Naughty Dog has stopped development on The Last of Us Online. Also an image showing The Last of Us Online’s menu leak

Petekilla

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Crazy to think that ND thought that a section of their studio could take on what I guess now was a obvious full blown GAAS standalone title. This was a total misfired. Like of course it would take the whole studio to manage and keep up with a full blown GAAS. Glad they came to their senses.
Shows how big the ego of Druckmann is.
 

Petekilla

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16 Jun 2023
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If this is true, it’s even more reason for Neil to step down or get demoted. That makes the L 10x worse
Idk why people thought Sony forced ND to do this. This was always 100% a ND decision. Jim Ryan wasn’t even in charge when they decided to do this. They wanted to focus 100% on the single player of TLOU 2. Druckmann‘s ego thought he could make it into a full blown GAAS game.
 

Zzero

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Well, they could have made a non-"service" version of multiplayer. Though I guess thats kind of a dead concept these days outside of, like, Nintendo, indies, Steam, Minecraft, etc, etc.
 

Johnic

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Outer Heaven
Years and millions of dollars wasted on chasing shit. All down the drain.

Congratulations. You've reached Xbox levels of fuckup. Not easy to do.

They realized they didn't have resources to maintain a GaaS? 4 years into development? Did they just start making a game without any project planning? Fucking hell, that's embarrasing.

One good thing to come out of this. Maybe the entirety of Sony will see this as a sign to move away from GaaS alltogether.

Also, get rid of Druckmann and Hulst. They suck at management.
 

anonpuffs

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Years and millions of dollars wasted on chasing shit. All down the drain.

Congratulations. You've reached Xbox levels of fuckup. Not easy to do.

They realized they didn't have resources to maintain a GaaS? 4 years into development? Did they just start making a game without any project planning? Fucking hell, that's embarrasing.

One good thing to come out of this. Maybe the entirety of Sony will see this as a sign to move away from GaaS alltogether.

Also, get rid of Druckmann and Hulst. They suck at management.
Let's not get crazy now, Xbox levels of fuckup would be knowing they had a bad product and still pushing it out the door. They actually probably had a pretty good product, just not one that would sustain for years.
 

VillaiN

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10 Feb 2023
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Watch Drunktard getting promotion.

FFS just put out mp mode with 8 maps, guns ala uncharted, tlou. Let interims work on dlc for it, guns, maps etc.
 

Shmunter

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Fellas, cancelling something that doesn’t reach the high watermark expected is a good thing. Would it be better if it was pure excellence? Sure, but a gaas game being such? Seems far too remote.
 
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Yurinka

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Well, finally they cancelled it. Seems it was too ambitious and was going to take them too much resources affecting their available resources for single player games. So decided to kill it an focus on single player games. Maybe even if they didn't say it the real reason was they weren't happy with its quality, but in any case the important thing is that now we know they killed it.

If this is the case, they should have realized this way before, during its preproduction. But well, it's normal to cancel projects from time to time. In any case, as a single player guy I'm happy to see they'll focus on their single player games.

Years and millions of dollars wasted on chasing shit. All down the drain.

Congratulations. You've reached Xbox levels of fuckup. Not easy to do.

They realized they didn't have resources to maintain a GaaS? 4 years into development? Did they just start making a game without any project planning? Fucking hell, that's embarrasing.

One good thing to come out of this. Maybe the entirety of Sony will see this as a sign to move away from GaaS alltogether.

Also, get rid of Druckmann and Hulst. They suck at management.
4 years and 200 million dollars wasted, Fire Cuckmann already
Sony should liquidate ND for this fiasco.
You have no fucking idea of how hard is to make games, specially big AAA games that aim for the top.

There are a ton of reasons of why a project ends reaching a point where it needs to be cancelled. Most of them aren't related to management issues, but to things they can't control or predict, specially when a team is doing something new for them for the first time (as in this case would be to make their first MP GaaS game) or when it's way more ambitious than their previous projects.

