The scenario I gave is less than 5% of the userbase, and even that has a massive impact on the bottom line that cannot be made up on software sales. They have released their biggest ever games on Steam and all of them combined haven't made what Horizon or Uncharted 4 alone made on PS4Oh yeah, dawg, millions of PlayStation gamers (55% of which are still on PS4, by the way) are just itching for the chance to move to PC.
People who bought a €500-800 console simply cannot wait to pull over €2000-2500 out of their asses for a PC that can match a PS5's performance.
Jokes aside, you cannot expect a game to sell like crazy if you're releasing it on PC 2 or 4 years after your initial launch. Your massive delay killed the hype so you can count yourself lucky to break a million.
God of War 2018 sold 2.5 million copies on Steam. So even with Valve's 30% cut and the insignificant costs of porting it to PC you've still made over $100 million.
Next time, launch the game on both platforms on the same day and let's see how that goes.
See Elden Ring sales by platform for details.
It is not the casual user who is switching. It is the highest value users who spend a lot of PlayStation and are given increasingly fewer and fewer reasons to have it as their primary platform
Do day and date and there is zero reason
PC users don't buy games, they steal them. Ragnarok was cracked within hours