Hermen didn't lie, because apparently Sony pretty likely includes it under "experimental" (in addition to what is seen in the slide he also mentioned "talented new teams"), or since it -like Helldivers 2- features online coop, apparently a skins store and has microcransactions maybe even falls under GaaS/"transformational":
Remember that Totoki said "
Regarding first-party software, we aim to continue to focus on producing high-quality works and developing live service games. But while major projects are currently under development, we do not plan to release any new major existing franchise titles next fiscal year like God of War Ragnarok and Marvel’s Spider-Man 2.”
Meaning, Totoki/Sony don't consider Lego Horizon a "new
major existing franchise title", which leads to think it's a lower budget title and/or they don't consider it to sell around >15/20M units as their big tentpole titles do.
Regarding what
Hermen mentioned, he exactly said:
"
Indeed we're bringing our titles to the PC platform. We have a dual approach here: on the live services side, we're releasing out titles simultanously, so day and date, on PS5 and PC.
But with our tentpole titles, our single player narrative driven titles, that as you saw in the presentation are the backbone of what PS Studios has delievered in recent years and in our history, we take a more strategic approach: we introduce our great franchises to new audiences, and we're finding new audiences that potentially are going to be very interested in playing for example sequels on the PS platform.
We have high hopes that we're actually able to bring new players into PlayStation at large, but into PlayStation platform specifically. Actually the same goes for our work we do extending our great properties to other media such as tv series and films for example. As we seen with TLOU in HBO or the GT film, that brought new players to our franchises as well."
Meaning, Totoki and Hermen don't consider Lego Horizon a "tentpole" title, but instead a "transformative" (if GaaS or if like Helldivers focuses on coop despible also being playable single player) or more likely, an "experimental" title because it's a lower budget/scale title, they are trying a new team, a game type, are trying to find new audiences, etc.