Helldivers 2 passed Destiny 2 all time CCU count. Top Seller all around on Steam |UP|Beats Dragon’s Dogma 2 to Reclaim #1 spot on Steam.

20 Jun 2022
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Salalah, Oman
How exactly are foamstars woke?
Come On Now Right In Front Of You GIF by MasterClass
 

anonpuffs

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So turns out the guy who had that post on Twitter that blew up out of nowhere claiming PlayStation gamers are begging for Helldivers 2 to go to Xbox...DOESN'T EVEN HAVE A PLAYSTATION 5! Here's what I originally asked him btw:



Now, reading that, why did they respond that particular way unless they either 1: can't read questions properly or, 2: low-key admitted in their response they only have an Xbox, and not a PS5 or PC to play the game on? And which of those two do you think is more likely to be the case?

Yeah, exactly. Just like I thought, all this "Helldivers 2 on Xbox" stuff is just portbegging mainly from Xbox-only (at least between Xbox, PlayStation and PC...or maybe they have a crappy PC that can't even play most modern games at 1080p who knows) gamers and I assume these legions of "PlayStation gamers" asking for the game on Xbox are actually just Xbox diehards.

Though knowing how gullible a lot of people in the PlayStation community are (it's a giant community so of course there will be gullible people), I wouldn't be surprised if there are some casual/fairly-new-to-PlayStation gamers who aren't wise to the type of controlled narrative/agenda public optics push the Xbox brand in particular has engineered and pushed for over a decade at this point, nor how that may be involved in their extremely weird campaign to bring Helldivers 2 to the platform after Phil Spencer was crying about it not being on Xbox immediately after the 'Business Update'.
all they do is lie
 

Dabaus

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28 Jun 2022
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In regards to MS theoretically trying to acquire arrowhead:

Arrowhead is a team of like 100 people who took 8 years to make this game. Even if they were bought by x company, the team is too small to break off and start on something new.

Why would they want to start over when they have success now?

Why would they work on a new ip with an unknown partner when their own ip is a phenomenon?

They’re probably contracted to work on hd2 for x amount of years, even if they don’t want to.

They have a long time relationship with Sony, who apparently gave them an extremely long leash and it’s worked out for them.

It would completely poisen the well with Sony, who Microsoft apparently need now to make their gaming division profitable

It would come across as extremely anti competitive and petty and sony would raise a stink about it to regulators, who just barely let them get by with abk

It’s probably an open secret in the games industry that Xbox is a dying brand. Why hitch your wagon to that when you’re having the biggest moment of you’re life/career?

Who’s to say Sony hasn’t already approached them before this game was a success? They apparently acquired blue point months before they announced it.
 

Gediminas

Boy...
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21 Jun 2022
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Hermen didn't tweet or posted in Instagram since last year. Weird to see he didn't send big props to Arrowhead publicly. Maybe he's waiting to see how high the peak ends being or until they fix the issues? Maybe he's busy working on the aquisition or helping them to fix the stuff?

image.png



I'd say 800-900K
Or he is on holiday.
 
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anonpuffs

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Nah. Azure suck. The fact that shit don't scale is insane
It's probably not Azure's fault. I find it unlikely since Azure and cloud services is MS's biggest source of income. The reputational damage from them fucking up a customer's service would be a disaster for them.

There's a lot of moving parts in a multiplayer game like this and it's likely that the reason it isn't scaling up well is that parts of the player account tracking isn't set up to be sharded across multiple databases, and changing that up requires a rewrite of that code. So it doesn't matter how much server capacity you throw at the problem if your one database is the limiting factor...the only thing you can do is to limit the amount of information the database is tracking at once. Which is probably why they turned off some stuff like active user tracking, why sometimes rewards don't get handed out properly at the end of missions...because the one database is literally choking from all the traffic.
 

Kokoloko

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In regards to MS theoretically trying to acquire arrowhead:

They have a long time relationship with Sony, who apparently gave them an extremely long leash and it’s worked out for them.

