Apparently Concord Cost Sony 400 million and was internally championed as future of playstation

SuperPotato

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1 Mar 2024
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This abomination cost more to make than TLOU2 and Spiderman? lmao.
Good ridance. Fairgames is next.

The future of Playstation should be Astrobot.
 
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Danja

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Like i said this piece of story is about colin moriarty

The one who should be laughted at is you the stupid guy who tried to debunked colin statement but without any credentials or trustworty track record
Bro im commenting a forum, the same one you are. Stop acting stupid, disagreeing =/= attempting to debunk. I'm not the only person in this thread that doesn't believe him, are they also trying to debunk him.?

I don't give a fuck about Colin, nobody here is obligated to believe him with blind faith. I don't believe the 400 million claim.

Just like I said in another thread, I believe his comments about Toxic Positivity as I could see it in the game. You all see what you want to see and then cry wolf on this forum constantly, non stop confirmation bias.

You're simply full of shit. I have my own opinions and nobody has been forcing you or anyone to interact with my posts on this forum..

Kindly put me on ignore going forward since I apparently attack you and others and whatever else crazy delusions that mind of yours have conjured up.

Now I'm definitely done here.
 
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Airbus

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Colin should have said that then. Instead, he ran with a bogus source that the game ALREADY cost 400 million dollars to make.

He's not a journalist indeed. Journalists typically try to get 3 sources to corroborate a story. Colin went with one. I suspect it was just a troll who emailed Sacred Symbols and he did 0 due diligence because he knew the story would blow up.

He's about to get egg on his face. Hope it was worth it.
You name any leakers or journalist in here...

Colin Moriarty, DuskGollem, Shinobi etc

The instant they get to talk....

They got shitted on...

Thats the common pattern among gamers and gaming sites in here...
 
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quest4441

quest4441

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TubzGaming

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Please stick to the Threads Topic.
If you wish to discuss something other then that take it to the correct thread or DM each other.
(Also use the little nifty tool called Ignore if you don't get along with someone)

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Killer_Sakoman

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Colin should have said that then. Instead, he ran with a bogus source that the game ALREADY cost 400 million dollars to make.

He's not a journalist indeed. Journalists typically try to get 3 sources to corroborate a story. Colin went with one. I suspect it was just a troll who emailed Sacred Symbols and he did 0 due diligence because he knew the story would blow up.

He's about to get egg on his face. Hope it was worth it.
Anyway, I will not take a side. It's stupid to take a side in this argument. The game may or may not be a $400m game. Sony didn't communicate how much it cost them and they likely not debunk the $400m figure now but they will have to talk about in next investors meeting.
 

Yurinka

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Just noticed that somebody uploaded the Concord credits to MobyGames.

Let's see the staff size is too large compared to other games:
  • CoDMW3: 9,347 people (9,201 professional roles, 146 thanks)
  • Diablo IV: 9,225 people (8,750 professional roles, 475 thanks)
  • CoDMW2: 7,694 people (7,599 professional roles, 95 thanks)
  • Far Cry 6: 7,156 people (6,846 professional roles, 310 thanks)
  • Skull & Bones: 6,875 people (5,927 professional roles, 948 thanks)
  • AC Valhalla: 5,909 people (5,714 professional roles, 195 thanks)
  • Fortnite (2017 credits): 5,786 people (5,481 professional roles, 305 thanks)
  • Starfield: 4,037 people (3,902 professional roles, 135 thanks)
  • Halo Infinite (I assume many people is listed on both places):
    • Campaign: 2,686 people (2,606 professional roles, 80 thanks)
    • Multiplayer: 2,692 people (2,607 professional roles, 85 thanks)
  • Final Fantasy VII Rebirth: 3,784 people (3,710 professional roles, 74 thanks)
  • GTAV (2013 credits): 3,770 people (3,686 professional roles, 84 thanks)
  • Marvel's Spider-Man 2: 3,812 people (3,578 professional roles, 234 thanks)
  • Horizon Forbidden West: 3,446 people (3,367 professional roles, 79 thanks)
  • Destiny 2 (credits from 2017): 2,277 people (2,196 professional roles, 81 thanks)
  • TLOUP2: 2,335 people (2,168 professional roles, 167 thanks)
  • Space Marine II: 2,067 people (2,062 professional roles, 5 thanks)
  • Star Wars Outlaws: 2,012 people (1,985 professional roles, 27 thanks)
  • Concord: 1,982 people (1,972 professional roles, 10 thanks)
  • MLB The Show 23: 1,833 people (1,752 professional roles, 81 thanks)
  • Ghost of Tsushima: 1,796 people (1,697 professional roles, 99 thanks)
  • Ratchet Rift Apart: 1,731 people (1,598 professional roles, 133 thanks)
  • Gran Turismo 7: 1,639 people (1,310 professional roles, 329 thanks)
  • Helldivers 2: 1,235 people (1,220 professional roles, 15 thanks)
  • Returnal: 1,365 people (1,176 professional roles, 189 thanks)
  • Stellar Blade: 1,152 people (1,114 professional roles, 38 thanks)
  • Astro Bot: 725 people (514 professional roles, 211 thanks)
I think Colin Moriarty or the supposed source (if it exists) that told him they did put $400M on it smokes some good stuff.

