packaging & manufacturing costs in that post! Packaging costs are minuscule, and if per-disc is $6.35 for-profit then obviously the pressing costs are well below that on the manufacturer's end. This stuff is common sense.

Obviously you didn't read information from the Insomniac hack either because you'd know what the retailer cuts tend to look like for physical games. You'd also know that the publisher sells at a wholesale price and the retailers add on top which contributes to the MSRP.

But let's play hypothetical and say the total costs are $20 for a $70 game before Sony gets their cut. Let's do some elementary-level math again. What is $70 - $20? $50. That is $50 in profit. Hell let's take off $5 per copy for advertising/marketing. Now that's $45 in profit off a $70 physical copy.

What is $50 - $15? $35. That's $35 in profit for each PC copy sold. But we know what the selling ratios look like on console vs PC; that $70 copy is going to sell at least 3x the numbers of that $50 version.

So not only is the $70 physical copy bringing in more profit per copy, it's doing 3x the number of copies as the digital port on PC.

If you can't figure out which version is generating more profit out of that example then this topic is beyond you.
And that's not factoring in the extra development costs for the port, extra advertisement + loss in subs, accessory sales and their own 30% cut on 3rd party sales.
 

Muddasar

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22 Jun 2022
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Live service only on PC

Playstation should focus on mobile instead of PC.

That’s where the real money is at and neither will it affect their console revenue in any meaningful way.

It’s a completely separate market unlike PC.
 
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Cool hand luke

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14 Feb 2023
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What PC stans don't understand is, Console matters more than the 60$ Sony can earn from you. Console players buy their controllers- the dualsense, dualsense edge. They even buy the audio hardware, they buy the portal. You guys do the bare minimum of maybe buying the game day 1 at 60$ if you cheapskates can even be bothered to spend that much. All consumers are not equal and especially the PC bros, They are bottom of the totem pole. They want to be treated equal to the premium customers when they bitch and moan about everything under the sun, talk about entitlement lol.
That and PC gamers are simply second class citizens. Third class, even. They don't get some titles, they get others years/months later, and when a version needs to be deprioritised, it's always going to be PC (see: Jedi Survivor, Wild Hearts). They need to start showing up and buying games to be taken seriously. At the moment traditional PC gaming is on the way out and needs juicing. I suggest moving to a cloud-based solution befitting their pleb status.
 

klomzi

Well-known member
8 Mar 2024
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At the moment traditional PC gaming is on the way out and needs juicing.

That's weird considering Steam just beat it's own ccu peak at 36 million users and at the end of January, Steam had the most players online in-game.

There's no sign of traditional PC gaming going the way out, but some of you seems to hope it does.
 
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xollowsob

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6 Jan 2024
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Is there a shame in waiting for a sale? Not since the days of Xbox360 have I bought games day 1.

Is there a social stigma to not consooming on day 1? Especially nowadays when day 1 bugs are server errors are a genuine concern.
 
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Danja

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10 Mar 2023
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Is there a shame in waiting for a sale? Not since the days of Xbox360 have I bought games day 1.

Is there a social stigma to not consooming on day 1? Especially nowadays when day 1 bugs are server errors are a genuine concern.
Yes if a game is good buy it day one and support the devs, so they can continue to sustain their studios and budgets.

And games are buggier than ever because of PC development... Perhaps they should do like Rockstar and focus on Consoles where people spend day one and then use the profits to port to PC a year or more later when their tools are more refined for sed game? By then they wouldn't really need y'all money, it's just fluffing the bank account a mutual exchange. 😏
 

xollowsob

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6 Jan 2024
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Yes if a game is good buy it day one and support the devs, so they can continue to sustain their studios and budgets.
Which is fine, for good games. Unfortunately too many people worship the slop and would rather open their wallets than their minds.

Why refuse a dopamine hit in Fortnite just because the Devs want to nickle and dime you with FOMO? So the Devs keep doing it, over and over.

"It's only horse armour" I remember them saying.
And games are buggier than ever because of PC development...

This isn't a serious point, right?
 
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rinzler

rinzler

Banned
12 Mar 2024
352
244
Dolt, I just mentioned packaging & manufacturing costs in that post! Packaging costs are minuscule, and if per-disc is $6.35 for-profit then obviously the pressing costs are well below that on the manufacturer's end. This stuff is common sense.

Obviously you didn't read information from the Insomniac hack either because you'd know what the retailer cuts tend to look like for physical games. You'd also know that the publisher sells at a wholesale price and the retailers add on top which contributes to the MSRP.

But let's play hypothetical and say the total costs are $20 for a $70 game before Sony gets their cut. Let's do some elementary-level math again. What is $70 - $20? $50. That is $50 in profit. Hell let's take off $5 per copy for advertising/marketing. Now that's $45 in profit off a $70 physical copy.

What is $50 - $15? $35. That's $35 in profit for each PC copy sold. But we know what the selling ratios look like on console vs PC; that $70 copy is going to sell at least 3x the numbers of that $50 version.

So not only is the $70 physical copy bringing in more profit per copy, it's doing 3x the number of copies as the digital port on PC.

If you can't figure out which version is generating more profit out of that example then this topic is beyond you.
You're adding in a bunch of useless information and not factoring in at all what the percentage is, that's the only number that matters here.

Maybe actually listen next time or do a modicum of research instead of trying to insult my intelligence because you hate PC users.

Per my point a physical sale is just as 'damaging' to a first party publisher as a digital game sold through a third party retailer.


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