Ghost of Tsushima PC Directors Cut confirmed up on Steam, releases May 16. Rumor: Part 2 to be announced around May/June at a PS Showcase

arvfab

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and they don't want to make the window so short that PC players with a console feel no need to buy the game on console Day 1.

It's not only them they have to worry about buying games day 1.

I'm surely not the only one who has noticed a decrease in quality of their releases, with bugs, lack of optimization and missing features/modes since they started their PC ports strategy. I now see no reason to get their games day 1, I will wait for the games to be a few months old, more feature-complete and bug-less. Probably down in price, too, as a welcome extra.
 

Systemshock2023

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That doesn't make much sense. Nixes takes care of the ports for the most part. Is the only thing they do. Otherwise PC ports would disrupt all ps studios.

Games just get more complex that's the heart of the matter.
 

JAHGamer

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That doesn't make much sense. Nixes takes care of the ports for the most part. Is the only thing they do. Otherwise PC ports would disrupt all ps studios.

Games just get more complex that's the heart of the matter.
It makes a lot of sense, all of these games are developed with PC in mind now. They're obviously not doing a complete day/date PC release. But simultaneous development is still happening to make Nixxes job easier. It's why Spider-Man 2 pc port was done by amateurs in 3 months, and the PS5 release suffered for it.

not 💯 at all, more like 0️⃣
 
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Gamernyc78

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It makes a lot of sense, all of these games are developed with PC in mind now. They're obviously not doing a complete day/date PC release. But simultaneous development is still happening to make Nixxes job easier. It's why Spider-Man 2 pc port was done by amateurs in 3 months, and the PS5 release suffered for it.


not 💯 at all, more like 0️⃣
Games getting more complex is 100% Nixxes handles ports thts 100% whatever else ya going on with the PC versus console nonsense I want no part of nor did I read that deep. People can have more than one opinion or differing. Ya need to stop with tht either it's this way or that way mentality. Let ppl live and don't let others opinions bother ya so much 💯
 

Old Gamer

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Well, Valve doesn't want to share their toys and no one has a problem with that. Nintendo doesn't want to share their toys and no one has a problem with that. People were BEGGING Microsoft to make COD and ABK games exclusive so they didn't share their toys, those people had no problem with that.

Yet they're among the exact same ones demanding Sony must share their toys. You already know why and it's not because of "pro-consumer" sentiment. It's subterfuge.
I mean, the openly xenophobic tone of the FT article says it all, doesn't it?
 

JAHGamer

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Games getting more complex is 100% Nixxes handles ports thts 100% whatever else ya going on with the PC versus console nonsense I want no part of nor did I read that deep. People can have more than one opinion or differing. Ya need to stop with tht either it's this way or that way mentality. Let ppl live and don't let others opinions bother ya so much 💯
no, this isn't a matter of opinion, its facts. And he's wrong, and I'm right (as always)
 

Polyh3dron

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Yep. Then when it doesnt sell alot, PC gamers say well if it came day and date we would buy it more. Which doesnt mate sense. You want a game you will buy it, never mind when it comes out.

Playstation need to double down on themselves
But it does mate sense.

Helldivers 2 is a great example.

The question, of course, is if those additional sales are worth devaluing the PlayStation ecosystem. I don't think they are personally, but I'm not a PlayStation exec.
 
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Gamernyc78

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I don't know what the exact convo is but it is common sense and factual that simultaneous development for more than one platform even PC affects game development whether it's quality, time, etc of a game release. It's alot easier to focus on one platform than to spread yourself thinner and have to focus on different hardware and pipelines. I made a thread about it months ago with expert information.
 
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Polyh3dron

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Why do you port beggars keep saying this? It's literally a strawman to detract from the actual arguments against PC ports:
  • The more platforms and hardware configurations a game needs to be developed for, the:
    • longer the development time
    • higher the cost to develop
    • more support is needed post release, which in turn delays additional games
    • more prone the game is to have bugs (we're already seeing this with games like HFW, Spider-Man 2...)
    • less the game uses the original hardware
    • more constraints developers have to make to game design
  • Sony literally makes less money:
    • PC owners that bought a console for their exclusives will now move to PC entirely, moving out of the Sony ecosystem. Since sony makes most of their playstation money from their store, this means loss of revenue
    • They will also sell less consoles, which are being sold at a profit (we're already seeing this with them missing their estimates by 16%)
    • They have to pay steam / epic / whomever a store cut, instead of taking in virtually all of the revenue from their own store sales
So no, this is not about "not wanting to share toys". This is about people wanting Playstation exclusives to continue being leading experiences, GOTY contenders, year after year, and not just another publisher that rehashes the same game every year because they don't have an ecosystem.