This abomination cost more to make than TLOU2 and Spiderman?
No.

Almost 2000 people worked in Concord being around 150 people from Firewalk. Almost 4000 people worked in Spider-Man 2. It's very hard to believe Concord had a biger budget than Spider-Man 2.

A budget of around $200M to release Concord seems realistic. There's no way to explain where they could have spent $400M on it.
 
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Men_in_Boxes

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Colin is definitely not trustworthy. Anyone listening to him does so because they like what he preaches.
 

riesgoyfortuna

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you must be a very special kind of idiot and a very ignorant individual about dev costs to think this games cost 400 m
 
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Zzero

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Just noticed that somebody uploaded the Concord credits to MobyGames.

Let's see the staff size is too large compared to other games:
  • CoDMW3: 9,347 people (9,201 professional roles, 146 thanks)
  • Diablo IV: 9,225 people (8,750 professional roles, 475 thanks)
  • CoDMW2: 7,694 people (7,599 professional roles, 95 thanks)
  • Far Cry 6: 7,156 people (6,846 professional roles, 310 thanks)
  • Skull & Bones: 6,875 people (5,927 professional roles, 948 thanks)
  • AC Valhalla: 5,909 people (5,714 professional roles, 195 thanks)
  • Fortnite (2017 credits): 5,786 people (5,481 professional roles, 305 thanks)
  • Starfield: 4,037 people (3,902 professional roles, 135 thanks)
  • Halo Infinite (I assume many people is listed on both places):
    • Campaign: 2,686 people (2,606 professional roles, 80 thanks)
    • Multiplayer: 2,692 people (2,607 professional roles, 85 thanks)
  • Final Fantasy VII Rebirth: 3,784 people (3,710 professional roles, 74 thanks)
  • GTAV (2013 credits): 3,770 people (3,686 professional roles, 84 thanks)
  • Marvel's Spider-Man 2: 3,812 people (3,578 professional roles, 234 thanks)
  • Horizon Forbidden West: 3,446 people (3,367 professional roles, 79 thanks)
  • Destiny 2 (credits from 2017): 2,277 people (2,196 professional roles, 81 thanks)
  • TLOUP2: 2,335 people (2,168 professional roles, 167 thanks)
  • Space Marine II: 2,067 people (2,062 professional roles, 5 thanks)
  • Star Wars Outlaws: 2,012 people (1,985 professional roles, 27 thanks)
  • Concord: 1,982 people (1,972 professional roles, 10 thanks)
  • MLB The Show 23: 1,833 people (1,752 professional roles, 81 thanks)
  • Ghost of Tsushima: 1,796 people (1,697 professional roles, 99 thanks)
  • Ratchet Rift Apart: 1,731 people (1,598 professional roles, 133 thanks)
  • Gran Turismo 7: 1,639 people (1,310 professional roles, 329 thanks)
  • Helldivers 2: 1,235 people (1,220 professional roles, 15 thanks)
  • Returnal: 1,365 people (1,176 professional roles, 189 thanks)
  • Stellar Blade: 1,152 people (1,114 professional roles, 38 thanks)
  • Astro Bot: 725 people (514 professional roles, 211 thanks)
I think Colin Moriarty or the supposed source (if it exists) that told him they did put $400M on it smokes some good stuff.


No.

Almost 2000 people worked in Concord being around 150 people from Firewalk. Almost 4000 people worked in Spider-Man 2. It's very hard to believe Concord had a biger budget than Spider-Man 2.

A budget of around $200M to release Concord seems realistic. There's no way to explain where they could have spent $400M on it.
So those are the largest staff lists of all time? Look at all the bloated Ubisoft flops, no wonder they're in such deep shit.
 

Gediminas

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So those are the largest staff lists of all time? Look at all the bloated Ubisoft flops, no wonder they're in such deep shit.
It is just list, unless someone can demonstrate it with hours worked.
2000 people who worked on Concord could clock more hours then f.exp on Far Cry 6 or Skull and Bones. Used more expensive tools and so on..it can easily be more expensive than those games.
There is plenty of "what if"..