Eurogamer has put together an in-depth postmortem on what exactly happened behind closed doors, by speaking to those involved and piecing together the puzzle to why Microsoft would ultimately want to kill off
Fable. Especially when you consider that in 2008, upon the release of
Fable 2, the studio’s founder Peter Molyneux praised the development team who had worked tirelessly for four years to create what would go on to be the best-selling RPG for Xbox 360 and win a BAFTA. Seven and a half years later, the studio responsible for those accomplishments would cease to exist.
Lionhead’s final project was
Fable Legends, but no one at the company even wanted to work on the title that eventually cost $75 million. One of Eurogamer’s sources even claims that Microsoft was told the ultimately doomed title wasn’t fun and didn’t have features that a free-to-play game should have. Development continued nevertheless, although the team had a doomsday scenario; in the case of the game’s cancellation, the assets would be used to make
Fable 4, a game Microsoft had already rejected. No one expected that the real doomsday would actually be closure and job losses. According to the source, “
People were happy that Legends was coming to a close. We never really expected Legends to last a long time, but we never expected them to cancel it."