You said they didn't care about Nintendo but thats ridiculous. Nintendo/TPC published 8 of last year's 10 best selling games. The fact that they are on a Nintendo platform doesn't matter, Minecraft was on a Nintendo platform too. Pretty much everyone has access to the Switch and publishes on it but Nintendo's hardware sold best. When given the opportunity to buy any game ever, at all, of all time, Japan chose Animal Crossing: NH (there's no accounting for taste...)
Your first point is entirely irrelevant. The XBO outsold the Super Nintendo but is considered a failure while SNES was a success. Why? Because they were in different gens with differently sized markets. The PSP was from an era where handheld gaming was bigger and its actual competition was the DS, which outsold it 2 to 1. Vita fared identically to its actual competition, the 3DS. Your second point is also wrong because the biggest issue the Vita had was that it was competing as a handheld in the era of smart-phones and lost to those smartphones. 3DS, while its lifetime sales were large, had a large decline in popularity too. And smart phones are still out there, more ubiquitous than ever with the market for handheld gaming outside of Japan being niche. And as to your third point, the portable nature of the Switch was only one aspect of its popularity (key in Japan but perhaps secondary outside of it.) I'd say having a single platform (which Sony would not have if it re-entered portable gaming) to eliminate release droughts was just as important for Switch, as was having BotW at launch followed by a banger 2017 slate (actual games!) Now you can go and list hypothetical downports of nexgen titles as being comparable in interest to Nintendo's first party offerings but, and this is the key here, the PSP and Vita both had "portable-likes" of all of Sony's first party offerings and Monster Hunter to boot and they both got beaten.
To say nothing of the cost in dev-time to make downports for a device that would be built pretty much solely for the Japanese market. After the first year Sony's western studios would probably stop bothering, most western 3rd parties wouldn't even give it a try (for the most ambitious and/or poorly coded games it might be literally impossible anyway) and you'll be back to the Vita with Tearaway, Gravity Rush and nothing else for the west. And thats just the game drought issue. Lets talk about the cost of such a system. Nintendo sells the default Switch at between 250 and 300 dollars (temporary deals and bundles) and has since its launch 6 years ago. Thats old tech, with a "compromised" battery that doesn't last as long as Nintendo would have wanted. Your PSP3 is comparable to a Steam Deck (your words, not mine) which is a hundred dollars more and sporting a crappy/under-powered battery. For Sony it would be worse on that price front. I'm comparing it to the low end deck with the crappy memory card, nobody's going to want that, and Sony's probably going to have to chip in for a better battery too. And, if its going to be playing PS5 games, well, its actually going to have to be significantly better than a deck on the inside. All of that points to it not being able to hit 400 dollars as a price-point.
So yeah, I'd tell you to have fun with your white elephant but there'd be no point because Sony has no interest in making it.
Theres probably only a few home console only games in the top 20 in Japan of all time, like dragon quest and FF?
Japan is a portable gaming loving nation. And Nintendo has been really smart with it.
But if they were blindly loved like people suggest, then there home consoles wouldn’t have failed in Japan.
The N64 and Gamecube were great consoles, no reason they should of done so bad in Japan. Same as Wii U.
Wii U shared alot of the same games as the Switch but didnt get the same reception in Japan. They did well but nothing like portable software numbers. Which is why it helps to have a portable console for the Japanese market. Plus worldwide
Xbox and Snes are a much wider generation in gap tbh, Im just stating the numbers to see how it did compared to other portables . PSP also sold 80+ million so not sure why you think PS portable are failures, around the same as GBA and 3DS which are generations before/after. Yeah the DS was a monster but PSP did good. Imagine if Gamecube, Dreamcast and OG Xbox done half of PS2, they dont even combined. All fantastic consoles, some of my favourites.
And pretty sure having a PSP increased software sales. If they did it again, they wouldn’t need to make dedicated games, just mostly pure profit.
Yeah your right, those were big issues with Vita, the mobile thing was coming up and was a thing. Even though Vita had some great features, screen, unit, it was a terribly done planned and done product. Yeah it had to deal with mobile, it was just an overall bad time for it and badly made choices. Bad Software support too ( which they wont have the issue again with )
I cant read much more because I cant read in such big paragraphs. I only gave my opinions on what Sony could do to gain some numbers in Japan, its an idea/opinion, not having fun with elephants lol. Its not that serious.
The forum is for people to discuss things, Im not saying Sony will do it, or they have to do it. Or it would win the portable war. Im just saying it would help Sony’s software sales in Japan.
FF16 and FF7 Remake would probably top the chart for a week and then disappear. But it would have longer legs with portable sales in Japan, just like other games. They’d do better numbers having portable sales.
I still think they should make an attempt at Portable console, same with Xbox, the market and tech is getting better and better so it would be a waste not being able to play those games on the go eventually.
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