Xbox killed themselves with PC ports, Sony is slowly killing their console sales with PC ports, and Nintendo is laughing all the way back to the bank. SIE's own CEO admitted that the PC is a competing platform, and with Xbox pretty much out of the picture, Sony has the golden opportunity to become the only home console - that is if they stop with the PC port bullshit. If they don't, they will kill their console and become just another publisher in the next few years - like Xbox.

Edit - going by port beggar logic, Sony should port their games to Xbox.
The way most games are developed nowadays, the PC version is basically the lead version, they can compile a barebones PC version quite easily. A company like Nixxes will step in to fine tune it though. It doesn't make the console version of a game more bug prone. A prime example of this is the leaked Wolverine build from Insomniac. It runs on PC.

Also, the "less the game uses the original hardware"? Hate to break it to you, game devs don't really "code to the metal" anymore. As for native DualSense support, I plug my DualSense into my PC and it acts just as if it was plugged into a PS5 for games that support it natively.

Sony making less money from PC ports and their existence disincentivizing people from staying inside Sony's profitable walled garden is spot on though. That's why they're not doing day-and-date releases outside of ones where building a large cross-play multiplayer user base can benefit the people inside said walled garden.
 
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Johnic

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That doesn't make much sense. Nixes takes care of the ports for the most part. Is the only thing they do. Otherwise PC ports would disrupt all ps studios.

Games just get more complex that's the heart of the matter.
And that's the problem. Having ND step in and fix TLOU port. Want Nixxes to port games? Go ahead. But having the original studio have to divert resources because Nixxes can't handle it is a major issue that could affect dev across the board. Then everyone loses.
 
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Johnic

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As for native DualSense support, I plug my DualSense into my PC and it acts just as if it was plugged into a PS5 for games that support it natively
Got any issues to get it to work with older emulators? Series X controller works fine but DS has issues.
 

Polyh3dron

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Got any issues to get it to work with older emulators? Series X controller works fine but DS has issues.
Lots of issues with apps that don't support it natively. You can install DS4Windows to make it emulate a XInput controller, but it's kind of janky. I've got a Xbox controller and a SCUF Envision Pro for games that don't utilize the DualSense natively.
 
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flaccidsnake

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I don't know what the exact convo is but it is common sense and factual that simultaneous development for more than one platform even PC affects Gane delopment whether it's quality, time, etc of a game release. It's alot easier to focus on one platform than to spread yourself thinner and have to focus on different hardware and pipelines. I made a thread about it months ago with expert information.
Here's a pretty informative story on how The Crew was developed and brought to PS4:

Practically all games are developed on PC to some degree even if it's not a release target, because all the tools are on PC. That said, we don't know how much prior PS4/PS5 games had work done on PC by the first party team. The Spiderman 2 leak is the best thing we have to go by. I don't think we've seen any hint of Naughty Dog having a PC build of Uncharted 4 (for example) prior to the actual port announcement.

You're not wrong that simultaneous development affects development, requires some extra resources, etc, but it is very small in the scope of a $100M+ AAA production. If the budget on a Nixxes porting job is $2-5M, we're talking like 1-2M extra to maintain a PC port from the inception of the project AND the resulting quality will be better. It's a hell of a lot harder to come in as a contractor/support team and get to grips with a code base you've never seen before.

In the ideal situation, whether day and date release or not, first party teams will maintain their own ports from the start. The value of Nixxes is more like how Bungie consults on live service projects across Playstation. They can provide all kinds of PC-related best practices the console-oriented teams haven't considered before. Issues like how to handle multi-monitor, or simultaneous keyboard/gamepad inputs, or graphics settings, etc. Nixxes shouldn't be the ones doing a full blown port after all the code/assets are finalized. They're good at it yeah, but it'll never get the best result.

So then the issue is: you've got a high quality, release-able product on day one. Do you sit on it for 5-6 years while it drops in value just to appease people on message boards? Of course you don't.
 
