Spiderman Sold 1.5 million copies on PC in 10 months as of 2023.5.24. Sony reported it made 52 million so where are you getting 79 million from.The PC ports only require a handful guys working during a few months, which is very cheap compared what it did cost to make the original PS versions.
That means each port will provide dozens of millions in profit, which is a big success. As of now the Spider-Man port sold around 1.9M copies wih only a few times being discounted a 25% or 33%. Ignoring discounts and removing the 30% cut, that would be $79M. And they won't remove the game today, it will continue selling.
TLOU sold 368k on PC as of 2023.5.24 and it took 2 months to do that. Again where are you getting 1 millions from. Are you guessing? Sony reported 15 million in revenue.TLOU sold on PC around 1M and only had a single discounts a few days of 20%. Ignoring that discount and removing Valve's 30% that's $41M.
That's your guess. And its well under 100 million dollars in profits with Spider man and TLOU PC ports. The data we have from Sony doesn't support your claims.So until now Sony made around $100M+ in profits (the cost of the port must have been very low) only with Spider-Man and TLOU PC ports. That's a big success. And they will keep selling specially once they get big discounts, since TLOU was released this March and Spider-Man barely a year ago. Plus they also have several ports more selling copies.
That's revenue and we don't the profits. So proably around 30-40 million in profits. That's my guess.52 million dollars probably paid for the next Housemarque game lol
This is already obvious with their GAAS push. Easy money.. If Sony are stupid enough to take the advice you suggest here, we can kiss the days of TLOU2 or HFW-tier system showcases goodbye.*
Lets not act like APUs are high end. Every low end PC has an APU.It and your CPU aren't integrated into a CPU and have a hUMA memory architecture.
That's revenue and we don't the profits. So proably around 30-40 million in profits. That's my guess.
And yet it's PC gaming that's shrinking.Something that many of you guys (conveniently) don't consider is that those exclusives sell millions on console because they have MASSIVE worldwide marketing campaigns behind. That mkt spend can be as high as the development budget at times. PC ports are just marketed by an entry on the PS blog or a small video on a state of play. Revenue is lower as less units are sold, but margins are much higher and that's what Sony is looking for: perpetual high margin revenue streams on new markets.
Its your choice. PC ports or Jimbo starting an Only Fans site. One way or another Sony is looking for new revenue streams outside of their core market. Because console sales have hit a cap long ago.
Spiderman Sold 1.5 million copies on PC in 10 months as of 2023.5.24. Sony reported it made 52 million so where are you getting 79 million from.
Dozens of millions in profit. DOZENS? Not hundreds of millions. Porting games like HZD, TLOU, God of War, Returnal, Uncharted, and Days Gone only yielded them dozens of millions in profits, not hundreds of millions. At best, this is only enough to fund a single AAA game.
TLOU sold 368k on PC as of 2023.5.24 and it took 2 months to do that. Again where are you getting 1 millions from. Are you guessing? Sony reported 15 million in revenue.
That's your guess. And its well under 100 million dollars in profits with Spider man and TLOU PC ports. The data we have from Sony doesn't support your claims.
Nah. PC, console and mobile had a covid bump and now went back to normality in CY22/23.And yet it's PC gaming that's shrinking.
These special prices for a few top publishers already existed when oficially it was a 30% for everybody. Same happens in console. Who knows what the Sony % is.Take into account that steam cut is lower the more games you sell. And it wouldn't surprise me that they struck special revenue share deals with some of these big third parties such as Sony, Ms, Ubisoft and the like.
Valve Introduces New Revenue Split Changes For Steam Sales
Valve made significant changes to its Steam Distribution Agreement on Friday, taking to the official Steam Community blog to line out all the alterations.variety.com
Mobile yes, PC no.Nah. PC, console and mobile had a covid bump and now went back to normality in CY22/23.
Outside that, console and PC market are pretty much stagnant while mobile continues to grow.
But still, PC market is way bigger than PS, and mobile way even more specially in Asia and particularly Japan. So since Sony needs extra revenue to pay their very expensive AAA it's smart to expand in PC and mobile specially if they want to grow in East Asia, which generates 40% of the worldwide game revenue specially thanks to China.
PC market is way bigger than PS.Mobile yes, PC no.
PC is not a singular market. There are different storefronts, OSes, and you need to invest in more expensive hardware to run games as well as a base console. I'm not sure what the software/hardware split is but remember Sony isn't going to bank hardware revenue on PC by porting their titles.PC market is way bigger than PS.
See the graph I included in the post you quoted where appears the worldwide console vs PC revenue and remember that PS has almost half of the console market.
Yes, PC is a single market and platform where people buy games, even if there are multiple stores around 80% of is sales are on Steam, and even if there's multiple OS over 95% are on Windows.PC is not a singular market. There are different storefronts, OSes, and you need to invest in more expensive hardware to run games as well as a base console. I'm not sure what the software/hardware split is but remember Sony isn't going to bank hardware revenue on PC by porting their titles.
I don't think you're getting it. I'm saying I don't know what the PC revenue hardware and software split is. And no, PC is not a single market any more than Console is regardless of how much you want to make it so.Yes, PC is a single market and platform where people buy games, even if there are multiple stores around 80% of is sales are on Steam, and even if there's multiple OS over 95% are on Windows.
Here's their PC numbers so far:
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Here's their (PS) Hardware vs (PS) software split. Network Services is basically PS+ and "others" is PC+accesories:
As you can see even if PC is highly growing, their main business continues being PS and particularly its software. Soon they'll make more money with PC than with let's say PS+. They already make more money with PC than with PS physical games.
PC (Windows to be exact, because Linux or Mac is basically zero) is a market and consoles is another market. The industry considers as that and constantly talk about consoles, PC and mobile. An example is the graph I posted above.I don't think you're getting it. I'm saying I don't know what the PC revenue hardware and software split is. And no, PC is not a single market any more than Console is regardless of how much you want to make it so.
I meant their 'others' segment where PC games are included. But forgot there's the (PS+PC) accesories included there too. My bad. That 1.3B include both 3rd and 1st party in PS, not only 1st party.You also don't know how to read financial statements. For FY22, Sony earned 193,439 million yen on physical game software. That translates to 1.3 billion USD. Is 250 million USD more than 1.3 billion?
Steam is a platform, PS5 is a platform.Snip
Steam is a store, like PSN. PC and PS5 are platforms.Steam is a platform, PS5 is a platform.
Well, depends. That $1.3B of PS physical games sold was 1st+3rd party.And to be clear, we agree that PC for Sony is nowhere near any other segment of theirs, right? Not even more than the declining physical software market.