Im new to the story, but MS went and bought Ninja Theory which also had a good relationship with Sony. Same as DoubleFine, also worked with Insomniac who had been making games with PS for decades
 

Kokoloko

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And how did that work out for them lol

Doesnt matter how it didnt work out for them. Sony could of worked better with them then MS did. Its been taken away from us. Maybe not Ninja theory and Doublefine, but others could.

I dont know what type of games you love. But imagine MS bought any of these: FromSoft, Arrowhead, Bluepoint, Rockstar
( just an example )

Then yeah sure MS would run them to the ground and not make a good game with them, but we’d lose potential Helldivers 3, a great remake from Bluepoint, GTA6, Bloodborne 2 etc etc. Imagine if MS bought Insomniac because Sony was too slow to purchase them after working with them for decades… We would have lost out big time, regardless if MS couldnt make a good game with Insomniac after buying them.

Sony needs to be a bit more aggressive with there buying. They are one of the most popular electronic brands, amongst the best publisher of videos games, if not thee best.

Im not saying MS is making good use of them, Im saying its taking away from PS fans and other fans

Why Im glad Sony bought Bungie because Im pretty sure MS was sniffing to buy them outirght.
 
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Evilnemesis8

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Nah. Azure suck. The fact that shit don't scale is insane

Dawg, it's the code that doesn't scale, not the servers... Why do you think progression/rewards breaks?
That's not the servers.

Arrowhead could set set a higher capacity RIGHT NOW but the code would get so inefficient and fail in so many ways that it would not be worth considering. It would bursting at the seams and cause critical failures like earlier in the week when servers simply went down and restarted.
 
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anonpuffs

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Doesnt matter how it didnt work out for them. Sony could of worked better with them then MS did. Its been taken away from us. Maybe not Ninja theory and Doublefine, but others could.

I dont know what type of games you love. But imagine MS bought any of these: FromSoft, Arrowhead, Bluepoint, Rockstar
( just an example )

Then yeah sure MS would run them to the ground and not make a good game with them, but we’d lose potential Helldivers 3, a great remake from Bluepoint, GTA6, Bloodborne 2 etc etc. Imagine if MS bought Insomniac because Sony was too slow to purchase them after working with them for decades… We would have lost out big time, regardless is MS couldnt make a good game with Insomniac after buying them.

Sony needs to be a bit more aggressive with there buying. They are one of the most popular electronic brands, and amngst the best publisher of videos games, if not thee best.

Im not saying MS is making good use of them, Im saying its taking away from PS fans and other fans

Why Im glad Sony bought Bungie because Im pretty sure MS was sniffing to buy them outirght.
True. But even so new studios will always pop up. So what, MS got ninja theory. Sony partnered up with Ember Labs, Sloclap, Arrowhead, and BlueTwelve. So MS bought doublefine; Sony partnered up with Housemarque, Bluepoint, Shift_Up, and Mihoyo.

Microsoft can only buy studios when those studios are looking to sell because they're on the way out. Look at Moon Studio, refused to be bought by MS because they still believed in their products.
 

Darth Vader

I find your lack of faith disturbing
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20 Jun 2022
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Nah. Azure suck. The fact that shit don't scale is insane
But Azure scales, and to much bigger clients than Arrowhead. Their network code is shit, and they never built it to scale like this, that's pretty obvious.


It's probably not Azure's fault. I find it unlikely since Azure and cloud services is MS's biggest source of income. The reputational damage from them fucking up a customer's service would be a disaster for them.

There's a lot of moving parts in a multiplayer game like this and it's likely that the reason it isn't scaling up well is that parts of the player account tracking isn't set up to be sharded across multiple databases, and changing that up requires a rewrite of that code. So it doesn't matter how much server capacity you throw at the problem if your one database is the limiting factor...the only thing you can do is to limit the amount of information the database is tracking at once. Which is probably why they turned off some stuff like active user tracking, why sometimes rewards don't get handed out properly at the end of missions...because the one database is literally choking from all the traffic.

This.
 
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