The PS5 SSD and I/O haters only look and target the one aspect without actually understanding what exactly is going on in the system and game. NXGamer breaks it down pretty well , the game was made and optimized specifically for PS5 hardware, which is why he is not surprised to see even high end PCs struggling to get to what the PS5 has achieved. He mentions needed high CPU and GPU overhead on the high end PCs to target the PS5 results. Even still, they cannot reach it because of system bottlenecks and architecture. I recommend a watch on this: