When did I say or even imply that? Feels like you're creating a straw man for some reasonnot you pretending only Concord is failling in the GAAs space
When did I say or even imply that? Feels like you're creating a straw man for some reasonnot you pretending only Concord is failling in the GAAs space
Of course this thread devolves into a shit on Concord / FireWalk thread
you can be absolutely sure that executives at PlayStation deeply regret spending 3.6B dollars on Bungie, that's the only understanding you need to knowI think PlayStation has a deeper understanding of the inner workings of Bungie, by an order of magnitude, more than you realize.
Colin treats Bungie as some unknowable black box because the reality hurts his narrative. He's a doofus.
Done.i can't edit the title, someone like @Sircaw should
"a GAAs game failling make me reconsider the entire GAAS dominance over the last 10 years", it's not just a GAAs game failling, there are multiple GAAs games failling right now, Rocksteady is facing layoffs now because of Suicide Squad Kill the Justice League, the studio lost dozens of milions of dollars on that game, so no, it's not just A GAAs game, the entire industry is now turning off on GAAs and rare are the examples of actually successful GAAs games, Helldivers 2 was the first one in years, most people are playing older GAAs titles, not newer ones, and when you enter this space, you're actually fighting with these older GAAs games that people are playing.When did I say or even imply that? Feels like you're creating a straw man for some reason
Agree. Thoe certainly Sony can make safer bets. Studios like Arc system work (Guilty Gear), 1047 games (Splitgate), Level5 (ni no kuni) the studios behind V riding (make a top down Diablo like GOW live service that releases across PS, PC & Mobile it can even have a PS exclusive singleplayer also the studio that’s making Supervive which is a top down moba battle royal imo looks nice it can be release on PC, PS & Mobile which rn is only releasing on PC
Sony can still make these purchases & should because MS isn’t going to stop, I would be surprised if MS buys a Japanese publisher in the next 5 years (really looking at Sega) Sony doesn’t have the time to spend 5-10 years waiting if a studio will release there games & nurture like in the previous gen’s. Sony just needs someone who understands multiplayer understands what studio has a great understanding of multiplayer game such as Riot, Arc System etc. Sony should consolidate & if I where them I would look to buy studio + ip because Sony doesnt have the ip to really expand to live service or mobile buying WB & having the entire DC line up would not only make for great singleplayer but live service imagine if Sony bought WB & made a Marvel rival type game but w DC heroes that would be a easy success or a genshin impact type gacha game using DC heroes in a anime style (insomniac marvel game should’ve been a genshin impact type game not a high budget, hyper realistic graphics, large scope that would be hard to maintain) imagine a Supercell Brawl Stars type game using PS ip + WB ip + 3rd party essentially a top down brawl type similar to smash or revive PS allstars & use PS, WB & 3rd party ip.
If I was Sony I would look to buy Netherrealm & making a free to play Mortal Kombat game similar to riot that releases across PS, PC & Mobile & inject characters like Kratos (GOW), Jin (Ghost Sushi), Cole (inFAMOUS), Nathan Drak (Uncharted). Sony should’ve made these acquisitions a long time ago now there trying to catch up.
Or just pull the wallet instead of buying Paramount you buy WB or Capcom maybe make a investment in Square Enix & buy the Dragon Quest ip which Square doesn’t owns maybe buy Kadokawa & lockdown Fromsoft games to only PS. It kinda doesn’t matter because ultimately PS doesn’t have exclusive because they port games to PC but this is what I would do & I would be damn effective. I wana see Xbox dead & the same for Steam & Nintendo & I would scale so PS studios is releasing a minimum of 5 games from PS studios/Sony PS own ip. PS releasing 1 singleplayer game per year is abysmal & the reason PS is 3rd place.
At this stage it's kinda redundant. I'm definitely done defending the game as it's already provided me with a lot of fun. And I'm gonna def put a couple hours into it soon, so heyKnew it was gonna happen lol. Shame cause the gameplay is better than most games Ive tried recently.
there's absolutely nothing wrong with anti ps fanboys, they're actually very right, current playstation fanboys simp for anything sony does, if sony releases "poop, the game" and its a game consisting on a jumping piece of poop that you only press X to see it jump and see a platinum trophy, you would have playstation fanboys defending it, not even Sony cares about y'all anymore, they're more insterested in PC players than anything, the casual audience rules playstation. but this audience is not loyal.Sony has bigger problems, its called media and anti ps fanboys. They will dictate goods and bads with there numbers and collection opinions, These guys live on there desktops lol.
Astrobot will get a pass and we’ll be back to it afterwards.
Sales wise everything will be fine for now. But PS studios and mindshare is gonna make a shift in the next 5 years. You have IGN making BS articles about how Sony has secrete exclusives without any repercussion.
