How many concurrent players will God Of War Ragnarok have on Steam?

RE4-City

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I'm trying to think what came out in 2023 besides Resident Evil 4 and SF6. You really think both of these games sold better on PC than PS4+PS5?

It doesn't match with any data that we have in any market. US/Canada, UK and Europe sold best on PS.
We don't have any data here in the States about what version was best selling but even if we did. You got to remember a lot of Capcom games are ever green titles. RE8 and RE8 gold edition in 2022 were still selling good amounts well after launch period but not enough to crack the top 20 on NPD. RE3 and RE2 remakes still are selling well top this day but again not enough to crack top 20 in the states. So having a strong launch on one platform might give be great but over time another platform might take take the lead and I think people underestimate Capcom's performance of evergreen titles and also Capcom's performance in Asia countries that are not Japan.
We also don't know if The Resident Evil Games on Mac Desktops are doing well or not. We just know on iPhone and iPad (which are counted on Capcom's mobile chart.) they are not estimating to have sold well.

Capcom's FY 2023 ended on March 31st, 2024 and Monster Hunter World got a huge comeback on Steam thanks to the announcement of Wilds at the Game Awards 2023:

Maybe that is why PC came out on top last year despite RE4 Remake, SF6 VI launching big on PlayStation and maybe Exoprimal despite being announced in March 2022 in a State of Play did best on Steam?

Unless if Capcom completely breaks down every game and what it sold we will never know for sure but I think the evergreen power on PC is just stronger for Capcom.
 

Yobo

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HFW having a higher number of simultaneous players is a sign that Sony did something very wrong in promoting GoW R, but even so, I hope the number grows over time.
It's a sign more and more players are pirating Sony games instead now that Sony have shown no hint of slowing down
 
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Gods&Monsters

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Ragnarok already fell to Number 7 on Best-sellers 😬

The peak on the first Friday is only 25,796 😬

Days Gone did more 3 years ago (27,450) 😬

DAYS GONE DID MORE THAN FREAKING GOD OF WAR 💀💀💀

Days Gone sold 852k after 1 year on PC 😬
 
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Shit I posted the wrong pic. (I Edited my other post to put the right one in as well.)
Here is from Capcom's fact book for 2023 page 4:


as you can see PC makes them the most money except in 2020.
I don't know if this link will work but if it does it's on slide 93: https://www.capcom.co.jp/ir/english/data/pdf/annual/2023/annual_2023_01.pdf


Well in 2016 "Consumer Market" (assuming this is console?) only had PS4 & XBO as platforms Capcom were putting their big games on, maybe a couple smaller 3DS releases here and there. You notice that once Switch came out, "Consumer Market" was growing at a faster pace than Capcom's PC market (which is mainly relegated to Steam) for every single year thereafter?

You are also talking about one market segment, consoles, with a fairly predictable install base standard, at least until recently with Xbox shitting their entire bed. Meanwhile, Steam can just persist through generations on a product whose install base is technically in the billions. Considering those metrics....the few times in that graph where PC was the lead is honestly not very impressive considering there are no generational resets with Steam and PC as a gaming market is at least 10x the amount of addressable devices as all three console makers combined (and that's at the end of a generation, let alone near the first few years where PC's advantage is even greater).

So as usual, you need to have the fuller context of numbers and the market in order to explain why some data may look the way it does, and put it all into perspective.
 

Landiri

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You are also talking about one market segment, consoles, with a fairly predictable install base standard, at least until recently with Xbox shitting their entire bed. Meanwhile, Steam can just persist through generations on a product whose install base is technically in the billions. Considering those metrics....the few times in that graph where PC was the lead is honestly not very impressive considering there are no generational resets with Steam and PC as a gaming market is at least 10x the amount of addressable devices as all three console makers combined (and that's at the end of a generation, let alone near the first few years where PC's advantage is even greater).
PC-Gamer is a very broad term, overall.

A PC-Gamer could be someone playing a single F2P Game forever.
Or someone buying 1 Game a year.
Or someone with a weak/office PC trying to play that social game their friends talk about.
Or... you get the point.

Steam has 120 Million active users, but many of them only play some f2p/live-service or evergreen games.

People willing to buy a Console (a device made for the purpose of gaming specifically) are more likely to buy games, after all.
 

RE4-City

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Well in 2016 "Consumer Market" (assuming this is console?) only had PS4 & XBO as platforms Capcom were putting their big games on, maybe a couple smaller 3DS releases here and there. You notice that once Switch came out, "Consumer Market" was growing at a faster pace than Capcom's PC market (which is mainly relegated to Steam) for every single year thereafter?

You are also talking about one market segment, consoles, with a fairly predictable install base standard, at least until recently with Xbox shitting their entire bed. Meanwhile, Steam can just persist through generations on a product whose install base is technically in the billions. Considering those metrics....the few times in that graph where PC was the lead is honestly not very impressive considering there are no generational resets with Steam and PC as a gaming market is at least 10x the amount of addressable devices as all three console makers combined (and that's at the end of a generation, let alone near the first few years where PC's advantage is even greater).

