Trusted analyst JapanHatesXbox, aka
@Bodycount611, exposes Xbox’s greedy and anti consumer parity clause with Sega
Apparently every game developed for PlayStation MUST also be developed for Xbox
wasting precious time and resources. The parity clause does NOT apply to Nintendo exclusives
Many of these games also unfortunately end up on GamePass, further harming developers and consumers.
If games like Monster Hunter Stories and Gundam Breaker can't find an audience on xbox, how the HELL has xbox managed ports from Vanillaware and atlus?
If most Sega games get now released in Xbox (and some in GP) is part of Sega's strategy in recent years, which you can read in their public yearly reports:
Sega has been saying every year since 2021 that one of their mid-term key strategies is to focus more on multiplatform and to put more game in game subs. Other ones are also to make more global releases instead of releasing first in some region and later in others, plus also to invest more in localization. Their goal is the typical one from any company: to make more money and grow.
Meaning, several or all Sega and Atlus IPs that were exclusive will be gradually moved to multiplatform as we saw these years so we'll see them in platforms where they weren't before and we'll see more games in game subs of all 3 console makes. Same goes with PS+ and Nintendo's sub: Sega has been including there stuff too these years, remember Virtua Fighter 5 Final Showdown was even day one on PS+.
Since many of these exclusives were from Sony or Nintendo, MS is the most benefited one. It's because Sega wants to make more money by putting their games in more places, not because they signed anything with MS.
Regarding parity clause, when a console maker signs a timed exclusive or the inclusion of a game in their game sub at launch they require that their version shouldn't be worse (excluding obvious things related to the limitations of the hardware) than the other ones.
In the case of MS, they also require -or at least did some years ago- that quality parity to all games released on Xbox after timed console exclusivity elsewhere, in addition to ask them for some extra stuff (maybe some bundled dlc) that makes it different/"better" than the original release.
From Sony's side, the Sega/Atlus titles they had (which aren't big sellers for them) keep being released and sell most of their copies on PS, and now they also get some extra games that previously were Nintendo exclusives, and get more Sega/Atlus PS+ games. So they don't care if also released in Xbox/GP.
Same goes with Nintendo, Sega/Atlus games weren't big sellers for them. They keep getting them and now they have more Sega/Atlus games than before for Switch and its game sub. So they must be fine too.
Sony and Nintendo don't care about Xbox, specially considering that every year keeps losing market share and now MS is moving to multiplatform.