What about the other games on the list? FY-wise.
I’m not confusing anything.
I never said it was releasing in 2025 or 2026 on PS5?
The point was what makes him think it is 2027 for PC and PS5 day and date.
Those budget allocations show nothing but the contrary.
If Spider-Man 3 was day and date why is the cost 7 million on a port and not the whole development cost shared?
Crazy to think all development and marketing costs are thrown on the Playstation port especially when it is Day and Date.
Turns out the leak isn’t even sure it is Spider-Man or an X-Men game.
The list only refers to the PC port costs (and even then, just whatever costs aren't already absorbed by the PlayStation version, hence why I believe a lot of the costs listed don't reflect the total costs, such as costs in engine retooling & optimization).
General idea is that the PS6 itself will launch in 2027/2028. Assuming Spiderman 3 would be a launch title for it, if FY '27 is indeed the highest ramp-up of the costs for that version per the trend of the chart/data sheet, then a PC port either at launch or within ~ 3 months of launch (into early 2028) would slot.
Of course it's possible PS6 launches late 2028 instead of late 2028, and it's possible the FY '27 costs for Spiderman 3's PC version are only the start i.e final listed port costs would be for FY '28 which isn't on the chart. But considering SM2 is releasing on PC only little over a year after PS5, and if SIE's GAAS initiative bombs then there's an increased chance they'll push for 6 months - 1 year stagger of major non-GAAS releases between console & PC to compensate, then chances are still likelihood of SM3's PC port timing is likely between late 2027 (earliest) and early 2029 (latest).
Trends would suggest a window closer to the "late 2027" side of the scale, so depending on when PS6 launches (likely late 2028), SM3 might be a 3 or 4-month timed exclusive at most. Again I have to keep stating, I
DO NOT AGREE with SIE's PC/multiplatform strategy on the whole. I know that such timing for SM3 to PC (or especially if it were Day 1) would have nothing but negative impacts on early console adoption rates of PS6. Anybody can figure this out.
But at this point I'm tired of acting like SIE aren't slowly creeping to that direction, so I'm just looking at the whole multiplatform initiative from a distance and speaking on possibilities & probabilities, not so much what I
personally feel would be
best for them with that strategy.
Oh I didn't either. I think a lot of us feel like that.
They sucked all the excitement out of being a PlayStation fan.
Basically where I'm at, too. PlayStation now just kinda feels like another brand that exists among a sea of other gaming brands. Yes its market share and sales would say it's certainly more prominent than most other gaming brands & platforms, but there's less of a spark/passion for me in discussing things related to the brand, and that started really settling in at some point earlier this year.
Like I'm interested in PS5 Pro tech like PSSR, but the PS5 Pro itself has little appeal to me as a gaming product. SIE have done little to show it's as transformative an upgrade as the PS4 Pro was. Diminishing returns play a part in that, but there's also the fact that most games they've used or could have used to show the jump from PS5 to Pro, already have just-as-good if not better versions running on PC. Provided, if you have the right PC specs to handle it.
Even so, the footage is out there and has been for a long time. PS4 Pro had a bit of that issue as well, but it was balanced out by the fact that Sony's own 1P games weren't on PC during its run, so the PS4 Pro always got you
the best version of SIE's games out there, no question. PS5 Pro? Okay sure HZD Remastered looks pretty on it but a spec'd out PC can run it even better, and that's before talking about mod support.
The spectacle and excitement that entailed has mostly vanished. Lackluster SOPs, lack of showcases, lack of what feel like substantive 1P studio investments and wonky optics/communication all play a part of that, too. But, I digress.