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Gamernyc78

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Here's a pretty informative story on how The Crew was developed and brought to PS4:

Practically all games are developed on PC to some degree even if it's not a release target, because all the tools are on PC. That said, we don't know how much prior PS4/PS5 games had work done on PC by the first party team. The Spiderman 2 leak is the best thing we have to go by. I don't think we've seen any hint of Naughty Dog having a PC build of Uncharted 4 (for example) prior to the actual port announcement.

You're not wrong that simultaneous development affects development, requires some extra resources, etc, but it is very small in the scope of a $100M+ AAA production. If the budget on a Nixxes porting job is $2-5M, we're talking like 1-2M extra to maintain a PC port from the inception of the project AND the resulting quality will be better. It's a hell of a lot harder to come in as a contractor/support team and get to grips with a code base you've never seen before.

In the ideal situation, whether day and date release or not, first party teams will maintain their own ports from the start. The value of Nixxes is more like how Bungie consults on live service projects across Playstation. They can provide all kinds of PC-related best practices the console-oriented teams haven't considered before. Issues like how to handle multi-monitor, or simultaneous keyboard/gamepad inputs, or graphics settings, etc. Nixxes shouldn't be the ones doing a full blown port after all the code/assets are finalized. They're good at it yeah, but it'll never get the best result.

So then the issue is: you've got a high quality, release-able product on day one. Do you sit on it for 5-6 years while it drops in value just to appease people on message boards? Of course you don't.
I made a whole thread on this, I am aware, not to mention consoles are basically fixed pcs. Most development of course is happening on pcs lol 3d models, coding, etc and such. I think most here know that or I hope they do. Microsoft was caught a few times showing off Xbox exclusive games supposedly running on Xbox but we're really pcs with Xbox specs.

My point stands developing for multiple different architectures aka many diff types of pcs in mind is different than developing for a fixed PC aka console. Sure if they have the ppl and time, these things won't affect none of the development long term but we know better. We know most of these publishers are trying to rush devs due to time lines and get these games out the door so then development for multiple hardware becomes an issue. Shit even games just made specifically for one console face issues at times because of different reasons and many had to do with thst rush to reach a time line and not being able to optimize sufficiently (it usually wasn't Sony games until PC ports started popping up).
 
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flaccidsnake

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I made a whole thread on this, I am aware not to mention consoles are basically fixed pcs. Most development of course is happening on pcs lol 3d models, coding, etc and such. I think most here know that or I hope they do. My point stands developing for multiple different architectures aka many diff types of pcs in mind is different than developing for a fixed PC aka console.
It's just getting less and less of an issue. APIs are better now than 15 years ago. Vulkan targets almost every platform you'd want other than Xbox, which might be dying anyway. intel and amd cpus HAVE to be compatible with eachother. More important applications than videogames rely on x86 binaries executing the same on either CPU brand. There's more room for divergence between AMD and Nvidia, but look what we see in practice: every game dev must target AMD gpus b/c consoles have them, and then Nvidia typically outperforms AMD on PC. If it was so hard to support both, wouldn't we see the first class citizen AMD running away with performance wins?
 
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Gamernyc78

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It's just getting less and less of an issue. APIs are better now than 15 years ago. Vulkan targets almost every platform you'd want other than Xbox, which might be dying anyway. intel and amd cpus HAVE to be compatible with eachother. More important applications than videogames rely on x86 binaries executing the same on either CPU brand. There's more room for divergence between AMD and Nvidia, but look what we see in practice: every game dev must target AMD gpus b/c consoles have them, and then Nvidia typically outperforms AMD on PC. If it was so hard to support both, wouldn't we see the first class citizen AMD running away with performance wins?
OH I agree that gap has closed but again my point still stands. And it was made perfectly clear why these consoles have similar architecture and why it would help multiple hardware development in the end and why PS3 was such an issue lol your preaching to the choir at this pint.
 
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Systemshock2023

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And that's the problem. Having ND step in and fix TLOU port. Want Nixxes to port games? Go ahead. But having the original studio have to divert resources because Nixxes can't handle it is a major issue that could affect dev across the board. Then everyone loses.

From what I understand, ND didn't just step in to fix it They were the ones that developed the port with assistance from iron galaxy. And it was a disaster. Should have let nixes work in all ports. You got the best PC porting studio, let them work.