It's ok to cancel a game from time to time. It's part of the process of making games, and all companies cancel projects or put them in the fridge every few years.

Didn't get that Bungie stamp of approval and ended up in limbo.
This is a lie. No PS Studios game ever required the approval or Bungie, and it's impossible that Bungie could have decided to cancel it.

Bungie isn't in the editorial PS Studios team that decides if each PS Studios game gets greenlighted, achieves their next development milestone or if gets cancelled (decisions taken together with the lead studio of the game).

Bungie is only one of the members of the SIE Live Services Center of Excellence, where SIE publishing, PS Studios and Bungie have their experts on the different GaaS specific areas, and review these GaaS specific areas for all the SIE GaaS games, not the games themselves (and not only Bungie).
 
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Killer_Sakoman

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21 Jun 2022
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This is exactly what I have been arguing for years and Jim's children kept arguing against it with with the Naughty Dogs having two super teams developing games.

The thing is that once you go GaaS you will need 1000s of employees supporting it. You can't do single player anymore
 

Darth Vader

I find your lack of faith disturbing
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Well, finally they cancelled it.

Stay Peachy Love To See It GIF by Sara Dietschy


According to Sony their GaaS continue in development, but some of them got delayed to improve their quality. So TLOU Online and the Deviation game aren't cancelled or defunded, these FUD "rumors" were fake stuff.
TLOU Online was delayed, which doesn't mean having trouble. It's something very common in game development.
TLOU Online being in trouble is also a conjeture.

As far as we know, a couple testers were fired maybe (or maybe not) due to its delay, that's all. No solid fact leads to think this game is in trouble.

The canary was not only dead, but on fire, and you kept denying it (kinda like the Nvidia leak). At least say "I was wrong".
 

Box

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Fellas, cancelling something that doesn’t reach the high watermark expected is a good thing. Would it be better if it was pure excellence? Sure, but a gaas game being such? Seems far to remote.

But the Last of Us part 1 PC port did?
 

Yurinka

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This is exactly what I have been arguing for years and Jim's children kept arguing against it with with the Naughty Dogs having two super teams developing games.

The thing is that once you go GaaS you will need 1000s of employees supporting it. You can't do single player anymore
Apparently ND was working on 3 new games, TLOU Online and two more new SP games. Plus the remaster, supporting/overviewing the movies/tv show adaptations etc.

But the Last of Us part 1 PC port did?
They rushed its release, they should have waited until the bugfixes published some time after release were ready.

But now it's fixed and it has 45513 Steam reviews, which means it already sold over 1.1M in 7 months and a half with only 4 recent, short and small discounts.
 
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Petekilla

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16 Jun 2023
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Years and millions of dollars wasted on chasing shit. All down the drain.

Congratulations. You've reached Xbox levels of fuckup. Not easy to do.

They realized they didn't have resources to maintain a GaaS? 4 years into development? Did they just start making a game without any project planning? Fucking hell, that's embarrasing.

One good thing to come out of this. Maybe the entirety of Sony will see this as a sign to move away from GaaS alltogether.

Also, get rid of Druckmann and Hulst. They suck at management.
Xbox levels of fuck up? No way. MS knew how shit Redfall was and they still released that. This is an L for Sony and ND, but at least they’re course correcting.
 
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Killer_Sakoman

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Apparently ND was working on 3 new games, TLOU Online and two more new SP games. Plus the remaster, supporting/overviewing the movies/tv show adaptations etc.


They rushed its release, they should have waited until the bugfixes published some time after release were ready.

But now it's fixed and it has 45513 Steam reviews, which means it already sold over 1.1M in 7 months and a half with only 4 recent, short and small discounts.
You still talking about the imaginary super teams and gazillion parallel projects
Give it up man and retire with your dear father, Jimbo
 

Yobo

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Remember how Phil had no idea Redfall was going to be terrible and had to apologise for it being so bad