Seems kept growing towards the weekend, will have a higher peak later today:
It decreased in top sellers, but continues top 2 in popular releases and trending games, only behind the (cheaper) recent release of the super popular Frostpunk:
It's worth mentioning the somewhat similar case of Dead Rising, a recent high priced late port (in this case remaster) of a classic console game.
Wouldn't make sense, they are very profitable and talented.
It's at 30K now but its record peak will probably not break 35K which is...not good. Keep in mind 2018 peaked at 73K; it also has much higher review scores on Steam.
The trend should be to see sentiment remain high and player counts to increase, not decrease, as is the case with GOWR. Meanwhile XVI is right at that 25K-30K peak threshold I predicted it'd hit over the weekend. That there is just a 5K difference in peak CCUs ATM between both games just shows how tainted and idiotic the discourse about XVI on PS5 was.
Either that, or it shows how idiotic & greedy Square-Enix's BoD and investors are in thinking the game was a failure, or SIE were lying about GOWR being a sales success (when you factor out the PS4 sales, which weren't much), or that XVI's "failure" on PS5 was due to being an undesirable game for most of its owners while GOWR was much more desirable. You never saw most of the media think about these points because most of them can't think beyond clickbait titles to farm engagement.
Anyway back on topic...GOWR is going to peak at around 35K-40K CCU and I expect its sales to be at most half that of 2018's on Steam for lifetime. I also expect more of its lifetime sales to be at discounts for a longer period than 2018's, meaning less than half of 2018's Steam revenue in total.
If you want to lie to yourself and say this is success or "growth", hey, enjoy the charade.