@adamsapple Even if it is 28h, we're talking about a game that takes as much as ~3 times to complete and is open-world to boot vs a linear game. But I actually wanted to address something else. This claim right here.
A $30 AA game outselling a $70 AAA game in terms of revenue
Now, as you can see, the current estimates put Forspoken at 113k units sold on steam, vs 102k units sold for Hi-Fi rush.
VG Insights is for developers, publishers and anyone interested in video game market research. Providing 50+ datapoints per game for over 50,000 games!
vginsights.com
VG Insights is for developers, publishers and anyone interested in video game market research. Providing 50+ datapoints per game for over 50,000 games!
vginsights.com
the gross revenue is 2.5X higher for Forspoken.
And if you doubt their methodology, never fear!
This article lays out a way of estimating how many units any Steam game has sold. It uses an advanced version of what’s been known as the Boxleiter method or the NB number – estimating Steam game units sold using the number of reviews they’ve got.
vginsights.com
Also, you had mentioned somewhere that the top-sellers chart shows the highest revenue. This is true but, in your own fashion, you "forgot" a couple of things:
partner.steamgames.com
Global and country-specific
For a set of most popular countries on Steam, we generate country-specific top sellers lists as a default so the lists can pick up on regional differences in customer interests. By default, we'll show you charts for your own country if we have them. If you head over to the Steam Charts Page, you can switch to the global view or to another country's view if you are curious.
Q: How do the real-time top sellers chart work?
A: For each game, we roll up all the player spending from the trailing 24 hours, and then add extra weight to spending in the last 3 hours. That extra weighting of the most recent spending helps Steam to more quickly reflect changes, like a popular new release or a game trending upward.
Now onto trophies because you also made a point of those. Currently, 4.4% of people completed Hi-Fi rush on steam in the normal difficulty. There's an additional 3.2% in hard (which may or may not be the same people beating the game again). For Xbox, and assuming trueachievements is somehow trust worthy, 1% completed on easy, 4% on normal, 1% on hard, and <1% on Very Hard and Rhythm Master. The completion ration for the highest gamer score trophies is negligible.
Full list of all 71 Hi-Fi RUSH achievements worth 1,250 gamerscore. It takes around 60-80 hours to unlock all of the achievements in the base game.
www.trueachievements.com
On forspoken, there's zero trophies on steam that are granted upon completing the game, but on the PS version there's a platinum trophy. 3.53% of people tracked actually platinumed the game, 5.69% completed the archive and 5.46% defeated all four abominations.
1 Platinum • 2 Gold • 12 Silver • 47 Bronze
psnprofiles.com
The kind of bullshit nonsense you've been spewing is absolutely ridiculous. I'll repeat what I've said many times before - If you're not paid for the type of bullshit you write, you're really that stupid. It kinda shows though, since even GAF, the Xbox astroturfing haven, has banned you.
PS: I don't give a fuck about Forspoken, won't even bargain bin it. I'm enjoying Hi-fi rush.
Edit:
True true, the only thing against Forspoken's completion rate is that its a bigger game by its nature, I agree and acknowledge that.
But to counter that, only ~2600 people have completed the games first/prologue/New York chapter
Which is still lower than all of HF Rush's completion tracking.
My point is that I believe for a new IP that wasn't heavily advertised, up for pre-order etc, before, HF Rush is seemingly doing ok.
psnprofiles doesn't show all PSN accounts, so the absolute 2600 number is bullshit. Look at % if you want to be just a tiny bit honest with yourself. 98% of tracked accounts completed that trophy.