So as usual, you need to have the fuller context of numbers and the market in order to explain why some data may look the way it does, and put it all into perspective.
Okay? That doesn't answer my question tho? where is this idea that PC Gamers are only pirates that I see so much lately? Maybe you can argue that PC gamers mostly pirate Sony PC games but clearly pirating is not much of an issue overall for most third party games or all these games wouldn't be coming to PC like they are.

Anyway I think you kinda contradicted yourself. You said the console market is fairly predictable but who the hell saw the Wii U selling less than 15 million after the Wii sold over 100 million? Capcom literally dropped Wii U support after Resident Evil revelations HD massively underperformed on that platform.

Who saw the 3DS doing only half of what the DS did?

The Console market is very hard to predict. Like nobody right now knows if the PS5 will outsell the PS4, I think it will but anything can happen between now and when the PS5 has it's last unit come off the production line. Kaz Hirai was certain PS3 could sell 150 million units like PS2 two years into the PS3's lifecycle: https://www.gamedeveloper.com/game-platforms/kaz-hirai-sets-150m-lifetime-target-for-ps3

Lastly I want to put in more context is some of the stuff you brought up.

1. In 2016 it wasn't just PS4/XB1/ and 3DS. They released RE0 on PS3 and 360 in 2016 and just the year before They released Revelations 2 and RE1 Remake on PS3 and 360 as well and those games still sell to this day so you can't just limit the install base of consoles to just current gen in 2016 as they made their games available on the previous gens as well.
(EDIT - I just realized they also re-released Zack and Wiki on the Wii U eShop as a Wii Classic so they technically released a new game on the Wii U in 2016 so you have to include the Wii U install base for this year.)

2. I don't get why you think just because there are billions of PC out there that every PC out there can just run the RE Engine and the upcoming REX engine Capcom has coming out.
Just cause PC's don't have a generational reset like some consoles. (Don't forget RE2, RE3 Remakes on PS4 are still selling into the PS5 generation.) Doesn't mean a PC from 2009 can run next years Monster Hunter Wilds even on low settings.

It wouldn't surprise me if some Desktops from just a decade ago won't be able to run some of Capcom's newer titles. Just like how the Switch can't run the RE Engine Resident Evil games, Street Fighter V or VI, Devil May Cry V, and others.

You are also forgetting that it is pretty new for Capcom to be releasing games day and date on PC. RE6 came out on PC nearly half a year later than on 360 and PS3. RE5 and Street Fighter IV got PC releases months after it released on Consoles.

It wasn't until 2015 where they finally got a hold of getting PC releases to come out alongside console versions of the games and even then it wasn't 100% of the time. Monster Hunter World came out on PC about 8 months after it came out on PS4 and Xbox One. Yet that version was the only one that exploded again in player count when Monster Hunter Wilds was announced at the game awards last year:

Imagine what Monster Hunter Wilds will do on PC if it released day and date or maybe they try to delay it to get double dippers?
 
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arvfab

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23 Jun 2022
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Okay? That doesn't answer my question tho? where is this idea that PC Gamers are only pirates that I see so much lately? Maybe you can argue that PC gamers mostly pirate Sony PC games but clearly pirating is not much of an issue overall for most third party games or all these games wouldn't be coming to PC like they are

There is a reason anti-piracy software like Denuvo exists.
 
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Etifilio

Etifilio

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so... friday went and the game peaked at 25k, more people will pirate this game on PC than pay for it, congratulations to Sony, Hermen Hulst and Kenichiro Yoshida
 

Yurinka

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Seems kept growing towards the weekend, will have a higher peak later today:

image.png


It decreased in top sellers, but continues top 2 in popular releases and trending games, only behind the (cheaper) recent release of the super popular Frostpunk:
image.png

image.png

image.png


It's worth mentioning the somewhat similar case of Dead Rising, a recent high priced late port (in this case remaster) of a classic console game.

Nixxes needs to shut down. Useless studio
Wouldn't make sense, they are very profitable and talented.
 

Yurinka

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Shit I posted the wrong pic. (I Edited my other post to put the right one in as well.)
Here is from Capcom's fact book for 2023 page 4:


as you can see PC makes them the most money except in 2020.
I don't know if this link will work but if it does it's on slide 93: https://www.capcom.co.jp/ir/english/data/pdf/annual/2023/annual_2023_01.pdf


As you can see in the title of the image you posted, that info is "Market Information" for the whole gaming industry. They mean there that the whole industry made $41.9B from PC and $41B from console, not Capcom.

