D
Deleted member 417
Guest
They don't have to blend between games and cinematic quality and while polygons maybe more complicated, there are better tools at making games than there ever has been. This talk of expensive, complicated games is because of bloat inside nearly every level of game development. Is it Ubisoft who have 1200 people working on a game? Bloat city baby"There's no need for games outside of AAA to take longer than they used to, considering it's easier now to make games and add assets than ever before.
Economies of scale makes it cheaper to create a product for more people. What the difference is between now and the 90s is quality and quantity. In the 90s you had fewer games but higher quality, which is the opposite today. To solve this problem, the industry needs to be cleansed."
No offense but I don't think you understand how game development works. Progressively games got more and more advanced. 3D assets are extremely expensive now days. Your not dealing with small polygons anymore. Games are starting to blend between Game and Cinematic quality.
why does it need to be high resolution? 1080p works perfectly well. Hell, i'll take a good 720p game.Higher resolution models, textures and sculpting takes a ton of talent and money. It doesn't matter if you are AAA or not. This is why a lot of indie devs rely on more cartoon visual art styles or even 2D art because it's cheaper to produce but can still look good.
The industry needs redefining in what it does and what it is. AA and AAA are the same type of game with varying budgets, but it shouldn't be like that. B tier games can and should still exist on small budgets. If Hello Games can create No Mans Sky with a team of <20 people, there's no good reason on this Earth why AC needs 1200 people.
There is a massive difference between 90s and now. Game standards have astronomically risen. A good looking platforming game is not good enough anymore. People want more advanced AI, more dynamic eco systems , better visuals. Back in the day, you could get away easy with a lot of stuff, because gaming wasn't as prominent as it is now.
It was a lot easier to set the standard for a FPS games, RTS or anything else. Now? Not so much.
Poppy cock. Plenty of games set new standards all of the time. The difference is those willing to try something new, vs publishers wanting carbon copies of 'popular thing' because they have no idea about the industry they work in
I don't know why you are telling me Sony is doing well at $70. I already made that point to you as well. You are acting as if I am disagreeing about Sony. Very few publishers ca get away with it. Sony is doing well cause of reputation and being around since the 90s, just like Nintendo thst hsve existed since the 80s and csn sell you the same product over and over at full price. They don't need to prove much.
I was agreeing with you, if it came off as anything else then that's on me.
There doesn't need to be voice actors, let alone top paid ones. Games don't need advertising and certainly don't need millions spending on them. The only game that needs advertising is a bad game. A good game is good and word of mouth alone will carry the sales. If games fall between the cracks and die, then so be it. Pumping millions into advertising and then complaining about how expensive games have got (thepubs/devs, not you) isn't a cause for concern for me as a consumer.But for any other 3rd party developer or publisher $70 is an issue, and not very sustainable.
I highly suggest you look up the costs game art assets, voice actors and among other 10x million things. Don't forget the insane marketing budgets and advertising. With the power of social media platforms publishers now spend more money on ads than they did ever ever. There were no influences, youtube, Facebook or anything like that in the 90s. Open up your mind a bit dude, you sre thinking very narrowly and not looking at the whole picture. Hope this helps.
IMO Nintendo and Sony have nailed it because they have earned their reputation as making quality games. While I have no interest in Nintendo games and never have (Sega fanboy for life!) i know that whatever they release is going to be of high quality.
Ubisoft, Acti and EA desperately need paid advertisers, influences and social media shills to push their shite, because without the propaganda - and it is psychological propaganda, their games would never sell.
It would be best for gamers if the industry crashed and reset.