These are Sony’s biggest problem, they are in bed with Valve, but they and there media fanboys with MS are all against Playstation
You believe that because your priest leaders feed you what you want to hear.you can be absolutely sure that executives at PlayStation deeply regret spending 3.6B dollars on Bungie, that's the only understanding you need to know
truth is: if the game was free to play and didn't require a PS Plus subscription it could actually get the casual audience attention despite of the scores and reputation in the hardcore community, but i guess getting $40 from 100k people is more important for SonyAt this stage it's kinda redundant. I'm definitely done defending the game as it's already provided me with a lot of fun. And I'm gonna def put a couple hours into it soon, so hey
long term investment that in 2 years is falling apart, if Marathon flops, Bungie will be reduced to 200/300 employees max and will only work on Destiny for eternityYou believe that because your priest leaders feed you what you want to hear.
In reality, a 3.6b dollar acquisition is a LONG TERM investment. Your desire to label it a failure before Bungie releases a single game, let alone a few, shows all that your gaming biases infect your ability to think logically.
If Marathon, Gummy Bears, or their next few games become billion dollar franchises, the purchase will be considered a success.
The time to judge the Bungie purchase is in 2031, not today.
yep, and they are facing the consequences now, 25k estimated copies sold across PSN and Steam, 62 metacritic score and 8 years of development thrown in the trash can, but you won't come here and drop examples without looking at full context, singleplayer studios don't equate to live service ones and no matter how much you try to twist it, the reality remains one: Guerrilla became a tentpole studio, Firewalk delivered the biggest commercial and critical failure of PlayStation's Studios history.
long term investment that in 2 years is falling apart, if Marathon flops, Bungie will be reduced to 200/300 employees max and will only work on Destiny for eternity
I don't think Sony or FireWalk anticipated the level of vitriol this game has gotten. I don't think they were expecting another Helldivers 2 based on how low profiile everything about the game was down to the reveal and quick release shortly after, marketing was just pretty much confined to social media channels. I do think they were expecting maybe at least a million sales in total low ball.truth is: if the game was free to play and didn't require a PS Plus subscription it could actually get the casual audience attention despite of the scores and reputation in the hardcore community, but i guess getting $40 from 100k people is more important for Sony
truth is: if the game was free to play and didn't require a PS Plus subscription it could actually get the casual audience attention despite of the scores and reputation in the hardcore community, but i guess getting $40 from 100k people is more important for Sony
"a GAAs game failling make me reconsider the entire GAAS dominance over the last 10 years", it's not just a GAAs game failling, there are multiple GAAs games failling right now, Rocksteady is facing layoffs now because of Suicide Squad Kill the Justice League, the studio lost dozens of milions of dollars on that game, so no, it's not just A GAAs game, the entire industry is now turning off on GAAs and rare are the examples of actually successful GAAs games, Helldivers 2 was the first one in years, most people are playing older GAAs titles, not newer ones, and when you enter this space, you're actually fighting with these older GAAs games that people are playing.
The reason why I said that is because you brought up Concord as proof that GAAS is failing. It was a silly comment that needed to be corrected and I did so with aplomb.that people are playing.
i disagree, people want Sony to make right decisions that benefit PLAYSTATION as a platform, and there is absolutely nothing wrong about wanting the platform to do better and the company to make wiser decisions, they learned the hard way, they learned by losing billions that they need to start listetning to the core community more, people who buy their games at full price on pre-order, people who purchase their products and are there for the brand, not people that are outside of it, that never cared about it, an example is The Last Of Us Factions, we never asked for an ambitious multiplayer GAAs title that would take hundreds of million dollars to make and hundreds of developers to develop, all we wanted was a multiplayer mode for The Last Of Us Part II with updated graphics, guns, factions (seraphites, W.L.F), they chose to not listen to the community and went the GAAs direction. result: hundreds of millions of dollars lost.This is a bullshit argument. So many studios out there who's “first game” did well.
The 1st cod was from a new studio.
Fortnight devs…….new studio.Fall guys Rocket league, I can go on.
People want Sony to sit on their ass and not do anything new. Mind you Sony already made that mistake with music 20 years ago and almost went under. Today its deemed better to do new things and fail at it than failing while sitting in place stagnant.
Imo, sony’s biggest problem is fucking up pricing, they want to charge premium for all they shit and all that does is kill whatever they selling.
I mean hey, Sony bought Guerilla Games on the promise of good tech and now Guerrilla Games is easily the most important Sony studio when it comes to the progression of PlayStation Studios and it's partners tech-wize.This is a bullshit argument. So many studios out there who's “first game” did well.
The 1st cod was from a new studio.
Fortnight devs…….new studio.Fall guys Rocket league, I can go on.
People want Sony to sit on their ass and not do anything new. Mind you Sony already made that mistake with music 20 years ago and almost went under. Today its deemed better to do new things and fail at it than failing while sitting in place stagnant.
Imo, sony’s biggest problem is fucking up pricing, they want to charge premium for all they shit and all that does is kill whatever they selling.