Their split per platform is this one. But due to how they have been making the document for many years, they split physical shitments per platform, but digital game downloads sales have all platforms combined because a while ago that portion was an extra, a very small portion of the total.

image.png



From the same document:
image.png
 
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mibu no ookami

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Seems kept growing towards the weekend, will have a higher peak later today:

image.png


It decreased in top sellers, but continues top 2 in popular releases and trending games, only behind the (cheaper) recent release of the super popular Frostpunk:
image.png

image.png

image.png


It's worth mentioning the somewhat similar case of Dead Rising, a recent high priced late port (in this case remaster) of a classic console game.


Wouldn't make sense, they are very profitable and talented.


  • Not sure if this person realizes nixxes didn't do this port or will fall back on saying they meant they should get out of PC ports
  • God of War Ragnarok has significant competition for CCUs at the moment
    • FF16 just released a few days before it
    • It's a full priced game
    • Space Marine 2 is extremely popular at the moment
    • EA FC is about to drop
    • Elden Ring is on sale as is Cyberpunk
    • CoD comes out soon as well
Interesting decision for Sony to drop this game when they did. It probably should have released at least a month or two ago, but maybe they wanted distance from BMW. It's hard to get these release dates right. But for a single player game sandwiched against all this and at this price, I'm not sure I'd expect much different.

But also there is no argument you're going to make to convince these people of the validity of PC ports.
 

Yurinka

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  • Not sure if this person realizes nixxes didn't do this port or will fall back on saying they meant they should get out of PC ports
  • God of War Ragnarok has significant competition for CCUs at the moment
    • FF16 just released a few days before it
    • It's a full priced game
    • Space Marine 2 is extremely popular at the moment
    • EA FC is about to drop
    • Elden Ring is on sale as is Cyberpunk
    • CoD comes out soon as well
Interesting decision for Sony to drop this game when they did. It probably should have released at least a month or two ago, but maybe they wanted distance from BMW. It's hard to get these release dates right. But for a single player game sandwiched against all this and at this price, I'm not sure I'd expect much different.

But also there is no argument you're going to make to convince these people of the validity of PC ports.
Yep, the GoW 2018 and GoWR ports were made by Jetpack Interactive, plus some support in the GoWR game itself (I assume engine stuff to ease later the porting). The ND PC ports were by Iron Galaxy. Nixxes are the ones who did most of the other ports.

And yes, it's a busy weekend. There's also another late "full" priced port/remaster, Dead Rising. Plus also the Frostpunk 2 release that comes with a Frostpunk IP megasale that discounted the popular first game 90%, it's for under 3 bucks. Recent Satisfactory and Deadlock releases are being very popular too. PS fans got recently Astro Bot and this same week also got the Helldiver 2 great update, which keeps people busy:

image.png


Some people may be interested on GoWR PC without waiting for a discount, but may buy it or play it later because -as usual- they are busy with other stuff.
 
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mibu no ookami

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Yep, the GoW 2018 and GoWR ports were made by Jetpack Interactive, plus some support in the GoWR game itself (I assume engine stuff to ease later the porting). The ND PC ports were by Iron Galaxy. Nixxes are the ones who did most of the other ports.

And yes, it's a busy weekend. There's also another late "full" priced port/remaster, Dead Rising. Plus also the Frostpunk 2 release that comes with a Frostpunk IP megasale that discounted the popular first game 90%, it's for under 3 bucks. Recent Satisfactory and Deadlock releases are being very popular too. PS fans got recently Astro Bot and this same week also got the Helldiver 2 great update, which keeps people busy:

image.png


Some people may be interested on GoWR PC without waiting for a discount, but may buy it or play it later because -as usual- they are busy with other stuff.


This is a reason why CCU counts especially for single player games are not great barometers for sales/success.
 
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ghostwriter74

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Nixxes needs to shut down. Useless studio
Nixxes is not only a PC port studio, but also helped Guerilla with HFW, which was probably the reason why they were bought in the end.

Let's be honest, at the rate at which ports are being released for PC and Sony is releasing new titles for PS5, Nixxes would have been done with ports by the end of 2025 anyway because nothing new had been released. What else is missing? Spider-Man 2, GT7, DeS remake and that's basically it. A possible Bloodborne remaster will be developed directly for PS5 and PC anyway, like every other remaster/remake.

Nixxes, like Bluepoint, is technically far too good not to give them the chance to develop something of their own.
 

Yurinka

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This is a reason why CCU counts especially for single player games are not great barometers for sales/success.
Yes. In many cases there's people who buy the game and keeps it for the backlog without starting to play. Or in case of SP games plays on average shorter playtime sessions (match length and daily missions/rewards in GaaS are designed to increase daily playtime session above the average).

Let's just wait for actual sales. Can't see them higher than the first GOW.
Yes, only proper official sales numbers would give us see the performance.

Early CCUs aren't reliable, but if we use it as reference, before reaching its launch weekend peak GoWR is performing at aprox. at Days Gone numbers. And in this case having a review bombing, reviews won't be a good measure for estimates. Who knows what the numbers will be. It's better to wait as you say.